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simplebattle.j2l | Spazies Simple Battle | 1.56 kB | 13 Dec 2003 |
Simple.j2t | Simple | 3.24 kB | 21 Jul 1999 |
Simple tileset is used, I tried to make this level Spaz based, but Jazz goes.. well, ok.. _ Yellow sky hurts? What about blue?
Omg
Eyecandy is bad.. the background is also
bad and the ammo is good but also
to close
Don’t make a level with this tileset again? oke?
Bugs. ther ar many bugs
Overall: Bad
Download;No
Host:no
~Ðx
3.2
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
Almost every time Dx reviews a level, I review the same level. Why? Just feeling like giving constructive criticism to a new author, unlike Dx ;p
First Impressions:
The title says it all folks: a simple battle with a simple tileset. While that wouldn’t sound like a good level, somehow the simplicity of the tileset used is it’s charm. Eye candy isn’t that important.
Layout:
Everything is kept simple, even the layout. The level is divided into two parts, each having smal platforms in the sky. That would sound like lazyness, but the author tried making it Spaz biased. Jazz can move around freely, I couldn’t detect any areas where Spaz has a real advantage. OK, Spaz has a double jump in mid-air, that may be the feature that’s focussed on most: easy get-away. The platforms are too high for Jazz in one jump, but not for Spaz.
Tileset use and eye candy:
Because the tileset is so simple, one would expect no eyecandy possibilities. The level has a cliché, but effective type of decoration: the checker board motive. There are areas with only solid colors, but a different one used in each area. Given the set’s simplicity, it’s decent. I recommend playing with 3D background on, it turns the bright (almost blinding) yellow sky to blue. Interesting how he did that tho :P
Ammo, food, stuff that’s good:
No food, but lots of ammo, very close to eachother. Of course there are coins around, so there’s a coin warp (20 coins). Where is it you ask? Right on top below the green ceiling spring, but it’s invisible. The bonus may not be worth it: 12 seekers, nothing else. I’d expect at least a powerup, but the seekers aren’t anywhere else in the level, so it’s kind of a bonus, don’t you think? Nothing else that’s special.
Miscellaneous Stuff:
I could only find one “bug”, but it affects you only in Single Player: the bonus room has an Exit Signpost event. When you shoot that event, the level is cleared, and you go to the next one, much like in JJ1. Also in Single Player, when you use the coin warp, the coins turn into gems. That doesn’t go for Multiplayer, the coins remain coins. That’s all :P
Verdict:
This level definitely earns its name. It’s simple, but Spaz biased (what’s with Spaz anyway?), so Jazz is at a somewhat disadvantage when chasing possible roasts. Some may like it, some may hate it. The level is directed to Spaz-only players, so I’ll just recommend it to them for now. The rating? The layout’s decent, nothing to complain about the ammo, the coin warp would stand out if visible (and riun the charm)… I’ll just give it a 6 for the effort. Keep on trying :)
- JelZe GoldRabbit =:3
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Eat your lima beans, Johnny.
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