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|Devanarmy.j2l||Devan's Army||1.60 kB||21 Feb 2004|
|Temple.j2t||Temple||41.60 kB||24 Jan 2004|
This is a (not so big) single player lvl whith a lot bosses on the end.(try to beat them:P)
Let’s begin reviewing:
Enemy’s – (To much and the bosses are to hard)
Tileset in use -
Other items -
Big/small – (to small)
I stop this review becouse all of the mins, here is a 1,5.
Try better in the next time.[This review has been edited by VooDoo]
(Unsupported rating removal edit. Please provide more detail in your reviews. ~Violet)[This review has been edited by Violet CLM]
Well, you reviewed my level, so I’m reviewing your’s too :-P
It is a single level, and not so big (like author said). Well,… (have no ideas :-))
LVL DESIGN AND EYECANDY AND…STUFF
Well, the level design is not bad, not good. There are some enemies (mostly in hordes), some ammo and about 32486123047w347234 bosses at the end (guy don’t do this again ;-P)
The level is alltough too hard. I got to the end, but as I once bet one of the bosses (the robot thing), the level didn’t finish and I died and game over (lost a credit). So I decided to cheat (wasn’t able to finish without). I think you should do some freezers on the start and a regenerating seeker crate at the end. Oh, I forgot there was a nice suckertube and some platforms that appear and go away. I couldn’t beat that part with Lori ;-( so I played the level with Jazz.
Eyecandy isn’t too atractive either. There is a layer 8 and layer 4. Not more. Use background layer 5-7 and some foreground. The level uses a spiffy tileset from Evil Mike (called Temple). The tileset isn’t used full. For example there is rain, arrows, some animations, moving spikes, etc.
The level uses the music from intro. Cool, I didn’t know how the author did that.
Gameplay is very hard, lot of enemies, not much goodies (add food, gems, coins + coin warp and other things). Also the level is too small. The enemies allmost fit with the tileset, but don’t use enemies in hordes (I got bad ratings, as I did that ;-D). Ammo placement was….ok. Could have used some seeker and ice ammo (like I said before).
AMMO AND OTHER WEAPONS STUFF
There is a toaster powerup, and two regenerating crates (toaster and 3way) at the end. Could have used more weapons and not all the time in crates (or powerups).
The baddy placement isn’t good (sorry). Like I said before, don’t use enemies in hordes like this. Also there could be some more variety (only turtes and Tufs). Same thing with bosses. Well, I know the level is called Devan Army but I think it should be made for an internet cooperative game with up to 32 players (so you also have an army –).
HURT EVENTS AND OTHER OBSTACLES
There aren’t any hurt events =(, but there are some platforms that appear and go away (or how you would call this). Sadly, Lori can’t jump high enough to reach the last platform ;-(.
There is one tileset in the pack (made by Evil Mike). The tileset has some good abilities (look in the first section, last part) and some eyecandy blocks. Good choosen, but no rating for that because you didn’t made it yourself (doesn’t mean it’s a bad thing to use tilesets from other level makers).
USE OF TILESETS
The tileset use…well, you could have used more of the tileset’s abilities. Also the background layers aren’t used (only layer 8). Luckily there are no tilebugs :-).
Phew, very long review, isn’t it? –
Alltough, I think the level is a 5.5 (please don’t ged mad on me, I don’t do this because I’m a sadist or something). I only wanna help you doing better levels. :-)
PS: KEEP MAKING LEVELS :-)
1. Thx for reviewing my level
2. If your level doesn’t have a next level write in “endepis” in the field “next level” or the game will crash after finishing the level.
3. Playtest your levels, that means, start it and play it on yourself. Also let a friend, brother, sister, alien or someone else play.
4. Good luck for your next project ^^
Bah, another singleplayer of masterrokusho… I feel it’s my duty to review this crap, so:
Well, it’s hard to call this eyecandy, not? Ah well. Let’s do this. Boring back/foreground. Only 1 tiles for background, not other layers, and just 1 kind of tile in the foreground layer. Next time makes this level at least a bit enjoyable for the eyes of the player.
AMMO / ENEMIES:
No sense makes the ammo placement here. There are two boxes with RF and Toast, and a Toast PU, placed on unlogical places. Now about the enemies: they are a laughter in the beginning. Just do a sidekick with spaz and all those turtle bosses are dead. The ending is too hard, too many bosses on one spot. Not really good, seems noobish to me.
Bad. It is maybe even a bit surprsing to me that there are two paths in this level, one which takes you down with a suckertube (amazing, he knows how to use these!) and the other one going straight up to the bosses. The suckertube path only leads you to a few other turtles, no more. Then it takes you back by another corridor. The placement of an airboard at the end is OK, otherwise you wouldn’t be able to beat the bosses at all (not that you can beat them now, but OK)
Not what you can call gameplay here, the enemies are maybe funny for n00bs, but they suck. Next time make good levels, and longer then this crappo.
When I was “playing” this, the tought came to me that this was just a practice level. Remember: NEVER PUT THIS KIND OF LEVELS ONLINE AGAIN, BECAUSE YOU MESS UP J2O! NEXT TIME USE A BETATESTER! LEARN HOW TO USE JCS! Thanks for your attention.
Score: a 1.7.
Download this: Again, as an example how to not make a level.
Eat your lima beans, Johnny.