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DiamCTF.j2l | Diamondus CTF | 3.12 kB | 15 Dec 2003 |
Ccity12.j2b | Cool City - volume 1.2 | 180.98 kB | 01 Jan 1999 |
Okay, this is my first multiplayer level as well as second level overall. Sorry if I have used Diamondus (a very overused tileset), but please do not rate my level any lower because it’s diamondus.
This should have been a quick review.
GAMEPLAY:
Well, I’m a little surprised. I can’t say much about the balance since the level is semi-symmetrical. The layout actually isn’t bad—for it’s size. This is one of those levels for 4 players or less, although I myself probably wouldn’t want to duel here. The flow isn’t completely smooth, I can get around easily enough. The biggest flaw has to be the missing borders around the level. Why add borders around the edge of the level? To prevent the flag bug where the text saying that someone captured the flag keeps repeating itself. I suggest using at least two tiles (three tiles may be a better idea, though) around the entire level to prevent this bug, even if you still aren’t sure what it is. Other than that there’s its small size, which I personally don’t like, but others might not mind.
EYE CANDY:
The eye candy here is typical for a Diamondus. It’s not over the top, but it’ll do. I feel no need to write anymore about the eye candy since nothing is wrong with it.
CARROT AND AMMO PLACEMENT:
Surprisingly, it all works for a level with this size. A full energy carrot is located in gap in the middle of the level. There’s also a blaster powerup between the two bases. It’s simple, but it works. Ammo placement works for the most part, although I would prefer fewer crates. Can’t go too wrong with symmetrical, though, and I don’t care what anyone else says.
HOST THIS OFTEN?
Probably not, but the level is good for a first multiplayer level as well as a second level. After playing this level for some while, it started to seem a little too ordinary. And small. I’ve decided to give this a 6.0 for simplicity.
PS: I wouldn’t be surprised if this level gets overwritten in the future. The filename “DiamCTF.j2l” has a good chance of being used by someone else. Try avoiding generic names like this one next time.
AMMO
Well the ammo is basic placed. nothing secret thats boring and no powerupds, only crates.
GAMEPLAY-ORIGINALLY
Well… its not originallt but the gameplay is OK.
BASES PLACED
Nice. i can say you must host in a duel level.
Overall: Ok
Download:yes
Host:Mayby only in a duel.
<-6.2->
Ðx
Ok, this will be a fun review.
Gameplay: Okay. There were dead ends and there was a flag bug. Also, I would like to put one blue spring in the place of the full energy instead of that platforms without one. the spring placement was good, so that makes it okay.
Rating:5.7
Eyecandy: Okay. It was ok, but I would like more caves that would be good. The other things were okay too.
Rating:6
Pickup placement: Good. It was quite good, but there were too many crates of ammo and there wasn’t many ammo in the other places. There was one powerup, the blaster powerup. I think that a small level like this doesn’t need more than one powerup, so that’s good. The Full energy was good placed.
Rating:6.5
Others: It’s an okay, but small level.
The final rating:6.5+6+5.7:3+6.066666=6
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