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|Blackyjacky1.j2l||Project Hillmen||3.46 kB||29 Dec 2003|
|Blackyjacky2.j2l||Project Muckamok sea||3.47 kB||29 Dec 2003|
|Blackyjacky3.j2l||Project Desert Cave||3.93 kB||29 Dec 2003|
|Green Hills Zone.j2t||Green Hills Zone||11.01 kB||14 Sep 2003|
|j1crysilis.j2t||j1Crysilis||57.19 kB||07 Jul 2003|
|MuckamokDay.j2t||Jazz 2: Muckamok Day||76.73 kB||07 Jul 2003|
|cos.xm||1872.62 kB||18 Sep 2003|
|Dream.xm||DreaM LanD||959.47 kB||25 Apr 2000|
|sweetdre.xm||Sweet dreams||683.90 kB||23 Jul 1996|
a sonic LVL
a Muckamokday LVL
So then don’t post a review then. I think that was clearly just for an extra post.
Anyway, here’s my review, I couldn’t access the other levels because they were passworded (Ugh… I wish people would stop doing this, passwording is almost completely pointless nowadays) and they wouldn’t show up in my home cooked levels list. Nethertheless, I’ll just review the first level (staff, if you don’t apply of me rating only the first level, don’t hesitate to change my review to N/A):
Basic… yet, I thought it was pretty effective. The tileset usage was good, no tilebugs spotted… but I didn’t like the background. Still, it was all around good.
The level had pretty good level flow. Some dead ends here and there but I guess it wasn’t too bad. Confusing at some points (with the springs), too. But like I said, it’s good.
Good. Just what I would expect to see in a good, slightly above average level. Ammo is placed well, so I have no complaints.
None found, so no points were subtracted here.
A little above average. I want to see the other levels though. :( Good job, anyway.
In my opinion, this level deserves a 7. It is a typical good level, but being TSF and all, I wouldn’t host it. I recommend you to download this though (maybe the other levels will work for you?).
-X2[This review has been edited by X2]
i will rate in just it in one pack.
the eyecandy is nice. not bad at all.
the ammo is good to mayby some more but its okey.
NO COINS WEEEh so no coin warp. you can do
a coin warp to a seeker powerup.
Originally:Neh not really.
but ther is fun.
also just like x2 SAID: SPRINGS IN THE FIRST LEVEL ( GREEN HILL )
(Borderline unsupported rating removal edit. Just once, would you say “Host: yes. DOwnload: no.”? Only for me! ~Violet)[This review has been edited by Violet CLM]
i love this levels
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]
The reason Violet (an admin, so beware) has been editing those reviews is because they don’t meet certain review conditions. Saying something like “I love these levels, this deserves a 10!” is completely stupid, because that 10 is unsupported, as in the review doesn’t give proper reasoning. It’s also dishonest. For the sake of this pack I will review it properly, so pay close attention ;p
Let me get this straight: I don’t need to review the levels in JCS (which is bogus, the levels need to be played in JJ2!). Speaking of packs, this review will take a smal look at each level first, then a final rating will be given.
This level uses the Green Hill Zone tileset, converted by Ice Wolf and “Sweet Dreams” by Elwood. The layout is rather basic, just big platforms hanging in the air. Yes, there are some routes, which is good. The ammo (no goodies, except for the fast fires) are packed together in big clusters of the same type, spread apart. Now for the bad stuff: there is no layer 8. Which means layer 8 has been left empty, which is a big no-no. It causes a very weird glitch on occasion. Another bad thing is the level being a tad too big and doesn’t have outstanding eye candy. Taking everything in account, it’s worth a 6.5 if you do something about layer 8.
Project Muckamuk Sea
This level can’t be found on the level list, but the mean thing is, the first level doesn’t lead to this level. Points will be subtracted for that. Anyway, this level uses Haze’s Muckamo conversion. Basicly, everything mention in Project Hillmen can be applied here, with a few differences. The lay-out is better (more routes). A nice feature is the what I call “Warp goo”. If you fall down to the bottom the level, you’ll be warped back on top. The eye candy only exists out of those bamboo like trees, big and smal and a mountain background. The music, “Cosmic Compressor” remixed by Plasma, fits this level nicely. Overall a 7.
Project Desert Cave
This level usesthe JJ1 Crysilis conversion by Onag and “Dream Land” by Dreamsection. This is the smallest one out of the bunch, still everything said above applies here. This level has a lot of dead ends, but they’re restricted to the borders. You can just run around in circles if you like :p But that’s where the good things end. The outstanding eye candy is restricted to one part of the level, the rest is just molten/melted (you pick one) crystal with a very dark brown sky (with a sparkling star, smal but nice touch). Ammo is a bit better, clusters with two kinds. The music… nah, I would have chosen another one. Rating: 6
Not that outstanding, but it’s a nice try. Too bad the levels aren’t linked together (from what I could tell, correct me if I’m wrong) and that layer 8 thing in Project Hillmen. Mildly recommended, but only because I like the Muckamo level (which I’d host most often). Rating: (6.5 + 7 + 6) / 3 = 6.5
- JelZe GoldRabbit =:3
Sorry,, my version 1.23 can’t load them,
So,,,,,, i can’t review it for you
Thisreview has been edieted by Violet CLM ???? waht this is
a 79 not a 7 ????
(Major filter bypass removals. Please do not do this again. -Trafton)[This review has been edited by Trafton AT]
Eat your lima beans, Johnny.