survivor01.j2l | Thermal Scorch | 3.35 kB | 30 Jan 2005 |
survivor02.j2l | System Clogged | 3.06 kB | 30 Jan 2005 |
survivor03.j2l | Waste Drain | 4.99 kB | 30 Jan 2005 |
survivor04.j2l | Heaven Sent | 4.57 kB | 30 Jan 2005 |
survivor05.j2l | No Escape | 3.14 kB | 30 Jan 2005 |
survivor06.j2l | Electrical Wipeout | 3.78 kB | 30 Jan 2005 |
survivor07.j2l | Polar Chill | 2.72 kB | 30 Jan 2005 |
survivor08.j2l | Tri-Sides | 3.82 kB | 30 Jan 2005 |
survivor09.j2l | Diablo's Outlook | 5.12 kB | 30 Jan 2005 |
survivor10.j2l | Uncharted Territory | 3.13 kB | 30 Jan 2005 |
survivor11.j2l | 26 Second Frustration | 3.77 kB | 30 Jan 2005 |
survivor12.j2l | An Insidious Illusion | 2.85 kB | 30 Jan 2005 |
survivor13.j2l | Safety Precaution | 2.56 kB | 30 Jan 2005 |
survivor14.j2l | Mechanical Clock Chaos | 4.11 kB | 30 Jan 2005 |
survivor15.j2l | Chain Reaction | 2.71 kB | 30 Jan 2005 |
survivor16.j2l | Vacant Mine Shaft | 2.64 kB | 30 Jan 2005 |
survivor17.j2l | An Insidious Illusion 2 | 2.77 kB | 30 Jan 2005 |
survivor18.j2l | Mean Green Elevator Machine | 2.96 kB | 30 Jan 2005 |
survivor19.j2l | Crater Maker | 3.48 kB | 30 Jan 2005 |
survivor20.j2l | Tower of Death | 6.71 kB | 30 Jan 2005 |
survivor20se.j2l | Tower of Death SE | 6.75 kB | 27 Jan 2005 |
survivor21.j2l | Cursed Pharaoh Ruins | 5.79 kB | 30 Jan 2005 |
survivor22.j2l | Intergalactic Space Carrots | 3.26 kB | 30 Jan 2005 |
survivor23.j2l | Bathtub Catastrophe | 4.18 kB | 30 Jan 2005 |
survivor24.j2l | Devastation | 2.83 kB | 30 Jan 2005 |
survivor25.j2l | The Sludge Grounds | 4.31 kB | 30 Jan 2005 |
survivor26.j2l | Pinball Anomaly | 5.33 kB | 30 Jan 2005 |
survivor27.j2l | Scatter | 3.21 kB | 30 Jan 2005 |
survivor28.j2l | Under Construction | 3.14 kB | 30 Jan 2005 |
survivor29.j2l | Second Chances | 4.68 kB | 30 Jan 2005 |
survivor30.j2l | Avalanche Ranch | 5.03 kB | 30 Jan 2005 |
7th Lava Fall.j2t | 7th Lava Fall | 345.14 kB | 06 Sep 2000 |
BoredSet2.j2t | BoredSet Warm | 89.30 kB | 29 Feb 2004 |
Castle2N.j2t | Castle 2 Night | 209.43 kB | 29 Mar 2002 |
CyberSpaz Tileset2v.j2t | CyberSpaz Tileset2v | 170.25 kB | 18 Jan 2000 |
Death Metal.j2t | Death Metal | 39.15 kB | 07 Feb 2002 |
EgyptN.j2t | Egypt (night) | 190.87 kB | 28 Jun 2001 |
ETs Planet1 v3.j2t | ETs Planet1 v3 | 149.17 kB | 11 Nov 2001 |
ETs Planet2 v3.j2t | ETs Planet2 v3 | 83.06 kB | 28 Oct 2001 |
Forgotten Islands.j2t | Forgotten Islands | 20.12 kB | 23 Aug 2003 |
Ground Force.j2t | Ground Force | 22.00 kB | 30 Jan 2002 |
Heaven.j2t | Heaven | 156.10 kB | 26 Nov 2001 |
Heaven.j2t | Heaven | 156.10 kB | 26 Nov 2001 |
j1Battleships.j2t | Jazz 1: Battleships | 35.74 kB | 20 Oct 2001 |
J2LCAlienspacelab.j2t | J2LC - Alien space lab | 208.94 kB | 02 Apr 2002 |
Lava.j2t | Lava Lamp | 15.33 kB | 23 Jul 2001 |
mezmerize.j2t | MeZmErIzE | 125.09 kB | 17 Jan 2000 |
MiningOperation.j2t | Mining Operation | 159.79 kB | 20 Jun 2002 |
Oasis.j2t | Oasis | 121.78 kB | 06 Dec 2002 |
Odyssey02.j2t | Odyssey 02 | 120.02 kB | 30 Mar 2003 |
Space.j2t | Space | 100.35 kB | 06 Apr 2002 |
SpaceWarbase.j2t | Space Warbase | 138.96 kB | 30 May 2002 |
Top3.j2t | Top secret ][ | 95.97 kB | 21 Jul 2001 |
Wasteland.j2t | Wasteland | 49.15 kB | 26 Aug 2001 |
Wasteland.j2t | Wasteland | 49.15 kB | 26 Aug 2001 |
wbrg.j2t | Where Bad Rabbits Go | 49.07 kB | 18 Oct 2002 |
WSF01.j2t | Windstorm Fortress I | 127.23 kB | 25 Feb 2004 |
Ds_quake.j2b | Quake (DS) | 803.86 kB | 10 Dec 2003 |
Elektron.j2b | elektroniska apan | 18.33 kB | 05 Apr 2003 |
binary.it | Binary | 568.77 kB | 22 Apr 2004 |
epz2m9.it | EPZ 9 | 808.20 kB | 06 May 2003 |
Haunted.it | Jazz Belmont | 712.19 kB | 25 Jul 1998 |
incubus.it | "Incubus" - Siren/KFMF | 770.25 kB | 22 Jul 1997 |
rocket.it | Skygazer | 1121.64 kB | 16 Jun 2000 |
CHIPWAR1.XM | Chip War - Part 1 | 24.32 kB | 29 Jul 1996 |
CTRL_ALT.XM | Ctrl.Alt.Terminate | 302.54 kB | 22 Nov 2001 |
DH-GLCTC.XM | galactic | 1677.76 kB | 10 Jun 2000 |
GW2.XM | Gateways part II | 1000.44 kB | 15 Dec 1999 |
hyperlite-no_fate_for_chip.xm | -No Fate for chip- | 29.70 kB | 26 Aug 1998 |
jt_wstar.xm | War Stars | 221.71 kB | 30 Jun 1999 |
nimbus.xm | Nimbus | 1330.65 kB | 03 Jan 2002 |
ROCKET.XM | Rocket Life | 419.73 kB | 03 Feb 1998 |
SHUTDOWN.XM | Shut Down | 1052.19 kB | 02 Jun 1997 |
wb_takeo.xm | The Take Over I I | 1264.25 kB | 03 May 1997 |
DISTORT.MOD | 316.30 kB | 05 Mar 1999 | |
GYRATION.MOD | gyration | 135.00 kB | 18 Jan 2000 |
M16A.MOD | 241.34 kB | 11 Sep 1998 | |
netherworld.mod | netherworld | 388.73 kB | 15 Nov 1999 |
REGRET.MOD | 502.93 kB | 27 Jun 1999 | |
SPACEDEB.mod | space debris | 335.55 kB | 18 Jun 2001 |
ccmodern.s3m | Modern Society(2:52) | 403.05 kB | 18 Oct 1999 |
die.s3m | Tubelectric - DIE! | 314.16 kB | 19 Sep 2000 |
mofc.s3m | Carol Of Murderer I (KSM) | 452.52 kB | 10 Mar 2001 |
This is the time where I finally overwrite any other fake “survivor” levels made by other people. Those who have foolishly used the “survivor” prefix will have their level overwritten. Anyway, here it is: 30 Ground Force levels total. And when you host this pack, do me a favor and don’t always use survivor01.j2l as the first level. Try something like the 15th level instead.
The Levels: 25 updated levels along with 5 brand new ones. The updates consist mainly of fail-proof, yet harder to use, version of the Anti-Jazz/Lori system. It’s nothing special, but at least it will work every time and most players that I’ve seen playing probably know how to get through. The idea of this new system is basically get stuck in the ceiling (or “wallclimb”)—it’s as simple as that. I also included the proper credits to the person who made the Ground Force concept, ET. He has been underappreciated partly because I failed to mention him in my levels earlier (sorry about that). As for the new levels, I aimed to make them as good and evil as level #20; hopefully I came close this time. Assuming my Ground Force levels aren’t filled with bugs as usual, I’ll stop at 30 for the time being—at least until I get bored again and decide to make more. And for your added enjoyment, there’s a seperate special edition of level 20, which is more relentless than it’s predecessor.
Moving on, I included the music and tilesets you need for levels 21-30 in this pack. Just make sure you use the wasteland.j2t and heaven.j2t tilesets included in the zip so that levels 3 and 4 can work. You can download the other files (needed for levels 1-20) below:
By the way, you don’t have to review every single level seperately. Just review the pack as a whole while citing a few examples here and there. And remember to focus mainly on the last 5-10 levels. Also, if I get enough reviews, I’ll upload new stuff sooner. That’s all I have to say. Enjoy.
Edit: Updated all of the levels.
Awesome pack!
It’s difficult to survive – and this rocks! Music is really good, and eyecandy.. I love it :-P
That’s what we all wanted. Of course, I recommend this pack.
Perfect work. I wish to type 11.0 :-P
~Galana
[Quick review. ~cooba]
WoooooooooooooooW
[Review changed to quick review. – cooba]
n
Just when you thought that Blur is done with making Ground Force levels, he comes and kills wannabe “survivor” levels with survivor prefix. With 5 brand new outrageous levels. \\o/
Updates
All 30 levels use the new (and somewhat superior) Anti-Jazz system. This system is generally more safe than old one (the one using bridges tends to give Divide By Zero errors. Go figure.), and isn’t as complicated. Complicated as in, it’s far more user-friendly in JCS (I doubt I will use it, though). However, someone may not know how to wallclimb, so they are stuck in the Anti-Jazz filter room; while almost everyone should know how to sidekick with Spaz. Other than that, this system is easier to use than the older one (sometimes I kept being pushed into the bridge so I couldn’t even kick in). And we all know, that in multiplayer the easier, the better. ;p
The recent update on most of the levels is the feature, that if you are hit in air enough high, you lose. While it doesn’t really sound dangerous, be aware than it might happen with some lag and seekers. It never happened to me, but still, be aware.
Rants on originality
Most of the levels are a little more than your typical Ground Force level, as in, they’re just more original. The best example would be level 20 (Tower of Death) and 28 (Under Construction). They’re just like something you have never EVER seen before. In “Tower of Death” you must climb up an enormous tower or be hit by Laser Shield (shot out of apparently nowhere. Whee evil forces =D ) and fall down. “Under Construction” features a building made out of Speed Blocks and they have lots of Pepper Spray which destroys Speed Blocks as well. So, if you buttstomp – you are dead.
Those two levels are fine example of this pack’s overall originality, like I already said. While not every level is incredibly original and outstanding, the levels which are make up for it. Check out by yourself.
YaY for Eyecandy!!1 =D
Most of the levels are, simply, beatiful. The waiting rooms are perfectly decorated, yet eyecandy there isn’t overdone. Most of the levels have splendidly used layers, and outrageously designed walls. Everything tiles perfectly, no minor annoying bugs. The remains of destructable blocks are oftenly different than the blocks themselves. but they still manage to look great and whatnot. In levels using official tilesets, eyecandy is very original and isn’t what you’d expect from a level using those tilesets. (That doesn’t really apply to level 6, which is a little plain.)
However, not everything is pink and sweet and curly. (I said that MOST of the levels are great. Don’t blame me if you misread stuff.) Waste Drain (level 3) is just bland. Barely any noticable layer work at all, no real variety between block patterns, etc. The textured background, however, is original and isn’t what you’d expect from a typical Wasteland level. Also “Second Chances” is a little bland in the waiting rooms.
Evilness rux
The levels are hard. Hard as in, it’s difficult to survive in those, especially with a lot of people. This applies to latter six levels (25-30), because they are quite unique losing-wise. (But then, so are levels 8 and 18.) You can make barely any manouevers in “The Sludge Grounds” because warps are evily placed in the ceiling etc. Already mentioned “Under Construction” prevents you from buttstomping. In “Second Chances” walls become (like Blur called it) “evil” when a trigger crate is activated. Someone you fight with in “Avalanche Ranch” might have got an extra life so when he falls and you follow him, he warps back into the arena and thus wins. The reason why “Tower of Death” is evil should be obvious. (The SE version is even more evil, trust me.)
…yes. Truly pure Evil, with capital E.
Did I mess something? I mean miss.
That’s basically all I have to say. The overall score I’m giving it is a 9.5, no more, no less. No more, because some levels lack variety and eyecandy, no less, because of anything else.
Download it and be happy.
Six years later edit: My 13-year old self has learnt what ‘less is more’ means.
i wonder how such a big zip file that passes the size limit still be uploaded.
I can’t manage to wallclimb.
I TOO!
OMG WHY CAN YOU NOT EDIT YOUR OWN REVIEWS!!?? The tileset for Survivor02 isnt in the tileset pack. Other than thatits great. Download definattly recommended
Yea, this very cool pack, and have very good idea! A lot of variety in each other tilesets and other things. But in some moments it’s very frustring.
(Unsupported rating removal, more detail please. ~Violet)
Yes, it is great pack! There are much actions and killing and Survive! 90% of Levels are bulid using my fauvorite tilesets, and all of them are very playful. But Anti-Jazz system are not work too good. Then I play with 4-5 players, it’s frustring to start this fun! Many of levels are too simple, but have perfect decoration!
I’m afraid that you forgot to add the Lava Lamp tileset (lava.j2t).
I found a bug in new anti-jazz system.
If you have TNT from earlier lvls, you can easily enter as Jazz/Lori.
Just wallclimb at right edge of room, so you won`t teleport to waiting room, plant a TNT without moving, then rapidly press left and right to teleport to waiting room as Jazz/Lori…
Best Surviviors!
Better than OLD!
Congratulations Blur!!!
(Unsupported rating (9.7) removal. What makes these the best Survivors? Especially when, you know, you’re supposedly reviewing the whole pack. Can you explain why these are good? What impressed you about them? Why? ~Violet)
Hey! I’m the first who reviews this!
Now to the Pack:
I find out the Levels playing all 30 of them On-line.
When I joined the Server, It was first time i was playing these Ground Force ‘‘gaming mode’‘
Jazz2 Levels. At the Start I saw the 3
’‘Out-Game’‘ Areas at the Upper Left hand corner. You
start in a Area, wheres just a Morph Monitor for morphing to spaz. Than I have to do
Wallklimbing in the middle of this area. (And, yes, its also the first time I have done this.)
When you have done that, You get warped into the Area below the first, where you wait for
all the other Players, if they are in the 2nd Area, the Host Starts the Game by smashing
Trigger Crate, I think, and the both below the players in the 2nd Area Dissapeares, the
Players fall into a Warp wich warps them into the
’‘In-Game’‘ Area: Everything is Destructible there, and you have to Survive there,
before falling into the Warp, wichs down from you. But there can also be WArps, Left and Right
from you. In one Level, there was also a Warp from you.
When you fall into the Warp, you get into the
’‘Out’‘ Area. (You spinn around in a cube like placed Suckertubes. When everyone is
out, the Host can start the next game by entering the End-Game Area.
SHORT: GAMEPLAY IS GREAT!!!!
Playing these Levels was, no, IS so much fun, each of them is in its form different, an many ‘‘secret’‘
Events were used:
The TNT-Crate wich falls onto the Game Area, like a heavy Air Strike,
The Beam, wich destroys many Blocks at once.
There are great In-Game Areas!
On of them was a High Sky Scraper (I like this Area best)
And also used was the Icey Ground force Tileset.
There is a High Tower in a Hell set to climb up, befor the blocks below you get destroyed by a laser beam.
There is a 7th Lava Fall tileset using level with great eyecandy.
There are so much good levels in this
While Playing this BIG Ground Force Level pack online, it cames clearer and clearer
into my Mind:
The RESEARCH of things like this, New Gaming modes for Jazz Jackrabbit 2, Will keep the
fun in playing this Classic and Fun game and keep Alive the Jazz2Online Community for many time longer!!!!
This is Really amazing work!
I hope we gonna do these Ground force Online- Games some more times.
It was about 2 Hours and there was no minute it wasnt fun.
So jazzers out There! If you see such a ground force Server online- Come in!
you would be angry when missing that great new Jazz 2 Gaming Experience!!!
Download Recommendation? Are you Stupid? OF COURSE! DOWNLOAD IT NOW!
(I just mean, if you don’t download it here, you will download it wihle playing the levels
online, i think you cant get around that.
GO ON MAKING SUCH A GOOD WORK TO ALL OF YOU JAZZERS!!!!
FOREVER!!!!!!
Edit: I solved the Error by myself. Now the Rating is 10!
To all the Germans HERE:
OHNE HELP? OHNE MICH!
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.
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