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|inferno.j2l||fROzEn heLLhOLe||5.69 kB||26 Jan 2004|
|Inferno1.j2t||Inferno 1||244.47 kB||07 Apr 1998|
|Splanet.xm||The Summer Planet||1161.97 kB||13 Jul 2000|
Well this is my first level using JCS. I decided to use the inferno tileset because Ihaven’t seen many other levels that use it. This level is also unique as far as i know because it has a choice between a CTF area or a battle area. If u\you like it please tell me otherwise I’m open to constructive criticism. So basically please review and rate this file, I need to know how I can improve it. Edit: well I’ve decided to scrap the CTF/Battle idea and I’m now editing this level to the extreme, it is now “Tha Frosty Inferno” It’s a battle level and with the help of blurredD as a beta-tester it is improving greatly, i hope you all check out the re-upload when its ready.
I dont feel like writing this again, I wrote the whole dang review, then pressed submit. Dang! wrong password.. review gone.. Lets see if I can remember it
Firstly, I would like to notice that it is not necessary to include an original JJ2 tileset.
Secondly, I don’t like the idea of a combination of CTF and Battle. It’s original but won’t work out.
Further, the background doesn’t tile, no fire animation, most of the tiles aren’t connected or finished off, the weapon placement is odd: a lot of powerups on one place, this should be avoided. 4 full energy carrots on one place?? Not much eyecandy except the skulls on the foreground and some snowmen, which is a shame.
Overall it’s not bad for a first try, but it could use a lot of improvement. I wouldn’t play it myself.
sorry for the summing up, I couldn’t be bothered to write it all again.
[This review has been edited by Nightmare]
Another one of me…
Level: Frozen Hell Hole
By: TNT aka H00Li0
Bad. Very bad. In fact, you can ask yourself the question: is there any eyecandy in this level? I would answer this question with a “no”. The only thing in this level that can be called eyecandy is the background, but the tiles are misplaced so it looks terrible. Next time, try to add some more layers to the level!
Not well placed. In the battle-part of the level it is quite reasonable, but in the CTF part it sucks. All ammo is sticked together in one spot, including 6(!) full carrots, which is far too much and unnecessary.
The idea of a battle and a CTF part is original, I must admit that, and it can be fun if you improve it some more. The structure of the level is sux: in CTF you have to run around 600 corridors before you are at the flag spot and in battle you have a sugar rush, which is weird.
BUGS & ERRORS:
Not found, probably the only good point about the level (or is that too hard?)
Host it: Not while I’m alive.
[This review has been edited by Niels aka ChippieBW]
I cringed the moment I saw CTF/Battle. Not a wise idea to make levels like that. It’s either a battle level or a CTF level. Period.
1 minute of playing and I already wanted to close it. This level doesn’t seem to be resized at all. It would be wise to learn how to do this: for starters, right-click, go to Properties, and change the numbers next to Width and Height. For the CTF half, there’s basically no balance, no flow, no borders at the top, and absolutely nothing interesting in this level. The routes base to base are way too long and dull. The battle half hasn’t much to offer as well; just a few platforms with poorly placed events and vine tiles without vine events. There are some other things, but the basics need to be learned first. Probably wise to start with battle first then progress to CTF (I highly recommend this). Or, use this review for some CTF basics.
It’s not good. A lot of the tiles were used improperly. I would point them out, but there are far too many. Try comparing this level to a good level with the same tileset (such as the official JJ2 single player levels that use the same set) and see how to use the Inferno tileset well.
CARROT AND AMMO PLACEMENT:
There’s that huge clump of full energy carrots and powerups to the right of the red base—not a good thing to do. Even distribution would have been a better idea. Not much ammo was placed on the CTF side. Ammo placement on the battle side needs work as well. Respawning events could regenerate a little slower, like around 20 or 25.
HOST THIS OFTEN?
Not even once. Aside from my advice, a beta tester could help a whole lot. And use good beta testers (preferably ones who have made a lot of good levels already). 2.5, but try again.
well thanx for pointing out my long list of mistakes but as i said earlier this is my first level and i wasnt expecting a fantastic rating.Oh and thanx for suggesting a beta tester blurredD. But the main thing should be doing is practicing with jcs and concentrating on weapon/carrot placement.
Hey, i tink this is your first level, nice try indeed.
This level is not bad, fun to play, but you are new, so, you may have probs.
I dont review this time, i just gove you some tips :
Fix the block-bugs
Make it a bit smaller
Make thE ammo placement better
Make it a CTF level, not Battle/CTF
Eat your lima beans, Johnny.
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