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|BossRdme.txt||1.60 kB||10 May 2004|
|BossFnl.j2l||Boss - The First||3.41 kB||10 May 2004|
|MEZ03B.J2T||MEZ03b||42.69 kB||25 Dec 2003|
|gateways.xm||Gateways part II||1001.37 kB||29 Apr 2004|
Excerpt from the manual:
Ok, first off, how you set the game up:
1. Choose CTF.
2. Make sure you place in your server name, \‘Join Red\’.
3. Do everything else you want to do, like player limit, password, and the like.
4. Start the server.
5. Play. Yeah, pretty reduntant, huh?
Ok, now HOW to actually play this game.
First, the host will go into a room where there\‘s a whole bunch of powerups and enough RapidFire to get the maximium. Get all the powerups and RapidFire, and go into the warp (In this case, the laser at the top).
Now, the others just get RapidFire. There mission is to kill you, the host. The host, unless using a timer, cannot win.
That\‘s basically how you play. Feel free to make new levels using this concept, and use this level to learn from it. Education is important. Leave no J2O member behind. :P
This is my first upload, uploaded for FireSword\‘s contest. Enjoy.
Edit: Tileset now included.
First time reviewing in a while.
Eyecandy – Poor
It’s not all THAT bad… it gets the job done. Layer 4 has very meager eyecandy. Just platforms, basically, and a glowing catwalk thing with glowing portal things under it. Layer 3 has some sucker tubes in it. All of the background layers have various pipes and other eyecandy tiles in them. Not all that original, but I’ve seen worse.
Gameplay – Poor
Very small level with very evil gameplay. It’s very easy to get stuck, and lots of places have no one ways where you would think there would be a one way, and vice versa – some places have one ways and you don’t know why the heck they have them. The sucker tube system is very annoying. It’s way too fast, and some sucker tubes simply take you around part of the level, then spit you back out in the same place (it makes the level look a bit bigger, I’d also have to say =P). As for the flow, it’s pretty non-existant. As for the concept, I don’t 100% understand it, but if I’m correct in my understanding, it’s not bad at all. Kind of confusing, still… there will be lots of misunderstandings when this is hosted.
Ammo placement – N/A
Kind of confusing. But there are lots of powerups and fastfires.
Anyway, review ends here, I have to go.
No big download reccomendation, but the concept is interesting and you might want to take a look at it.[This review has been edited by labratkid]
The level was basically for demostration purposes only. In other words, it was kinda meant to suck, as I didn’t try to make it all that great.
The one sucker tube thing where you simply go around part of the level was designed to make you idle for 3 or 4 seconds, so you’d have a breather.
And the powerups were meant for the ‘boss’, read the readme. :P
You can either have it one way or the other – no ratings at all or honest ratings. Intentional poorness is not taken into account; if you wanted a high rating, make a quality work out of your concept level. At this point, it’s too late for a full rating wash since a rating has already been provided
very bad sorry but u know some levels are good some are bad i like some.
(Unsupported rating (1) removal. Very philosophical, but it really doesn’t contribute much as a review. I didn’t get much of a sense of what the level was like from reading your words. ~Violet)
Eat your lima beans, Johnny.