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|28 Mar 2005
|28 Mar 2005
|The Earlong Dungeon
|28 Mar 2005
|28 Mar 2005
|The Crate Zone
|28 Mar 2005
|25 Mar 2005
|10 Mar 2005
|Jazz The Frog Catcher
|26 Mar 2005
|29 Mar 2002
|Castle 2 Eclipse
|14 Aug 2003
|09 Mar 2005
|28 Feb 2003
Hey guys, Here’s the updated version of The Froggy Quest. Now the levels are longer, there’s a new level, a new interesting creature and some little changes. I hope you like the new version:)
In the Froggy’s Quest, you’ll search for Eva’s Frog and destroy the Queen and some Turtle guys. ONE THING THAT’S SO IMPORTANT: PLEASE CHOOSE THE MEDIUM MODE IN THE DIFFICULTY SECTION IF YOU WANT THE LEVEL WORK PROPERLY! Have fun guys:)
nice one (: the story is short but good, i liked some your ideas, i’ll use them in my upcoming level, btw i’ll mention you in credits for inspiration. thank you!
I’ve seen this pack got a major update, so I replayed, now has come the time to re-review it. The new review will probably not be as long as the old one, because I am too lazy to write such a big one again. ;D
When compared to the old version, you can see that it was improved a lot. The levels are now longer, a new one was added, aswell as some other changes.
In the first level you meet Eva, who tells you that her mum has gone crazy, and she decided to catch Eva’s little Froggy and turn him into a moster with a morph machine. Soon after, Jazz gets caught up by Mrs Fat & Ugly and put into the castle dungeon.
From there on, you’ll have to find a way to escape, find the frog and defeat Eva’s mum.
All the levels are very fun to play, with lots of well placed enemies and other obstacles. There are also quiet a few puzzles, but sadly most of them have a text sign next to them which tells you what to do. Each level features an end boss, and every of them is different. I especially liked the Rocket Turtle at the end of the third level. The 4th level, called ‘The Crate Zone’ was almost completely redone, and like I said before, there was a new level added. That new level is not really a new level though, it’s the one you were playing earlier with Froggy. Still, it did add a nice touch.
Another good point of the Froggy Quest is that it is not easy. The enemies are often placed in very strategical locations, sometimes so evilish that it’s hardly possible to dodge attacks, but the many safepoints make up for that. The text signs next to the puzzles I didn’t like, but I can live with it.
A huge amount of work has been spent on this episode, which is easily noticable. There are a lot of inventive ideas, original bosses and every level is different from the one you were in before.
The eyecandy is also good. There are no tilebugs, and all the tilesets were used in a nice way. The ending tileset, which was made by the author himself has a bad palette, but I won’t deduct points for it, as there is an excusion in the readme file.
The story, although being not the best I’ve ever seen, is easily understandable, logical and gives it all a reason.
Overall, this is a very cool episode, the only downfall is that it was a little bit short, I began playing yesterday evening and finished today morning.
Still, a must download, and I hope to see more stuff from the author in the future. ;)
Rating increased from 8.2 to 9.0
I got bored and decided to review something. So here goes.
“The Froggy Quest” is an interesting little pack based around a rather simple story of rescuing a frog and stopping an evil plot. The majority of the levels (or virtually all of them discluding the cutscenes) are based in various edits of the castle tileset, and are all rather similar.
A prevaling annoyance in the pack was the narrowness of the levels. They’re built on a very small scale and there’s hardly enough room to move around in some areas. The crowded appearance does no benefit to the eyecandy either, and makes the levels look really weird. This lightens up a notch in the latter levels, but is still an issue found throughout the pack. Placing springs amplifies the problem, because it looks really awkward when there is a spring placed 3 tiles under a ceiling with some ammo under it. Surely jazz can manage to jump 3 whole tiles by himself.
The difficulty was at first mediocre. There were too many carrots and the main source of damage were annoyingly placed bats (which camouflaged with some of the tilesets). Later on the enemy variety slightly increases, and there is a lot more emphasis on platforms, spikes, and spike balls. On the whole I’d say the difficulty was alright (starting out very easy, then getting challenging), but the carrots could have been toned down a bit.
I have mixed feelings about the eyecandy. As I said before, the crowded feeling of some levels does no help to the eyecandy, and more layer 3/foreground eyecandy could definately have been used to improve the grading. Some areas looked rather creative, but others gave off a feeling of amateurness. All this balances out to average. Hooray.
The levels use some interesting gimmicks, but many of them are reused way too many times. I’ve lost track on how many times I’ve had to push a crate to some TNT, or navigate platforms and avoid the spike pits (and spike bolls) beneath. However, there were some unique and interesting parts, and playing as a frog was nice. I also liked the structure of several levels (minus the ridiculously small scale). Some levels could have been longer though, and perhaps the scope of the pack could have expanded beyond the castle areas.
Overall, this was a short pack with some nice ideas incorporated into it. However, many things could have been touched up and nothing in particular stands out a great deal. It was enjoyable enough and didn’t stall long enough to get boring, but more variety could have been introduced. I don’t particularly agree with the high rating it currently has, although it was fun to play when bored, which is why I am reccomending it for download.
I don’t know did PHT say this in the review, but in the first level, you can skip the queen by just running forward.
I played with the ‘easy’ setting so I don’t know is there the problem in the other settings..
in the first level you don’t have to fight with the queen. the queen is there because of the story. she’s there to capture you and put you to the castle dungeon
if you don’t play it in the medium mode you may not be able to fight with the end boss on the 3. level
Very good pack!
This pack is also intresting, because it show you, how frog can be powerful!
(Unsupported rating (8.5) removal. Interesting review concept, but it could still use some more information… like how it shows you that. ~Violet)
Great episode, good leveldesign, even with the “bug” in ending the eyecandy is fine. I like the idea of using darker tileset instead of darkening the whole castle. I really hope this is not your “last word” ;)
Hellow, here to give out some points again… =D
The story was very nice. Nothing like a bad guy and frogs. Apart from that, the levels were a bit crowded. The paths were narrow and loads of baddies, sometimes unpredictable, which can be annoying.
Loads of pillars, curtains and other stuff. No holding back on the eyecandy for you!
I never thought the frog can be so powerfull. The idea of pushing a trigger crate over a TNT wasn’t such a bad idea at all! You got extra credit for this one!
Not the most original, I must say. I still have an old frog episode somewhere, and I’ve seen a few on the net too. Apart from that, this wasn’t bad at all.
It seems like I will give you an 8. It was not bad at all, but it could have a little improvement. Work on ‘space’ and enemies you ‘can’ beat.
Frog can destroy crates afterall!
Why does Jazz has to crawl his way through these levels?
Certainly worth the play!
Sounds like a great campine, but after I downloaded the levels my game never picked them up, so I can’t play any level. I recommned looking this over.
Update: After chandie kindly guided me how to fix my problem I played the campain and it was very good. The levels are long but entertaining, it\‘s diffacult but not unbeatable, and I thought it was alot of fun with the frog. I wish the campain had more levels, but there could alwas be a part two. Highly recommend this campain.
there are very good levels and the story is also interesting.the eyecandy is good,but not so good in the level with the author’s tileset palette.gameplay:terrific!!!there are lots of enemys,very good placed!
item/enemy placement:item placement good.the pickups were very good placed like the enemys.the only bad thing is that coin warp in the level with froggy playing charecter.the bosses were also fitting perfectly with the story.
This Level pack has a very fun story:D
The levels look very nice, especially the level where you have to escape from the castle. The red sky, the layer 5/6/7 background and the overall realism make this level one of the best levels I have ever played.
The gameplay is best in the level where you play as froggy. It had some good crate puzzles and very good level ideas.
The level design is very good in “Crate Zone”. You had lots of trick and traps and it was not too easy but not too hard.
Story (8 / 10):
Good, although a bit strange. Or maybe just because of this.
Enemies (9 / 10):
Sometimes difficult to avoid. Always well placed. The difficulty level is very variable but generally adequate.
Pickups (8 / 10):
Well distributed, especially carrots. Worse is the case with the ammo, which is not much. Diamonds and food are just OK.
Eyecandy (7 / 10):
Some places look pretty badly, but it is much more positive than negative. I like it.
Fun (7 / 10):
Spaz was not quite intended. Of course, it also can pass the levels. But in several places he seems to have an advantage. But Froggy Quest is cool. I had a lot of fun playing it.
Total (39 / 50):
Great job. Waiting for the second part (I hope you do it).
What’s this, man? Level???
[Completely unsupported rating removal. A rating of 1 was given without any arguments for why it should be given, while other reviews gave it very high ratings. Please give arguments next time, Reggen. -FQuist]
Eat your lima beans, Johnny.