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|DSCTFpack1.j2l||Diamond Dusts||2.62 kB||22 Jan 2004|
|DSCTFpack2.j2l||Morpheus City||3.67 kB||22 Jan 2004|
|DSCTFpack3.j2l||Castle of Control||5.54 kB||22 Jan 2004|
|DSCTFPack4.j2l||Mega-Galactix||5.16 kB||23 Jan 2004|
|Castle2N.j2t||Castle 2 Night||209.43 kB||15 Aug 2003|
|Dreary Diamondus.j2t||Dreary Diamondus||206.48 kB||19 Jan 2002|
|MegaM123.j2t||MegaM (1.23)||226.83 kB||11 Oct 2003|
|Odyssey01.j2t||Odyssey 01||119.98 kB||21 Aug 2003|
|stardust.mod||stardust memories||150.07 kB||23 Oct 1999|
|Razor-ub.it||Razorback // Unreal mix||1062.00 kB||19 Mar 2000|
This is my first pack. I used 4 different tilesets for creating 4 levels. I hope J2vf likes this pack.
A CTF pack. How intriguing.
GAMEPLAY: Could use some actual gameplay and a bigger layout. And fewer warps. Or at least some indication of where each warp goes.
EYE CANDY: Tileset is slightly misused. Otherwise average.
CARROT PLACEMENT: Decent, considering the symmetrical layout.
AMMO PLACEMENT: Not the worse, but less ammo so close to the ground would be nice.
HOST THIS OFTEN? Not at all.
GAMEPLAY: Not really balanced or easy to get around. Layout could also be larger. Got stuck several times.
EYE CANDY: It’s alright, although nothing special.
CARROT PLACEMENT: Decent, considering the unbalanced layout.
AMMO PLACEMENT: Could’ve been distributed a little better.
HOST THIS OFTEN? Never.
Castle of Control
GAMEPLAY: Rather bland and confusing at first. Could be less squared off and bigger.
EYE CANDY: Falls short of average. Tiles with the shadows on them should’ve been used.
CARROT PLACEMENT: Actually, not that bad.
AMMO PLACEMENT: Could also have been distributed a little better and perhaps not in dead ends.
HOST THIS OFTEN? No.
GAMEPLAY: It’s like a ripoff of Snooz’s Galatic level only worse. Could use a start position for red team. And I got stuck at top left a few times.
EYE CANDY: Eye candy is either dull or could look better. It’s a poor imitation of Snooz’s eye candy with the same set.
CARROT PLACEMENT: Alright, although the idea was mostly taken from Snooz’s level.
AMMO PLACEMENT: Once again, could’ve been distributed a little better and maybe not in so many rectangles.
HOST THIS OFTEN? I wouldn’t say so.
Overall review: In all, I wasn’t impressed. My number one complaint would have to be all of the unnecessary hidden passages. A few more indications of where a warp is and where it leads to should have been used. All of these levels could be bigger. There are several Spaz-biased issues in some of these levels. More originality would have been a good idea. Etc, etc, etc. I would point out a few other flaws, but the beta testers should have caught them. The last level isn’t even playable. I’m not in the mood of writing a huge review at the moment. Considering everything, 6.2 is my rating. I find this rating to be generous, so take it or leave it.
Yeah, a CTF pack, so its time to review.
yay. an CTF pack. Well, lets just say that it is average. there should be better eyecandy in some levels. Gamepaly could be better too. but lets continue with the review.btw, my reveiw will be quick..
LEVEL 1: Diamond dusts
EYECANDY: 6.5 – Hmm, standard eyecandy. no major compaliments. few tilebugs. spend more time to eyecandy.
GAMEPLAY: 7 – Moatly good, but could be better.
PLACEMENT 6.5 – Well, ammo placement is alrgiht. so are the bases. they shouldn’t have any warps though..
FUN FACTOR: 6 – this level is not fun.. mostly boring..
CONCLUSION:Standard level, but could use more eyecandy.. etc.
LEVEL 2: Morpheus city
EYECANDY: 7 Quite nice.. but it could use more eyecandy tiles..
GAMEPLAY: 6.7 – mostly good.. not very well balanced though.
PLACEMENT: 7 – Standard.. could be better. base placment is quite werid. don’t ask why, ;p
FUN FACTOR: 6.7 – well, its just too boring..
CONCLUSION:Average level. could use more eyecandy. and make your levels bigger.
Ok, im too lazy to write more, so lets just say that last two levels are average too, and they really could use more eyecandy. they should be larger too. next time when making a CTF pack, focus more on balance, and other things such as eyecandy. my rating is 6.7, good average rating.
~Snooz aka NiQ of J2VF
Yeah, i may change or edit reveiw later..
OMG CTF PACK ;D
Level 1: Diamond Dusts
The first thing I saw is that this looks stup. This diamondus edition misses colors and makes the level look sux. Also it took me a while to know where are the warps. It’s very easy to score. I won’t host this level after this review. The originality.. it pwns. I won’t make a level like this. I really wouldn’t. That’s what differs from others. At least no seek powerup. Sick or reviewing. Bye.
Level 2: Morpheus City
I found some bugs to make you stuck. =( No seeker powerup in here. FUN. The powerups are again easy to access. I don’t think I like this level much.. It takes a while to find out that you can drop down at the white building thing. Argh. I got sick of this level enough now. BYE. =(
Level 3: Castle of Control
I found myself at the blue base, without being able to go anywhere. I didn’t see a reason for a suckertube there. I got sick and cheated out. Rating LOWER. The level’s eyecandy itself looks dull. Sometimes the eyecandy is weird. And how about the MUSIC… that suxxxxxxxx. No more stupid things here. I hate this level. You can’t play this thing without cheating. That’s enough. Bye.
LEVEL 4: Mega-Galactix
This has no red startpoint, I saw that on Blur’s server. Instead, that’s a BLUE START POINT. So I captured the flag instantly after spawning. The level’s on top place where you can drop down, you can actually pass. Spaz only. This level is spaz biased. Stuff. The level looks like Snooz’s level. Looks almost the same. The layout is although different. There are two toaster powerups on each side. The NO RED START POSITION is enough to make me NEVER host this level. No. No. No. No. No. Enough NO’es.
It’s an average CTF pack, mostly BELOW average. The CTF pack had no FUN in it.
OVERALL: 4.8 ~ 4.7
Eat your lima beans, Johnny.