Tropicana Bay

Date uploaded:
22 Jun 2004 at 06:00 (Minor update on 22 Jun 2004)

Download details

Re-upload/Edit Download
CraccoBoy (More uploads by CraccoBoy)
Single player

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File contents

Cracco WoC7.j2l Tropicana Bay 7.91 kB 22 Jun 2004
Island.j2t Island 145.14 kB 19 Jun 2004
dkc3docks.IT DKC3 Docks - From:RPGC 114.69 kB 18 Mar 1998


Since I’m completely back into JJ2 and JCS, I proudly present Tropicana Bay, my first level since months. It’s made for people who are familiar with levels like LoC, Snowdust and previous WoC’s. Since this level is rather easy, people who are new to this kind of levels can easily pick it up here.


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User Reviews (Sort by Helpful Index or Date Posted) Average: 7.4

Review by Blackraptor

Posted more than 16 years ago
Way better than Aiko (861 Points)
Number of reviews with ratings464 Featured reviews35 Average helpfulness92%

Ok, since I just woke up, Im going to keep this review relatively short.

Tropicana Bay:

This level basically has the same style as the levels in CB’s previous pack; collect a bunch of stuff and activate the trigger zones, then return to the exit. The level was alright, although it needed more eyecandy, especially in the backround layers. There were a few eyecandy bugs (61,86, you could see yourself past the layer 3). In some parts the level looked really plain, and Im not really sure how those hooks floated in midair (would’ve been better if they looked like they were attached to something, like that blue thing), and the platform just above 126,30 confuses me a bit because its suppose to be ground yet its in layer 3 so you basically have no idea its not solid until you fall through it. I really like how you did the sucker tube in the volcano along with the floatups, it basically shoots you right out of it nice and easy. On another note, instead of using the water blocks that come with your set you could’ve had actual jj2 water in the level, since the fish enemy are basically useless without it (all they do is just float there). Enemy placement is a bit too scarce (barely any enemies), and the only ammo there is are toasters and bouncers in the beginning which all regenerate. The level was also a bit too easy (I beat it twice without losing and hearts), so you could’ve made it harder and place stuff in different difficulty modes (hard, easy etc). Also, the backround looks a bit screwed up in 8 bit. Overall, Im giving this level a 7. With more eyecandy, harder difficulty(if you want it to be an easy level so new people can beat it, you could make it a lot harder if someone plays in the ‘hard’ difficulty), more pickups and a longer level, you’ll get a much better rating from me. Still a spiffy level and a download reccomendation.

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Review by CraccoBoy

Posted more than 16 years ago
Turtle Goon (52 Points)
Number of reviews with ratings52 Featured reviews0 Average helpfulness29%

Chapter 7: Tropicana Bay (Island.j2t)

Far away, there’s a tropical island in the caribbean called Tropicana Bay. The sun always shines, the coral is terrific and the nature is still intact. Yet, this island isn’t popular with tourists. Hardly a soul ever visits it… The inhabitants of the island are said to have a secret shrine hidden under the beach. Maybe there’s a treasure, or something else of great value to be found here. When pirate captain Scale and his crew went to discover the secret of the inhabitants, they never returned, and nothing has been heard about Tropicana Bay ever since…

Btw Olsen: It’s not an Assault level. It’s a Quest level. I stopped making Assault levels because barely anyone still plays that.[This review has been edited by CraccoBoy]

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Review by Olsen

Posted more than 16 years ago
Frog (10 Points)
Number of reviews with ratings10 Featured reviews0 Average helpfulness30%

Claim first download and first review

Eyecandy: 2 of 2.5
Good eyecandy, but you could have used more layers and dont use texture mode on that texture since it dont work in texture mode. otherwise, no tilebug what i found

Level Design: 2 of 2.5
The level design where pretty good, but it sometimes where too easy, but thats not too bad.

Ammo Placement 2.2 of 2.5
Almost perfect, i got what i want here

Assault: 1.5 of 2.5
Not so much assualt of this i think.

Total 7.7
A pretty good level, i dont see levels from you often so thats good!

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Review by zapS

Posted more than 16 years ago
CTF Bug (6 Points)
Number of reviews with ratings6 Featured reviews0 Average helpfulness100%

good tileset and fun level :)

total 7.7/10 good
(Unsupported rating removal. What makes the level fun? Doesn’t it have any other features? Eyecandy, gameplay, layout, etc? What could be improved? ~Violet)[This review has been edited by Violet CLM]

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Review by Lutijn

Posted more than 16 years ago
Bee Boy Swarm (40 Points)
Number of reviews with ratings40 Featured reviews0 Average helpfulness20%

I’m not gonna rate this but i liek this very much :)
Its cool to find as first all the secrets, with much ppl anyone will be the first thats very lol :P
The tileset is good ofcourse you maded the tileset :)
If i may rate it will be an 8 but i’m in CC too so i dont GW :)

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Review by PHT

Posted more than 16 years ago
Spaz Slackrabbit (109 Points)
Number of reviews with ratings97 Featured reviews2 Average helpfulness83%

I like Single Player, so here’s my review about this one:

The level design is not like in normal single player levels. The concept is, that you find 5 keys and then go to a cave where maybe a treasure is hidden. This concept is not new, but it’s something other than simply “Find the exit, or I’ll eat you” levels.

SCORE: 7.0

Eyecandy is ok, but nothing really special. The level has no tilebugs, and I don’t understand why Olsen thinks the texture on layer 8 doesn’t work, because for me it worked fine. The level could use more background layers, and I guess you can make much better eyecandy with the tileset Cracco used. I’ve seen worse, tough.

SCORE: 6.5

The gameplay is very well, tough the level has some things I don’t like. First is the water, it’s not really logic that if you jump into the water you can walk in it (because the water is on layer 5 and Cracco didn’t use the water event). The second thing is the big jump, which I didn’t manage to do with Spaz because of a masking error. After several tries I had to switch to Jazz. >:(
I also think, if there is a part which you should do with Spaz, and not with Jazz there simply should be buttstomp blocks, made in a way that only Spaz can kick them, then a sucker tube and right after them and there’s no way to do it with Jazz.

What I like is how Cracco made the Vulcano (is that a word?). It’s made very well, so congrats for that. I wished there would be some food or stuff, but there wasn’t. Also it’s plainly easy.

SCORE: 7.0

There was only one spot with ammo in it, a cave “under” water, but you won’t need more and it’s regenerating for no reason. :P

SCORE: 6.7

There are very few enemies, not many tough. I think there should be more, to make the level harder. Also, Cracco, trust me, fish do not work without the water event. :P

SCORE: 5.0

There aren’t any hurt events, but lotsa other obstacles, mostly some jumping passages. They could be harder, I think. Also, there’s still the mistake with the jump, that you should do with Spaz, if you don’t wanna be a lamer, but that’s impossible with Spaz.

SCORE: 6.2

I like the tileset. Don’t get mad, please, but I will now break up this review and make a level with the set. :P
I’ll finish the other sections later :)

coming soon…

coming soon…

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