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|JJ1Exoticus1.j2l||Exotic Cave||4.61 kB||02 Jun 2004|
|jj1exoticus2.j2l||Outside the cave||5.75 kB||10 May 2004|
|windstormfortress1.j2l||Scary Atmosphere||7.44 kB||14 May 2004|
|windstormfortress2.j2l||The Storm||5.26 kB||10 May 2004|
|ExoticusV.j2t||JJ1 Exoticus||135.79 kB||29 Mar 2004|
|ExoticusW.j2t||JJ1 Exoticus Winter||136.39 kB||29 Mar 2004|
|WSF02.j2t||Windstorm Fortress II||127.16 kB||25 Feb 2004|
|Exoticus.j2b||20.60 kB||22 Aug 2002|
|gateways.xm||Gateways part II||1001.37 kB||29 Apr 2004|
These are 4 (finished) levels from my unfinished episode. I broke it up because I ran outta creativity (no new ideas). I just felt like uploading something so..
Special Thx goes to Violet CLM and BlurredD for making the tilesets (YES, I used a battle tileset for Single Player :P)
AND A BIG THANKS TO NIM FOR HELPING ME WITH A HUGE PROBLEM I HAD ON THE 4TH LEVEL! :D
YOU RULE DUDE
Oh, and a sidenote: From now on I can also make 1.23 levels! :D
Theming and Eyecandy – 2 out of 5
I ran down the first level in the pack and suddenly was utterly dismayed. It suffers from the same problem as Epic’s levels kind of do – while it’s supposed to be a cave, why does it look so darn open?! There’s something unrealistic floating in the background too, making it look like the place is actually a lush grassland dubbed as a cave because instead of sky you see a giant drab wall. Violet’s example level showed a cave-like environment, and that is where the standard was set. As soon as I got past level one, I got to the second one. My Spaz started in a cavelike thing again (which looked way better than the first level overall), and then he proceeded to the surface. I was immediately dismayed (again \\o/) to see that there is nothing in the background! Just the sun floating below the sky and something supposed to be large tree branches to help out the trees on layer 4. Putting a few mountains in the background would be a way better thing to do, and Littlefreak could even try to make the building you approach in another level out of some tiles. The aforementioned trees look kind of dead too, as for the most part they’re devoid of any kind of leaves. Are the trees dead for a reason or another? Anyway, I found my way out of the dead tree canopy and approached the building, even though nothing in level 2 looked like one. SURPRISE! Level 3 suffers from the same problem as 1 does! LF barely used any of the cool possible effects WSF features, and the eyecandy turns out being worse than in the example levels again. On the contrary to the first three levels, level 4 actually uses background eyecandy. The problem is, they have been borrowed from Mike’s battle level! Bah. Other than that it looked just like level 3, maybe except for the sewer environment, which was kind of original and is the one of the few things saving the eyecandy from getting the lowest score possible.
Gameplay – 2 out of 5
The gameplay in those 4 levels wasn’t really any better. They were all rather short and easy (I played on Hard). And yet again, the most disappointing level is level 1! Considering the open structure of that level, I just jumped above most of the enemies and dodged the rest of them. Blah! No challenge at all. On the contrary, the latter levels were pretty challenging, but not because they had some extremely well done traps. Level 2 is evil because lots of the branches in the dismal tree canopy are on layer 5 and thus it takes you a while to climb up after you crashed a certain trigger crate (why would anyone leave a switch opening the door of a fortress in all open?). Then you fight the Tuf Turtle Boss (no real challenge either) and approach level 3. In one certain spot, there’s a row of doors and you need to do a certain thing to open/destroy them. The problem is, you are supposed to figure out what do you need to do, and it obviously takes a while and is rather tedious. After that you must destroy a crate with a frog (why with a frog? =( ), and then face a few demons in a small room with collapsing scenery. Fun? Not really. Then comes the rather tedious as well level 4. You need to figure out what to shoot in order to proceed a few times, destroy a few crates, and approach the sewer. The sewer is probably the coolest part of the whole levelpack. You fall into something like acid, and must quickly get out. Then your character gets dizzy and sees himself on an airboard (coincidientally enough, I felt rather dizzy on that certain part as well ;D), and gets out. If the sewer part wasn’t this short, the gameplay itself would get a 3 instead of a 2. However, it’s extremely short for one reason or another. Anyway, your character exits the sewer, passes a collapsing bridge and fights something supposed to be a blur wannabe (As if me and Defost weren’t enough.) and looking like an Uterus boss. The arena was barely challenging at all, so the boss died and everyone lived happily ever after. Blah. Uninteresting gameplay.
Eventing – 2 out of 5
The eventing was also floppy. Most of the ammo was just scattered around in some random forms, and so were the coins. All the bonuses require 20 coins (more variety required =( ) and often they’re overpowered. Level 1 lets you choose between a Bouncer PU or a Toaster PU, Seeker PU in level 3 and Bouncer PU again in level 4. So if you pick Toaster PU in level 1, you will get Bouncer in level 4 anyway, so what’s the point of choosing one over another one?Summary
This wasn’t all that good. Doesn’t really apply to today’s standards, and most of it is rather evil and tedious. The level 4 is semi-cool as it has an original part, which is the sewers. Unfortunately, not much else is original here, so…
EDIT: This was kind of too harsh.
ill review this just u watch, seeing as i told nim how to use MCEs.
;) here is review i said i would write, ok here goes:Eyecandy: The Eyecandy is the normal one i think, but it isn’t exceptional or bad or excellent or anything it is just the original eyecandy for the tilesets, however there were some extra effects added to them (+1) which uppens my rating. There were a few bugs on the 1st and 2nd lvl.The eyecandy is above average here, not fantastic, just close to that though. Gameplay: I hate Lori so i won’t even talk about how that is, It is cool how there are places with water, and you get hurt if you stay in. I really like that. But it is sometimes annoying to go through the little passageways you can’t see, this sort of makes this a pack that will take a while to do… i kind of like that. It is annoying how most of the parts in the 3rd and 4th lvl are little passageways. This is great though. The MCEs are cool, well what you did was cool. And the boss was funny. Placement: The placement was good, but it kind of messes up a bit, loads of ammo, then gems, then back to ammo, and then hardly any food…. it goes on, but the placement was good, the pickups were in convienient places, which is good. This is a decent pack, which i think deserves a 7.5, i may be overrating, but it is my opinion.
Yet another pack :!.
EYECANDY: NOT good on the first level, but exotcus is a hard tileset, so i wont complain about that. The other 3 levels are OK. (Like the idea for a storm)
ITEMS: Again, the first not so good, but it’s better then the eyecandy though. The 2 after that are OK (again!) But the 4th one, you thought more about TRIGGER CRATES than AMMO.
For the last 3 levels have great carrot placement. But on level 1, there is hardly any carrots.
ENEMIES: Levels 1, 3 and 4 have great enemy placement. But you kind of overused the enemies on level 2. I keep getting killed because of the Monkies.
AND FINALLY, GAMEPLAY: Again, levels 2, 3 and 4 have exelent gameplay.
But for level 1, It’s is confusing because you have to do a maze whilst being covered up by layer 3. It took me 10 minutes to get confused, so i had to go to the level creator to find out what i had to do.
Oh, i forgot:
Level 1 is too short!!!! Level 2 is too big!! Level 3 and 4 are just right (3 bears rip off, it was a moment waiting to happen).
FINAL COMMENT: Phew!! Level 1 is the dissapointment of the 4 levels there. Surprizingly, level 3 had no mistakes at all!!
You always have nice stories,
Difficulty: Quite Easy
On the beginning the spots are too much open.
Nice Ammo placement.
I takes a long time to climb all that dead threes or whatever they are.
The eyecandy was a little good/bad.
Difficulty: very hard
I really had to cheat to get out on one point. Gameplay was super, very much holes. Eyecandy was exellent.
Again i had to cheat at the first spot to get out there.
Very Nice eyecandy+Gameplay.
There is no 7.8 but because i like your stories ill give you an 8.
Final Grade: 8
Download recommed: yes
Host: I wish it could :P
PS: wen is your next lvl of fun on da beach coming?
It’s somewhat average. It’s ALRIGHT…but not…GOOD. Making a TSF version for Lori would be nice, because I suck with Jazz and Spaz. (I don’t have 1.23, mind you)
CazzNP: Isn’t it playable with Lori? That’s only level 2, the rest should work fine with her..
Sabaspaz: Than thx to you too :)
Thx for long review ;-D
Fearofdark: Thx for the review :D
Well, I’m sorry for level 1 and happy that you like the other 3 :)[This review has been edited by PHT]
Eat your lima beans, Johnny.