XLM Owned Town

Rating
6.8
Reviews:
4
Downloads:
812
Date uploaded:
5 Jan 2005 at 19:04 (Minor update on 5 Jan 2005)

Download details

Re-upload/Edit Download
Author
CrashMashCC (More uploads by CrashMashCC)
Type
Capture the flag
Credits
Disguise tileset. DizZy, CelL, Chippie, SnoozE and all i forgot for reporting bugs.
Version
1.23
Satisfaction
N/A
Screenshots

No screenshots yet.

xlmownedtown.zip (401.26 kB)

File contents

xlmownedtown.j2l XLM Owned Town 5.02 kB 05 Jan 2005
Townsville2n.j2t Townsville ][ Night 170.74 kB 02 Mar 2003
Abandoned_Hope.xm Abandoned Hope (HT) 371.43 kB 05 Jan 2005

Description

Hi! My second level in a short time, this time a CTF, take ur time and review, Thx! Have fun!
IT’S A DUEL/2VS2 LEVEL!

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User Reviews (Sort by Helpful Index or Date Posted) Average: 6.7

Review by Superjazz

Posted:
5 Jan 2005, 20:12
Jazz Jackrabbit (261 Points)
Number of reviews with ratings131 Featured reviews15 Average helpfulness89%
Rating
6.7

This is my first ctf-level review except DS’s contest where I had been promised to work as a judge. Well, as my first ctf-review, I try to hurry with it a little as my time is running out.

EYECANDY
As I’m not usually so careful about the eyecandy and I like when there is some solid platforms at the background when the level is made of a tileset where it would look nice, I give the eyecandy 9. Well, the clouds are used correctly and I couldn’t have added at least much more than the hills and the rain because I would have used layer 5 for the eyecandy of the sprite-layer. It seems that the layer 1 or 2 isn’t used.
9/10

LEVEL STRUCTURE / BALANCE
The Blue team can reach red’s base a little faster than vice versa but not too effectively. Some of the platforms look a bit too simple and there is no place where you would have to jump, except a few ones maybe, so it might become boring to run through this level on and on. The level should be balanced in the other hand as there are 2 +1-carrots. Most of the float-ups are annoying. There used to be a bug that CrashMash hadn’t noticed before at the bottom-left, where was a tube what the player through-comes when he/she would have entered the tube leading to the Seeker-PU. The player was able to get rid of the tube…at least the easiest was with Jazz, so the player was able to camp and shoot to the incoming players. I didn’t get the meaning of that in the other hand even, but it doesn’t cost anything now as he fixed it anyways.
6/10

PLACEMENT
There is no exotic shapes of ammo…Only lines and squares. The placement neither seems to have any design and some of the ammo could have been spread more. The Seeker-PU which is the only PU, is placed at the top of the level into a closed area. That kind of a placement has been used a lot of times and I don’t like it so much, so it costs you a point. Also when there is a Seeker-PU…Yes not even Blaster-PU it isn’t very wise to place +1-carrots into the level. I will give the whole placement a 5.
5/10

OVERALL: ~6,7
LEVEL RANK: Average level.
DOWNLOAD RECOMMENDATION: Your choice.

ENDING COMMENTS: I heard this level was made in two days and I would call that kinda rushed level. Because of that the Author must have worked all the day but after all it doesn’t look so bad than it could look. Another average level which could be improved quite much. I neither don’t like the tileset so much although it looks nice when there is some solid tiles at layer 5 and 3 however.

-Superjazz

3 of 3 users found this a good review. Did you? Yes/No

Review by the WINNER

Posted:
15 Jan 2005, 21:55
Bee Boy Swarm (46 Points)
Number of reviews with ratings46 Featured reviews0 Average helpfulness47%
Rating
6.5

Here comes my first review for a long time.

{Eye Candy} [8.5]
This probably is the best part of the level. I like the mountains and especially the clouds. Sometimes I can’t really see the difference between Layer 5 roads and walkable roads, though. Don’t make this messy.

{GamePlay} [4.2]
So you can score in 10 seconds. Wow. The
level is a bit Blue biased, since it’s a lot easier to defend the blue base on the top-left, than the red base on the bottom-right. It’s fine for duels, but absolutely biased for #vs#‘s. And it’s easy to fall down just by accident. And those accidents happen a LOT. The bases are out in the open, leading in easy scores.

{Stuff Placement} [7.0]
No minus points for the seek powerup, since this is an open level that gives a chance for easy dodging. I’m more concerned about the CARROTS. The top-right carrot is so easy to camp. The bottom-left could be a Full Energy. Or to speak, there should be no two +1’s, have a full energy instead. Especially since this has this seek powerup. One seek hit gives two damage and you need to go first to bottom left, then to top right to full heal. By then, you would already have died. And the seek powerup is in an enclosed area, resulting in NO! That’s so easy to camp it’s painful.

{Originality} [6.5]
The enclosed area powerup placing is used so many times I can download something else and see it.

AVERAGE {TOTAL} [6.5]
This was a total letdown of XLM. I didn’t like this level. Considering this is a XLM level, I can’t believe they make levels this bad. 6.5! No Download Recommendation (unless you want to review it, of course)

EDITEDIT: No download recommendation? I swear i put N/A in it…

1 of 2 users found this a good review. Did you? Yes/No

Review by CrashMashCC

Posted:
5 Jan 2005, 20:00
CTF Bug (3 Points)
Number of reviews with ratings3 Featured reviews0 Average helpfulness57%
Rating
N/A

I reuploaded! A bug.

0 of 1 users found this a good review. Did you? Yes/No

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