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|spacebat.j2l||Spacebattle||1.68 kB||15 Mar 2004|
|Future dawn.j2t||Future dawn||90.12 kB||09 Aug 2003|
A space battle lvl
Yay, it’s reviewing time again! I guess Wadledee and the other members from J2XMC won’t like it when I review (read: censored off) this level. But hey, I’m an censored, and J2XMC is my concurrent (I’m in XLM, another level group, for the interested among you) Well, get ready for a peppered review!!! Gnagnagna!
EYECANDY: 0.5 out of 2.5
Let’s begin this review not too bad, by telling something positive about this level! Yay! Uh…. Let me think of something positive I can say about this…. Mmm… Oh yeah! This level has a background what is not buggy! Truly something positive! Now let’s got to business: There is hardly eyecandy in this big, empty “Space Thing” The only real layers used in this level are 4 and 8, there is something in layer 5 and 3 but it’s of none importance. And what is used in layer 4? Only the ground stuff! Come on man, can’t you see that there are so much types of eyecandy in this tileset? You can create wonderful levels with it, but you only stick to two kind of tiles, just like you did with the McKinley tileset in the level Capture The Sun, which I didn’t even dare to review… It’s surprising that you put the name of the tileset maker in the level about 100 times… I bet he wouldn’t like it when he sees it, it will be a blamage for his name.
AMMO: 0.5 out of 2.5
Any positive things about the ammo in this level? Mmmm… Yes, there are Powerups! YAY! Sick of doing this, let’s get over to all the bad things around here. All the ammo is placed into boxes, there is a island with EB units however, but they don’t seem to have any use in this level. A really bad point about the ammo is that every weapon respawns in 1 second, as Wadledee said. This is very frustrating when you are playing this level! There are some coins scattered around the level, which will take you to a PU place with blaster and RF PU’s… This is actually of none use, because the Seeker Pu and the only carrot are in another place in the level, a place where you don’t need coins for. I can nothing say anymore.
LEVEL STRUCTURE: 0.25 out of 2.0
As I probably set above, the structure in this level is horrible. It fits with the space idea though, but in my opinion (and many other more, I guess) there is way too much space around in this level, which makes it sad to move around and you will encounter lots of totally empty places. Besides, the eyecandy here is so boring, that it took me hundreds of cups of coffee to don’t fell asleep while playing this level. There’s absolutely no diversity in the structure, only running around. Even You Can’t Scream In Outer Space has a less boring structure, admit it.
GAMEPLAY: 0.5 out of 3.0
Well, do I have to say anything about the gameplay in this level? I guess not. If I had to describe the gameplay in three words, I’d say this: SUCKS, SUCKS, SUCKS. The flow is too boring, and I guess it will take hours before you meet another player in this level. The choice of the music is also bad, I can’t believe the author actually choose for the JJ2 ending theme, which simply doesn’t fit in any level.
Well, I think I have said more then enough about how I feel about this piece of crap, and I don’t want to explain it anything more. The eyecandy is BAD, the ammo and other placement is BAD, the level structure is UGLY and BORING, and the gameplay SUCKS. As Wadledee said, never put your attempts to crate a “level” online again. Discuss them with your teammates, and for once and for all, LET THEM BE BETATESTED!!! ARGH!!! If you go on creating levels like this, I think J2XMC does a good job to ban you. Listen to your leader and don’t even dare to put this online again! Oh, you want a rating? Well, here you go, here’s a 1.7.
Score: 0.5+0.5+0.25+0.5 = 1.75 = 1.7
Download: No. Waste of your time, even if you have nothing to do.
Host: Omg… I’ll kill you personally if you try to!
Okay, I am going to review this. So read this good, because it can provide many information.
GAMEPLAY: The gameplay in this level is very bad. The level’s size is too bad, and there is only one spring. The level is very open, and I hate that. The level’s layout is very bad. I dislike how there are that many platforms in this level. There is a warp to some place with 2 power-ups(which is also bad), and the warp in that warp leads you back to the left side of the level. I don’t like how it’s placed, and no warp would probably do better. That warp is a coin warp, and you need 10 coins. There are too many dead ends, although the dead ends are too open, and it makes you easier to dodge seekers. The level is very hard to get around, since there are no springs. This level is probably easier for Spaz, since he can jump higher and runs faster. This makes the flow bad. The start positions are randomly placed, and that’s another bad point, sorry. I don’t like the way that warp is placed, because you don’t need coins in a level like this.
Conclusion gameplay and what should be improved: The gameplay is very bad, there is only one spring, and that’s very bad. Very bad flow and layout, and way too open. I dislike the level’s size.
Tips for improvement: Place more springs next time. Make the level more closed. Don’t make random platforms at some places.
EYE CANDY/TILESET USE/LAYER USE: The level’s eye candy is awful. There is almost nothing, only some signs that show who made the tileset. There was one little thing in layer 3, and a background. There were some figures at the left side of the level, too. There was a circle and some other figure more at the left side. There was a blue thing in layer 5, too. That was all eye candy. Tileset use was very bad. I already said everything what was used of the tileset. The layer use is kinda bad, there is a background in layer 8, a blue thing in layer 5, one little thing in layer 3 and something in layer 4.
Conclusion eye candy/tileset use/layer use and what shuold be improved: The eye candy in the level is very bad. Bad layer use and very bad tileset use.
Tips for improvement: Focus more on the tileset next time by looking to it. Put more things in layers, or just do alot in layer 4.
PICKUP PLACEMENT: The ammo placement in the level is bad. There are some crates, and I think they are randomly placed. I saw an ice(!), bouncy, seeker and rf crate with 5 × 3 ammo. There were 6 crates with seeker ammo(5×3) in it, and in the middle of that is a seek pu. The same area has a silver coin at the left side, a fast fire right next to the crates with seek pu, and a carrot completely at the right side of that. I don’t see a reason to put a morph in this level, there were even 2 morphs. There is some gun9 placed too, and I must say it looks creative. It should all be one tile higher and no 7-5-3-1 but 5-3-1 or something. That should be better, though. But no real recommendation to do that. There was bouncy ammo more at the right side, and some coins throughout the level. All ammo generates too fast, and there are 4 coins in the level. All placement is illuminate, and you probably don’t know what it does or is. I won’t do this again if I were you, so don’t do it again. There are 3 power-ups, and two of them are in that bonus of 10 coins. The two chosen are rf and blaster. 3 pu is enough, but the placement of them is something else.
Conclusion pickup placement and what should be improved: The placement is again bad, there are too many crates and randomly placed I think.
Tips for improving: Place less crates next time. Don’t place it randomly. Don’t make the ammo generate that fast.
ORIGINALITY: Something new? I never saw a level with this tileset, so how fun. I don’t like the way the tileset is used, though. The music used was questionable, and that’s all about originality.
Conclusion originality: I never saw this tileset, but the tileset is used in a bad way. I don’t understand why that music is there.
Tips for improving your levels: Read what I said for other sections, but let someone beta-test your levels. Your levels are too bad, so only upload them if you think by yourself it’s good enough. You can only know that if someone beta-tests it.
Others: Host this: No! Don’t do it!
Download recommendation: For freakz. No download recommendation: For people who don’t like levels with this rating.
My final rating is a 1.7. Read my advice, and you will be better some time.
DarkSonic of XSÐ, CC and
XLM was here.
Wanted to download this? dont do it then! Sorry Masterrokkusho, but this is not nice.
The weapons come back in 0 seconds, the coins also, its realy bad and boring and the eyecandy will get 0.1!
I told you allready: Keep practicing and dont put the level on the internet. When its better, you can put it on J2o…
This review has been edited by Wadledee, leader 1 from J2XMC
It doesnt matter if you want to review Chippie. We from J2XMC are not mad indeed. We are not that fast angry or something=P
gnagna…[This review has been edited by wadledee]
A space battle…….
Let’s check your stats.
EYECANDY: You could at least improve the eyecandy, The backround could be textured, and what about layer 7, 6, 5, and 2. Low stats on this.
ITEMS: Mediocre, the ammo is like all scrunched up together in places, there are more coins one way instead of the other. In the BONUS 10 WARP there is only 2 powerups.
SIZE: I don’t really know about this, but it’s big and small at the same time.
FINAL COMMENT: Some of us know that you could do better than that.
Eat your lima beans, Johnny.