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|XLMXStation.j2l||X-Station||5.21 kB||19 Dec 2004|
|j1Battleshipsv2.j2t||Jazz 1: Battleships v2||52.97 kB||29 Mar 2003|
|BLSP.XM||Black Space||1928.27 kB||08 Jul 2000|
This level was made in 4 days or so, I hosted it, and some people beta tested it, like: Ragnarok, Snooze, Cooba, ChippieBW, Ðx and Satan(they gave advice too.) The music is from www.modplug.com. The level was made for XLM, and most ppl had positive reactions. So, enjoy!
Re-upload #1: I added a text string and changed the filename, so this level’s made for XLM now. I could use more reviews.
Seems like DarkSonic is really warmed up since he uploaded two new levels in one week. The last level, Crystal Clear, was not bad at all but still a bit disappointing. Let’s see if the creator from Fryslan can fulfil his promises this time.
EYECANDY: 2.0 out of 2.5
DarkSonic has used the JJ1 Battleships v2 tileset for this level, which reminds me immediately of BlurredD’s Security Breach v2. The tileset is very well used in this level: thanks to the dark atmosphere and the shifting stars in the background you really think you’ve landed in a abandoned Space Station moving at high speed through the dark corners of the universe. One point of critique at the eye candy: The ship is moving left at high speed but the engine rockets are moving the hip to the right (like in pos 36,32) for the rest I don’t have any problems with the eye candy. Good job.
AMMO: 2.0 out of 2.5
Unlike earlier levels of DarkSonic, this level uses a 2 Powerup strategy, and it features the two best powerups (in my opinion that is) the Seeker and the RF. The smaller ammo is placed in small groups, and only 4 weapons are present in the level: Toaster, Bouncie, Seeker and RF. This can be a bummer for the more specialised weapon user, but for ordinary Jazzers it’s allright.
LEVEL STRUCTURE: 1.5 out of 2.0
Finally, I can see a definite breakthrough in DarkSonic’s level creating style! Since DarkSonic seriously begun with creating levels, he always used a very squared-off level creation style and almost always symmetrical. This is the first level in which he finally breaks with this style, which results in a very good and interesting level structure. It’s funny to walk around (some places are less good then others, I don’t really like the sucker tubes around the bases and the narrow part below the left base) and nice to play in. Nice work.
GAMEPLAY: 2.25 out of 3.0
Thanks to the dark atmosphere combined with good eyecandy, decent placement with not too many sorts of weapons and a nice innovating level structure (not really original but if you look at who made it it’s really original) and a nice music file playing at the background (G-Dreams “Black Space” which I used earlier for one of my own levels) this level has a high fun factor. It has also a good flow, decent spring placement. There’s not really much to say about the gameplay, it’s just good.
As you can read in my review, I was a little surprised in positive way when I first say this new level of DarkSonic, about a week ago. It’s a huge difference with earlier CTF levels of DarkSonic and it’s also a lot better. I hope the creator goes on with the same level style as this one, since it works out nice. Good work, for the effort you’ll get a 7.7 from me.
Score: 2.0+2.0+1.5+2.25 = 7.75 = 7.7
EDIT: Fixed HTML tags
First:An 8.9 and a 6.3 = 15.2 : 2= 7.2
Second: Review more
Hey sorry for the long waiting!
A nice lvl by DS!
Better then your other levels and its good used, mayby more on layer 4 mayby not. Anyway its good and i dont think it needs changes
No bug found =), the layout is nice and its great to play this. Its good for duels or Clanwars. Second its not spaz or jazz based.
Good placement mayby one more powerup but it does’t needs really hard. Mayby one carrot more ;O…
A great lvl and i must say download this!
~Dx of XLM
Just some notes.
Ðx: where is your review? You said you would review.
Jarno vos: you should finish your review or I’ll report it. At least give more information.
Read the info added and re-download. Thanks.
Eat your lima beans, Johnny.