Swampie Flags

Rating
4.8
Reviews:
6
Downloads:
212
Date uploaded:
2 Jan 2004 at 06:00 (Minor update on 2 Jan 2004)

Download details

Re-upload/Edit Download
Author
Spazie (More uploads by Spazie)
Type
Capture the flag
Credits
Agama for Tileset
Version
1.23
Satisfaction
N/A
Screenshots

No screenshots yet.

SpazieSwampieF.zip (202.9 kB)

File contents

swampief.j2l Swampie Flags 3.70 kB 02 Jan 2004
SwampsE.j2t Swamps Evening 196.33 kB 11 Nov 2001

Description

I think this is my best level, using Agamas Swamps Evening tileset. you have to play it with 4+ players or else its kind of boring.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 4.8

Review by DarkSonic

Posted:
Posted more than 17 years ago
Carrot Juice Addict (306 Points)
Number of reviews with ratings177 Featured reviews14 Average helpfulness85%
Rating
4.7

Ok, let me give a fun review.
Gameplay: Bad/Okay. It’s bad cause its hard to get around and there was a hidden spring. I saw dead ends and there was no border around the level, which means a flag bug.
Eye candy: Good. The eye candy is good, cause everyone who uses this tileset makes good eye candy. Its a small level and if it was bigger I’d give it good/very good.
Pickup placement: Bad/Okay. Sorry, this is also bad. There were a few carrot+1 instead of Full Energy. Thats bad. There was almost no ammo and there were no power-ups too. Also, two carrots were hidden in a wall and they were placed near the base. Also, one carrot was closer to the red base.
Others: The music doesnt fit the level. And: the red base was floating. LOL. Well, I dont know if this is your best level, And I cant wait for BlurredD his review. For now, I give a 5.2.
P.S. I think that I overrated. So I give it now a 4.7[This review has been edited by da man]

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Review by cooba

Posted:
Posted more than 17 years ago
Carrot Juice Addict (313 Points)
Number of reviews with ratings112 Featured reviews30 Average helpfulness85%
Rating
4.0

Foo.

***Default points : 6***

Eyecandy is basic, but looks good. However, you should use something different. Look for Blur’s “Green Vine Forest”. The rain is repetitive. And this blue spring which allows blue player to leave red zone is disguised by layer 3. And it looks UGLY.
—1 points drowns int the swamps here—

Size – 256×64, which just 1/6 is used. Level is really for 4 players or more, or it’ll be B°ring. Events are placed average. Red Base looks like hanging in air. Ammo is scarce, but it’s enough for 4 players. Generally, average.
POINTS NO ADDED OR DELETED

Tileset – Agama’s Swamps Evening. Oh yep, Spazie has written about it. It’s not used very well, but it’s your 1ste level with it. But music… spews … yuck. I think that the “Hell freezes over” (freeze.j2b) should be here instead of this.. spews again
—1 point for this music—

Overall -> -> -> 6 – 1 – 1 = 4
Four points to be exact.
Rank for level : DON’T WASTE TIME

Cooba of J2VF
[This review has been edited by Cooba]

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Review by Spazie

Posted:
Posted more than 17 years ago
Frog (19 Points)
Number of reviews with ratings19 Featured reviews0 Average helpfulness25%
Rating
N/A

I updated it. quess im a suxfoo at making levels :([This review has been edited by Spazie]

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Review by Topy

Posted:
Posted more than 17 years ago
CTF Bug (0 Points)
Number of reviews with ratings0 Featured reviews0 Average helpfulness0
Rating
N/A

Hmmm, my first review,

I not realy like this level
It’s bored and it sucks
i rate it but i don’t review it.
rating = a 4.5
(Unsupported rating removal edit. ~Violet)[This review has been edited by Violet CLM]

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Review by blurredd

Posted:
Posted more than 17 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
4.2

I would say it’s “kind of boring” no matter how many players.

GAMEPLAY:

I look at this level and I wonder WHY. Well, it’s not much of a level. It’s small, unbalanced, and bland. The size of the level restricts the player limit to about two, although this wouldn’t be much of a dueling level. The layout is incredibly unbalanced, with the blue base near the top, the red base near the bottom, and nothing to make it equal. To make matters worse, there’s a bridge directly above the red base, making that base even harder to defend. Avoid using bridges as often as possible since they tend to cause “Divide by Zero” errors. The poles are just another pointless obstacle—might as well take them out. There’s also the issue about no borders around the level to prevent the flag bug. The flag bug is when the text saying that someone captured the flag keeps showing up across the screen repeatedly. A border of at least 2 tiles (3 tiles recommended) can stop this from happening. Despite all these flaws I mentioned, at least this level has team-based start positions.

EYE CANDY:

While the tileset wasn’t used extremely badly, the eye candy isn’t really good. It would be average eye candy if it wasn’t for all of the tiling errors. I especially don’t like the way the leaves were placed thoughout the level.

CARROT AND AMMO PLACEMENT:

A full energy carrot instead of three +1 carrots, two of which are hidden, would have been a better idea. The bouncer powerup and the nearby carrot should have been placed a little closer to the blue base. Ammo placement needs work; a little more would be better, and the TNT ammo isn’t needed.

HOST THIS OFTEN?

Definitely not. It’s a 4.2, but keep trying.

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Review by Shinbo

Posted:
Posted more than 17 years ago
CTF Bug (4 Points)
Number of reviews with ratings4 Featured reviews0 Average helpfulness0%
Rating
6.2

Ok, when I joined blur’s server I just saw the flag bug and ran away.
So, anyway.
-No PU’s, I like it.
-Eyecandy and tileset bugs (one at each counted, not that bad)
-A small level, thats nice too
-The eyecandy is nice
-Ammo placing, not.. not.
-Well, Im nice ;D :D ;D
Hmm.. after all Im going to change the rating I wanted to put.

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