The Cave Of Dream

Rating
3.9
Reviews:
3
Downloads:
209
Date uploaded:
17 Jul 2003 at 04:00

Download details

Re-upload/Edit Download
Author
Litenante_91 (More uploads by Litenante_91)
Type
Battle
Version
1.23
Satisfaction
0%
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cave_of_dream.zip (2.68 kB)

File contents

cave_of_dream.j2l The cave of dream! 2.55 kB 17 Jul 2003

Description

This level It’s the best level I have done! This took 12 hours to build! Hope you enjoyn it! This level It’s a multiplayer-level! I wanna know something! How do I do a Episode? Can someone tell me? But anyway…Hope you downloading it! This level It’s very cool!

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User Reviews (Sort by Helpful Index or Date Posted) Average: 3.9

Review by Lark

Posted:
Posted more than 20 years ago
Auto-Reviewing Zombie (496 Points)
Number of reviews with ratings374 Featured reviews10 Average helpfulness77%
Rating
4

12 hours.. hmmm…. I don’t know about that.
Pros
The eyecandy isn’t atrocious.
I’ve seen worse.
Cons
Bad eyecandy
Bad gameplay
Bad weapons placement

I can tell that you’re a beginner. If you make a level and you don’t think it’s good, don’t upload it. Have people test the level first.

One more question… do you, by any chance, have autism? You act and talk and make levels that remind me of Bjarni… In some cases Danyjel (but his levels aren’t like yours).

Don’t make an episode, because all it does is mess up people’s games if they have too many… if your levels are worth it, like, for example, VioletCLM’s Hocus Pocus levels were, than do it… but I doubt it will be worth it.

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Review by sonictth

Posted:
Posted more than 20 years ago
Bee Boy Swarm (33 Points)
Number of reviews with ratings33 Featured reviews0 Average helpfulness15%
Rating
N/A

This is your 4th upload to JAZZ2ONLINE
and its dont view like something of ``Best ever Made´´ so but… i don`t know mabye you overwork it and re-upload it?

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Not recommendedReview by Blackraptor

Posted:
10 Apr 2005, 05:35
Way better than Aiko (862 Points)
Number of reviews with ratings464 Featured reviews35 Average helpfulness92%
Rating
3.8

I felt bored so I decided to use random level to review this!

First thing I notice is the backround. Looks pretty cool in 16bit actually, and I have never seen a level with the labrat bg warped before (or dont remember at least). The bg looks horrid in 8bit though, but I dont play in 8bit so ;d.
The author of this level must’ve had an obsession with hooks and spikes or something, cause there are a lot of them in this level. Tile placement is rather bad, reminds me of some of my early levels. At least some parts look alright, and it couldve been a lot worse.
One more thing, why did you include hurt events in battle? =P. Only the server will actually get hurt by them, otherwise they’re just a good way to get your character flashing so you wont get shot by anyone else. And plus there’s like hurt events throughout the entire level, not just one spot.
Ammo placement needs work, and I’m not going to bother going through all the extensive detail and bringing up things like the +15 freezer boxes and the sparcity in the ammo and stuff. Carrot placement also needs work, since you even have a full energy in here. All this is also sealed with a nice, great fact that nothing respawns :D.
Layout is really strange. You’ve got some annoying warps, dead ends, places that are too open, places with random platforms, and places that need one ways. The level also seems to be divided into two halfs. The warp that brings you to the 2nd warp and back is fine, but why do you have that warp that just warps you a few tiles down and left, as well as that tile that I think should’ve had a warp on it or something (17, 20 in JCS, although it has a warp target on it which makes things confusing because not all the blue warp stuff in the level have warps over it cause of that etc blahblah). Music doesn’t really fit the level either. Dunno why I mentioned this now, but it just came up.
As expected, level uses only layers 4 and 8. The gameplay is also very horizontal too. (Farthest down level goes is only 36 tiles, but it stretches up to 180 tiles horizontally. Meaning the bottommost occupied space by a tile is xx,36, and the right-most is 180, xx.
Anyways, this review is pretty much done.I can’t really imagine this taking 12 hours but if you say so alright.
Eyecandy: 4.2
Layout: 4.4
Placement of Stuff: 3
Gameplay: 3.5 (no springs at all too)
Overall (not avrg) 3.7
Final Rating: 3.76 ~ 3.8.
It seems like you are still a beginner at levelmaking, so these levels are acceptable right now. Eventually, if you practise, you’ll get better and will be able to make better stuff. Right now this gets a 3.8 and no download reccomendation, but keep trying!

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