Holiday Headquarters

Date uploaded:
10 Feb 2004 at 05:00

Download details

Re-upload/Edit Download
Disguise (More uploads by Disguise)
Capture the flag
Mirrow made the tileset

No screenshots yet. (339.75 kB)

File contents

Dis68.j2l Holiday Headquarters 9.23 kB 10 Feb 2004
McKinley.j2t McKinley 122.22 kB 24 Jan 2003
LIGHT.S3M "Penetrating Light" 313.02 kB 09 Aug 2002


I haven’t uploaded something in a while, so here it something ;b Eh? A bigger description? Very well, MIRROWMAN made the tileset and uhhhh I was kinda bored couldn’t use the internet because I’m busy downloading this huuuge file so I had a bit of time to make this.



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User Reviews (Sort by Helpful Index or Date Posted) Average: 7.1

Review by blurredd

Posted more than 19 years ago
Spaz Slackrabbit (198 Points)
Number of reviews with ratings198 Featured reviews0 Average helpfulness90%

So I’m guessing Mirrow doesn’t mind this tileset being used?


There isn’t much to the layout: a few rigid pathways from base to base. A lot of the walls on the right side of the level are easy to get stuck in, which could be a big problem. The right portion of this level hurts the flow the most. The left side is alright, in comparison. Both sides could use a few springs, though. On second observation, I found out that I don’t like the layout much at all. The balance seems iffy, so I wouldn’t trust this level for a duel or a 2 on 2 or anything. But at least it’s cool to look at.


The atmosphere is really nice (the music helps), but I guess that’s just part of my first impression of seeing this tileset in an actual level. There’s pretty much no standard set (from what I’ve seen), but the tileset was used well.


The placement of the full energy carrot is so-so, but I don’t know about that tube to the right of it. In regards to powerup placement, a seeker powerup on the left and a bouncer powerup on the right? Rather questionable. Ammo placement could be a lot better, but I can almost live with it.


Probably once just to marvel at the tileset. Otherwise, nah. This is about a 7. On a side note, make sure to get mirrow to make MORE TILESETS.

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Review by Sacrush

Posted more than 19 years ago
Turtle Goon (87 Points)
Number of reviews with ratings87 Featured reviews0 Average helpfulness46%

i know what you are saying i will translade this (EK PRAAT AFRIKAANS EN BAIE VAN JULLE KAN MY NIE VERSTAAN NIE! HAHA!) I talk African and you can`t understand me.

Or am i wrong.

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Review by the WINNER

Posted more than 19 years ago
Bee Boy Swarm (46 Points)
Number of reviews with ratings46 Featured reviews0 Average helpfulness47%

One of the rare levels Disguise releases.

Probably the best bit of the level. Having an ocean and an island at layer 7 isn’t a commonly used idea and it actually works. The stuff at the cavernside (right) is somewhat confusing. You can get easily confused of what’s the BG and what’s the wall. You still can get used to it tho.

This is the level’s FAILURE. You really can’t determine if the building is solid or not. You need to learn and/or remember what are solid. And the getting confused thing pointed out in the eyecandy section. Yeah. It really makes the gameplay worse and almost unplayable. The balance is not even good. The blue base has the confusing building things and red has just a simple way to the base. Not really good.

Seeker powerups are not placed by “accident”. So you TRIED to lower the rating by 1. Also, this powerup placement sux as heck. With addition to the seek powerup itself, the PU is even placed unfairly. Blue has a seek powerup (-1.0) and red has a bouncer powerup. And the seek powerup, the most overpowered one, is better than the bouncie powerup. The balance again. Just say no to balance. There is none at all. I don’t see a point to the barrel at the blue base. I really don’t. It may add to the level’s random luck stuff. “What comes out from there now…”.

Haven’t seen this tileset for a while. And never heard the music. And the island at the bg. Just marvelous.

HOST?: No.

OVERALL: 7.2 (-1.0)

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Review by master sven

Posted more than 19 years ago
Spaz Slackrabbit (133 Points)
Number of reviews with ratings71 Featured reviews12 Average helpfulness63%

A very good lvl
(Unsupported apple removal edit. ~Violet)[This review has been edited by Violet CLM]

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Review by DarkSonic

Posted more than 19 years ago
Carrot Juice Addict (307 Points)
Number of reviews with ratings177 Featured reviews14 Average helpfulness85%

Time for a review!
First impressions: One of Disguise’s many uploads. It’s been a long time he uploaded some stuff. The last time was when he uploaded MegaM 1.23.

Gameplay: Good. The gameplay seems good. There is a nice spring placement and a very good layout imo. The flow is good, but nothing special. There is placed one way in some places, that’s also nice.

Eye candy: Good/Very Good. This seems to be very nice, but there is some confusing eye candy in some places. The tileset use was excellent I think, and I can say I liked the eye candy a lot.

Placement: Good/Very Good. There isn’t many ammo, but what is there, is well placed. I saw that there are a lot of groups placed that are 3×2 from up to down or 2×3 from left to right or right to left. That looks nice, and is easy to get. There are 2 Power-ups, a seeker and a bouncer PU. That are almost my favourite ones, but that’s just me, so I wont take points of the rating of course. There is a full energy too of course. I dont know if it is exactly in the middle but I think so.

Originality: Good/Very Good. I have to agree, this is a very original level. I almost can’t give a very good for originality, but I can say that this comes close. I never saw this tileset and I like the music too.

Others: Host this: Sure.
Download: Yes.
I think of a 7.5 here.

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Review by Blackraptor

Posted more than 19 years ago
Way better than Aiko (862 Points)
Number of reviews with ratings464 Featured reviews35 Average helpfulness92%

Yay, an upload by Wisey =))))).

Layout/Gameplay: Not particularly fond of it. One of the major cons is the right side of the level, where a lot of the walls are jagged, and you can get stuck pretty easily, which isn’t a good thing. This coulda been avoided with one ways, warps, or by just avoiding making the walls like that. 146,55, I always bump into the wall there, and have to jump to enter the sucker. Not really major or anything, but floatup would of been nice. Some parts feel a bit bumpy, but other than that its alright.
Layout/Gameplay: 6.8

Eyecandy: Definately a pro, the eyecandy pretty much rocks here. It just gives me a good feeling towards the level (music helps do that too) and makes me enjoy playing it. Nuff said
Eyecandy: 9

Placement of stuff: Seems a bit sparce, and the pattern is too repetitive (placed in rectangular boxes nearly everywhere). Took me longer to find the bouncer powerup than finding the seeker powerup (and I got stuck right after finding the bouncer =( ). Other than that, I question the placement of the powerups, since the seeker is more out in the open then the bouncer, and the seeker is relatively better. The carrot placement is alright. Could’ve been better, though.
Placement of stuff: 6.5

Music definately fits, it adds a nice warm feeling to the level and I just feel like I have to add bonus points for it (+0.1) because it makes the level feel good to play.

Originality: Can’t really judge on that since this is really the first CTF level I’ve seen with this set.

Overall (not an average): A fairly decent level. Has some flaws which bring it down a bit (mostly the layout and the repetitive ammo placement), and some pros which bring it up (eyecandy, rux music choice). I’d probably play this once in a while, but not as often since the layout is not so decent. Still worth a download, though, since I havent seen levels like it.
Overall (not an average): 7.5

Final rating: 7.45 (+0.1) = 7.55, still rounded to a 7.5 though. The level has potential, but suffers from a few flaws which severe the rating. Nonetheless, its still decent and worth a download. GJ Wisey =))).

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