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|Forest Test Readme.txt||0.10 kB||12 May 2004|
|forest.j2l||forest||4.79 kB||12 May 2004|
|JJ1 DiamondusDay -NOKA.j2t||JJ1: DiamondusDay -NOKA||141.81 kB||06 Dec 2003|
Just o forest test!ENTER MY TILESET COMPETITION!! send me your tileset before 21/5 04! My email is firstname.lastname@example.org Rules: Only 100 tiles!!
Note:The only thing i wanted to show was the forest and the contest!!
v. 1.5 updates made the level longer and added some extra events!
Compared to NOKA’s gr8 Diamondus conversion, this is cigarettes’ smoke. DODONGO DISLIKES SMOKE.
Besides the holes in ground and bunches of pine trees, there is NOT any part of eyecandy anywhere. Just some trees, ugly waterfall animation, and no background layers eyecandy except for mentioned before trees. Textured bg has no color. Is this good? No. It is smoke.
Pro : No tilebugs this time.
Con : Drab.
No events except for End Of Levelevent.
Should I Yay?
Pro : End of level signpost is.
Con : There is no spoon.
As we know that tiny amount of events don’t make level bad (QoB, for example), but THIS is just carrying things so far. You start level with faling on trees, going straight right, right, right and right to reach the exit… imagine that.
Pro : No.
Con : YaY!
If you tried to see what you can build with level, so why in cold day in heck you upload it? I see no reason.
Also, note for you, Olsen : don’t make singleplayer levels, because we all see they’re ruining your average rating. Make more battles and use beta testers. Ask for help at JCF.
Eat your lima beans, Johnny.