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|xlmevehang.j2l||Christmas Eve Hangover||4.80 kB||13 Dec 2004|
|Xmas1.j2t||Holiday Hare 98 Evening||224.51 kB||25 Oct 1998|
|LulajzeCool.it||LulajÂ¿e Jazzuniu :P||273.35 kB||23 Dec 2003|
This is my level for Nimrod’s christmas server. Since I didn’t have time to make a level from very start, I looked through my unfinished xmas battle pack and picked the best level. Of course it’s fixed a lot. The music was made by myself on December 2003. It’s quite average, but I didn’t have any ideas how to improve it and I didn’t want to use any overused music (like Whare or Candion). I decided to include the tileset because 3 of 5 people (I showed the level to Chippie and Dx) didn’t have it.
Christmas Eve Hangover
Since anyone else seems to lazy to give this battle level by JSZ Jazz a decent review, I seem to have to do it myself. By the way, why did you password it? This is quite annoying for reviewers. Well, whatever. Hold on for a fast review.
EYECANDY: 2.0 out of 2.5
The Holiday Hare 98 Christmas tileset was specially used for this level. JSZ Jazz used this tileset very well for this level: Everyone looks spiffy and I couldn’t notice any major tiling errors. I especially like the well-done backgrounds (featuring the nice Star Wars option) and the paths and houses which also look good. Nothing more to comment.
AMMO: 1.75 out of 2.5
The ammo placement, as given here, is not really good, but not really bad either. Since I couldn’t check out the level with JCS I still have no freaking clue how to get to the darn Seeker Powerup in the right-under corner. Before the other two Powerups get unlocked (Blaster and RF) you first need to collect 20 coins, which could be a big job in a level like this and thus I think that the most used weapon in this level (when many players are around) will be the normal blaster. I’ve noticed two +1 carrots in this level, which is more then enough since you need to do some work before you have hurt someone really bad.
LEVEL STRUCTURE: 1.0 out of 2.0
The structure is perhaps the thing I dislike the most: there are many objects in the level which disrupt the flow and since the level is squared you need to jump much. There are also some effects which kill the gameplay for a small time (like the swing poles) which is another point I dislike. There are not only bad sides with the structure however, there are some nice hidden passageways which carry secret coins or ammo. However, the total is a little bit under-average. Could have been better.
GAMEPLAY: 2.0 out of 3.0
Since the structure is not really good (which I pointed out above) the flow in the level is far from flawless, but since the eyecandy remains OK the level is saved. I don’t really like the music file used in this level, weren’t there any better ones?
As said above, the level could be fine overall and really a nice Christmas present if the structure didn’t kill the good gameplay experience, now the level is only saved by it’s good eyecandy and decent placement, which improve the gameplay. Next time take more care for a nice structure and good flow and your levels will improve slightly. For now, you’ve got yourself a 6.7.
Score: 2.0+1.75+1.0+2.0 = 6.75 = 6.7
Download: Perhaps, it’s not too bad but I give a N/A download recommendation.
Host: It will probably be hosted during the Christmas server, and that seems to be more then enough.
Eat your lima beans, Johnny.