Electronic Malfunction

Rating
6
Reviews:
4
Downloads:
272
Date uploaded:
31 Jan 2004 at 05:00

Download details

Re-upload/Edit Download
Author
Niels aka ChippieBW (More uploads by Niels aka ChippieBW)
Type
Capture the flag
Credits
betatested by R3ptile
Version
TSF
Satisfaction
N/A
Screenshots

No screenshots yet.

elecmalfunction.zip (99.88 kB)

File contents

elecmalfunction.j2l Electronic Malfunction 6.28 kB 31 Jan 2004
Reactor core.j2t Reactor core 93.08 kB 26 Jan 2004

Description

This level, a CTF level, is made by using the new Reactor Core tileset of AcId. It’s my first level, so please don’t hit me too hard.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 6

Review by the WINNER

Posted:
Posted more than 20 years ago
Bee Boy Swarm (46 Points)
Number of reviews with ratings46 Featured reviews0 Average helpfulness47%
Rating
5.7

A ctf level. In TSF. These are rare in TSF. Anyway, starting review…

EYECANDY: 7.5
The level’s eyecandy is pretty stupid. It’s hard to navigate in this level cause the eyecandy’s layer7 and layer6 are confusing.

GAMEPLAY: 5.4
The layer 8 background is pretty weird. That is confusing too. Navigating is hard and I always have the illusion that at the very bottom is ground. There isn’t. And some springs are badly placed and can’t be seen.

ORIGINALITY: 4.2
The base placement is copied from Zaitox. Think something original next time. H8 @ Originality

STUFF PLACEMENT: 7.6 (-1.0)
A seeker powerup. Oh why again… There seem to be 6 powerups, BLASTER, RF, SEEKER (-1.0), GUN8, GUN9 and TOASTER. Way too much powerups. And the seeker reduces the 1.0. The seeker powerup reduces the 1.0 FROM THE TOTAL OVERALL RATING. Fun. The ammo placement is although pretty fine, and the coins sux.

FUN FACTOR: 8.4
The level itself is actually fun to play with low detail on. The level itself is so confusing that no playing with high detail anymore. You used ground tiles in the layer 8. Anyway, this was the last section to rate on.

OVERALL: 6.7 (-1.0)

DOWNLOAD RECOMMENDATION: Maybe, or not. Your choice.
HOST OR NOT: No really.

0 of 0 users found this a good review. Did you? Yes/No

Review by blurredd

Posted:
Posted more than 20 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%
Rating
6.2

I think I’ll hit hard just because.

GAMEPLAY:

The gameplay isn’t too bad for a first level. The level is mostly balanced, and I can get around the level without getting too frustrated. Spring placement could be better in certain areas, such as , but it’s overall alright. Where the problems lie are with everything else. Above all, there’s nothing I haven’t see before in this level. The coin warp idea, while could be useful, isn’t new and I can’t say I like it in this level. Some other method of placing coins around the level should have been used, such as five silver coins instead of one gold coin. I don’t really like the layout either. The main routes base to base seem to be dull and tedious.

EYE CANDY:

I didn’t really like the tileset used here, but I won’t let that affect my views of the eye candy too much. I don’t like the eye candy, though. I know I’ve only seen the tileset a couple of times, but this level looks confusing and the tiles weren’t all used properly. The lava tiles don’t look as good as they do in AcId’s example level. Not all of the brick tiles in the tileset were used as they should have been. The green tiles at the bottom right of the level placed in a background layer annoyed me the most; these tiles should have been in layer 4, and they make it hard for players to see the green spring there.

CARROT AND AMMO PLACEMENT:

The full energy carrot at the bottom could be placed a little lower to the ground or at least easier to reach. The powerup placement annoyed me a lot. A bunch of them are just placed around at the top not to far from one another. And too many powerups were used. Three powerups would have been good enough. Ammo placement also needs a little work and probably shouldn’t all be so close to the ground.

HOST THIS OFTEN?

No, but not bad. Maybe a better tileset next time? 6.2 is the rating.

0 of 0 users found this a good review. Did you? Yes/No

Review by DarkSonic

Posted:
Posted more than 20 years ago
Carrot Juice Addict (307 Points)
Number of reviews with ratings177 Featured reviews14 Average helpfulness85%
Rating
6.2

Ok, I saw this level in Blur’s server and it was passworded and I dont like to host, so I will review it now.
Gameplay: Okay. This isnt good, but there are some nice tubes and some springs, the balance isn’t too good, because there is a blue spring at the left side and no one at the right side to get the Full Energy.
Eye Candy: Good. This is good, although the background is confusing. The other eye candy was quite good, though.
Pickup placement: Good. I cant say I like it, there are too many power-ups and too little amount of ammo. But, I think of it’s good, though. There was a full energy, not really good placed, because you need to jomp to get it. The left side has a spring to get it, the other side doesnt. Also, you can get it with Spaz the easiest. I dont know if you can get it with Jazz, I haven’t tested.
Others: Download this: No.
Host this: No.
I can say this is a quite good first level.
I give the level a 6.2.

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Review by DranzerJ4E

Posted:
Posted more than 20 years ago
CTF Bug (9 Points)
Number of reviews with ratings9 Featured reviews0 Average helpfulness0%
Rating
N/A

Hmm? low ratings? i like it to play, good eyecandy, not to much.
It has a good/avarage gameplay.
The layout is good, i think its not to small too.
I dont rate cuz i think its then overrating :S[This review has been edited by DranzerJ4E]

0 of 0 users found this a good review. Did you? Yes/No

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