Cave Clash

Date uploaded:
29 Nov 2003 at 06:00

Download details

Re-upload/Edit Download
Blackraptor (More uploads by Blackraptor)
Capture the flag
Agama, whoever made the music, and all the numerous betatesters.

No screenshots yet. (465.74 kB)

File contents

BlackCTF17.j2l Cave clash 7.33 kB 15 Nov 2003
SwampsE.j2t Swamps Evening 196.33 kB 11 Nov 2001
meadow.xm Sandy Meadows -SPK 531.75 kB 29 Oct 2001


I made this some while ago, in june, to be more specific. I know the CTF base placement is a little biased, but I made this level because I didn’t see any level made with this set that looked like this. It turned out fairly well, although I think I should of made this battle. Trafton made me upload this, even though he probably doesn’t know it.


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User Reviews (Sort by Helpful Index or Date Posted) Average: 7.6

Review by Lark

Posted more than 17 years ago
Auto-Reviewing Zombie (493 Points)
Number of reviews with ratings373 Featured reviews10 Average helpfulness76%

I don’t see how the base placement is that biased. I got 4.5 seconds going from blue to red and from red to blue.

First of all, I beta tested this level a long time ago. You forgot to give me credit. ;-( I also remember Gummi coming to your server and was holding hands with you as Spaz, and I kept trying to sidekick you two. It was fun.

Layout – Okay
I don’t like it. ;( I just don’t. It’s confusing and all… it just doesn’t seem to do anything for me.

Flow – Okay
The flow is okay, too. I’ve seen better in your levels, especially The Junkyard. Some places particualarly annoy me, such as POS 44,9. When you are running at that clump of roots from the clump on the left, you end up running at a place that’s masked like this: > And that makes you just keep running in place, which looks buggy and is never good for flow. In POS 15, 39, when you run at that spring and then try to go to the right while you are going up from touching the spring, you hit the ceiling and then eventually fall into a pool of water. There are other places that bug me, too, but I won’t get into that. What matters is that I’ve seen better flow in your other levels.
Ammo placement – Good / Very good
Good ammo placement… nothing else to say about it. There is no seeker powerup, and I would’ve liked to see an RF powerup, but it’s good overall.
Eyecandy – Very good
As good as it gets with this set. The background is a nice variety of tiles put together in such a way that they make what looks like a cave (OMG REALLY IT LOOKS LIKE A CAVE!?) There are scattered leaves, etc. It’s nowhere near as good as in the Marshland of Evil, but then again, nothing can come close to that.
Gameplay – Good / Very good
Good gameplay… for a battle level. But, this is CTF =( I can all ways host it in battle, though. Despite the bad layout and bad flow, the gameplay isn’t as bad as you would think.
Overall – Good / Very good
Download – Yes.
Host this often – If I do, it’ll be in battle.

BLACKY DONT SHOOT URSELF BCUZ I GAVE THIS UNDER 8 ;( PLZ[This review has been edited by labratkid]

It’s an inside joke DX, because Blacky thinks anything under 8.0 is a really bad rating, which is wrong. ;P[This review has been edited by labratkid]

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Review by Ðx

Posted more than 17 years ago
Carrot Juice Addict (330 Points)
Number of reviews with ratings332 Featured reviews0 Average helpfulness26%

i give it a 8.

gameplay okey
the gameplay is nice.
eyecandy Okey
good eyecandy
bugs? i did’t found them yet

hmmm you must download it the mmusic is nice
choosen and overall nice!
the ammo placed is good.
final rating


Originally posted by Labratkid


,_, Løl

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Review by blurredd

Posted more than 17 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%

Here’s yet another level I feared was going to be released on J2O.


BR said it was unbalanced. I said it was unbalanced. We both said it was unbalanced, so let’s just leave it at that. Other than that, the flow isn’t bad aside from a few poorly placed springs (like near 13,38 and 58,19), but I’m not fond of the level’s small size. I remember saying this for a few levels that other people made: it’s size could be suitable for duels, but I prefer slightly larger levels so I can have a little more space to move around and strategize. I also think players can score way too quickly in this level.


Here’s another level where the eye candy is different from most Agama Swamp levels. It’s a nice change from the ordinary, but I don’t like it all that much. The eye candy isn’t much worse than usually or anything, but the background looks far too flat for my tastes. Yes, I know it fits the theme, but it still looks a bit dull in places.


The full energy carrot is closer to the blue base. The bouncer powerup is closer to red base. The toaster powerup is also closer to red base. And the pepper spray powerup is closer to red base. That’s all I have to say about that since we all already know this level isn’t balanced. At least the ammo placement is decent.


Blame Trafton indeed. Everytime you consider hosting this, you should blame Trafton severely. 7.2 only because a 7.0 felt a little too low.

FYI, this level doesn’t loop to itself. Instead it loops to nothing. I feel like I’m the only one who notices these things.

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