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|XLMSCTF4.j2l||PIE ROCKS!||9.72 kB||24 Jan 2005|
|Cakey.j2t||CaKeY||37.75 kB||22 Jun 2004|
|LIGHT.S3M||"Penetrating Light"||313.02 kB||09 Aug 2002|
Alright, my new CTF level. This level has a lot of pies. Made for XLM.
Reuploaded: There was a flaw in the gameplay, that part where you need to get into a hole in the ground is a lot easyer to get in.
Reupload 2: There wasn’t a next level setting, I fixed that.
Yay, another XLM level which is waiting to be tested. Seems like the author of the level likes pie a lot, and I can’t disagree with him. By the way, Cooba, why can’t you review other XLM levels? Ah, well, here is a fast review, as I promised.
EYECANDY: 2.3 out of 2.5
Chosen is the tileset “CaKeY” by Toxic Bunny. If I had to pick a tileset for a level I wouldn’t dare to pick this particular tileset (too few eyecandy and not too much tiles to use) but Satan ignored the risks and used it anyway. What follows is a very, VERY nice level with beautiful eyecandy. The backgrounds are a pleasure to look at and almost every layer is used! Congratulations! Don’t have anything more to say, the EC is almost perfect for a level with this set.
PLACEMENT: 1.9 out of 2.5
The placement of the stuff in the level is quite good. There is chosen for a major-minor-PU-system, with RF as major and Bouncie and Toaster as minors. I can’t tell anything bad about the PU balance here because the level is symmetric, which is good enough. One problem with the placement is the number of cakes and pies in the level: they can get confusing with the regular ammo and I really didn’t like that very much. The are three carrots in the level: one Full-NRG and two normals, which could be a bit too much but since the level is quite big it’s not really a problem.
STRUCTURE & GAMEPLAY: 3.5 out of 5.0
Structure and Gameplay are always the most needed things of a level, also in this one. The structure is almost fully symmetrical, as said above, which is a good thing for the balance. The flow is generally just good and there aren’t many places you can bump on. Good job. However, there are also a few parts I dislike: I didn’t really enjoy the minor-PU-parts in the upper squares since they have only one entry and exit, and they are pretty much closed. Camping could be easy at those spots. Another thing I dislike very much is the connection between the blue and the red side of the level: those are divided by a large tower of pie in the middle, and the only way through is the top. I expect that place will really get crowded in MP since all traffic has to go through this bottleneck. More pathways would be nice at this place. For the rest, I can see you used different structure forms (like vines and hooks) which is nice to see. The originality of the level is pretty good because of the placement of foods, and the music fits nicely.
This level is another good job by one of XLM’s better level designers (slime slime) but it could have been better. The eyecandy is generally very good and you don’t have to improve it. The ammo placement could be a bit better and the same thing goes for the structure and gameplay. Nice job, you get a 7.7 for this.
Score: 2.3 + 1.9 + 3.5 = 7.7
Download: Yeah, it’s a quite nice level and you should check it out!
Host: A few times.
- ChippieBW of [si] and XLM
I got a feeling this level is underrated. I hosted this level before to see something, and now I will review it. Finally!
Introduction to PIE ROCKS!: Here is another product out of The Netherlands. This level was made by Satan(who is a XLM member) and that’s probably the reason why I am reviewing this level and will try to post a detailed review. To comment on the levelname, I like pie, but depends on what kind. The tileset fits the levelname very well.
I start with the eye candy this time. This tileset has not very much eye candy to use, but this level has alot of SWEET things. Layer 5 contains alot of stuff. Satan used the tileset very well in this level. The backgrounds look nice as well. Even the eye candy is symmetrical in the level.
The layout of the level is symmetrical and balanced. The level is pretty closed on some places. A tube leads you to a +1 carrot and a PU at each side. Float up will get you up to there. There is a small exit from that place. The layout at least is something different. There are springs that lead you to up(where the Full Energy is) people will camp at this place and they can even shoot the car down. There are nice obstacles between the way to the flags. There is NOT one way to each base. You can enter either base from each side. It’s hard to see if this level is flipped or not. There is one way in some places, and nice spring placement in some places as well. There is not much wrong with the gameplay here. A flaw would probably be the small hole to get out of the area with a PU and a +1 carrot. The level has a nice flow as well. The vines are fine too. The text strings make people know that pie really rocks. That’s a funny thing.(not everyone likes pie)
There is not much wrong with the pickup placement. The ammo is placed in some nice shapes. Not all ammo is in the air. I don’t have problems with it that some is on the ground and some is in the air. The food in the level proves that the levelname fits it good. There are some pies and cakes in the level and I really think of real pie if I see them. It’s fun to get a sugarrush off all those food. 3 Power-Ups in the level. 1 at each side, left is Bouncer and right is Toaster. The RF placed in the middle of the level, and you should get it with Bouncies! This is something that isn’t used alot. The blue team can get the RF PU easier than the red team. The area with a PU at each side has a +1 Carrot as well. The Full Energy placed at the top-middle of the level. This can be shot down, like I already mentioned.
The level is a bit original. There aren’t many CTF levels with food these days. That you should take the RF PU with Bouncers is pretty nice. The name of this level is something different for once. The music used in the level fits fine, the file ‘Light.s3m’ belongs in a light level, and this level is.
Eye candy : 8.1
Gameplay : 7.8
Placement : 7.5
Originality : 7.5
Final rating: 8.1 + 7.8 + 7.5 + 7.5 : 4 = 7.725 = 7.7.
Download: Yes. This is a good CTF level made with a tileset that isn’t used very much.
Host: a few times.
The edit : Fixing the hole turned out to be a good thing you did. It’s much easier to enter this hole now, because the tube starts one tile earlier. This will change the rating of the gameplay a tad by adding 0.1 point to it. I added 0.1 to the eye candy as well, but I didn’t like the placement all that much. Changed the ratings a bit, but the rating will stay the same.
thanks for the review’s guys.
This level is very nice. Despite the too low rating that person gave, just be aware that it’s a good level I suggest you to DOWNLOAD.
I won’t rate it however, as I’m in XLM.
(Flame removal. ~Violet)
This level really looked great
I’ve found no bugs yet.
This is a different story.
There is only 1 way to the blue flag
That makes it very easy to defend.
There were different stages in a level were you only can get out with a sucker tube or springs. Let people walk theirselfes.
Ammo and Goodies were in a good amount.
There just were not too much of them.
Download recommed: Yes
Host recommed: maybe
Final grade: 7
That was it, it was a good level.
Eat your lima beans, Johnny.