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7.7
I recently participated in a 4on4 (8 players)in this Double Assault level. I had doubts of its grab-the-copters-to-reach-the-crates style gameplay but despite that, it worked. The copters, for each team, except the final one which I’ll explain a bit later, all have generators set at 12 and 10 seconds; the ones at the first floor regenerate 2 seconds slower for some reason. I would’ve made the first floor and second regenerate a tad, just a tad faster but that’s not really a problem. The third and forth floor have blue and green springs for each team, a break from using the copters and a wise move by R3ptile at making the levels gameplay more varied.
The starting rooms for each team contain a supply of weapons at the right side (red team) and the left (blue team). An essential part of assault is that the rooms also allow one to reach the part of their base that’s currently under attack by using the warps at the top. A full NRG is included in each room. One can access their teams’ room by entering a warp at the bottom of the level that is only open to the team one is on.
One must destroy the crates by using bouncers and crouching (down) to eliminate the blocks above the crates. Speaking of bouncers, R3ptile included a bouncer powerup near the bottom middle of the level which can only be obtained by using the electroblaster powerup below it and apparently one can only get the bouncer powerup by shooting the EBS upward, if you try to shoot at the bouncer powerup from the sides it simply won’t work, but what’s the point?
And lastly, the final copter, one which has a regeneration speed of a whopping
25 seconds! And I thought fighting off players while I am trying to get the lower level copters was tough: Considering the tunnel-like level design it was very hard for me to move around in ways to defend myself; I tried to survive the onslaught by opposing team members but failed, in other words, this level is the epitome of evilness. Anyway, one must use the copter to squeeze ones self up the tube right above it.
I thought using copters as the only way to reach a certain location was a bad idea, if the copters were to cease regenerating the level would be ruined. It has happened in battle1 what could stop it from happening here? Such a problem is “epics fault” but one that could be avoided. I’m sorry R3ptile but for that problem alone I can only give this a 7.7 since it’s a good level but is a problem waiting to happen in a JDC event and we know we have enough of those. :)
-fs
SkulL
5 Feb 2005, 18:24
8.5
This Assult level is diffrent then any assault level I’ve seen (not that I see alot lol).
Anyway let;s start in reviewing the eyecandy – defenetly a rich and enjoyful one nice job Reptile!.
background is nice as well.
The use in the set is pretty good but I think that in this level you made too much ways that gone up and you made many many copters that makes it kinda boring during the play I think you should have done other ways of the way upon the level with same thing to get there – copters.
I can’t say the game play aint good it is just fine and the thing with the weapon locker its awesome and a really good idea that has been taken from another game.
Oh and I recommand playing this level with at least 8 people or less.
This level is great. download recommendation.
Forgive me about my lame english im too lazy to fix my errors lol.
cooba
12 Feb 2005, 19:42
8
Untrue, Sonictth.
Gameplay
Not a typical gameplay you’d expect. You move up, using copters to fly up from tall pits. While that’s relatively original, the fact that copters (and their respawn time being too low) are used quite ruins this level. Especially when they stop respawning, and they will eventually. You can ask any experienced level maker, and they will tell, that copters stop respawning. This is quite cramped, too, and fighting people while waiting for the final copter could be a little less evil and annoying.
Eyecandy
Changing the tileset from Day to Night version was a good move, considering the day version a little boring. However, layer 4 walls are boring as well; just a plain lot of tiles and that’s all. It could be done in a better way, considering the blue blocks being so easy to use. Could use some creativity, too, as this eyecandy isn’t really original apart from textured background which is a nice shade of cyan. And you can’t neglect your level being ugly because levels do not focus on eyecandy.
Eventing
Let’s start with powerups. Seeker and Toaster PUs in teams’ warp rooms, a Bouncer Powerup in a central game room where players pick their choice to attack or defend, EB powerup made to let you get the Bouncer PU. While it may sound a bit overdone, team based Full Energy carrots make up for it. Plus, there are two +15 Bouncer Crates, which would work far better with many +3 Bouncers scattered over the room with Bouncer PU. Now, the level will cause some decents amount of lag. Besides use of +15’s, no major gripes in this section.
Overall
While this is a fairly original level, the way it was done (+15 crates, occasional blandness, COPTERS) downmark it a bit. Still, you should check this level because it’s a breeze of freshness in field of Assault anyway.
Can’t really review this objectively, so I’ll just say shortly, what I had in my mind :)
R3ptile, the version of Beton Night you are using is obsolete. It would be wise to update this pack with the newest version that can be found in my SP-episode Energized Action (the link: http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=2383)
Actually R3ptile, rejoining will not fix copter respawn problems. The copter has specific attributes unlike any other event I can think of.
Nice Job R3ptile, Double Assault hehe ;)
Create more maps ;P
(Unsupported rating (9) removal. Yeah, double assault. It’s been around for a while. Can you see your way clear towards saying anything about the level beyond “nice job”? What makes this so good? And what’s wrong with it? It’s not perfect, or it’d be a 10. What could be improved? Do you have any comments to make at all? ~Violet)
Did you know?
The Beton Set is made with the colour inverted tiles from the Krype set!
Review is coming soon…
axe
5 Feb 2005, 17:44
Well the level is a bit at the small kind of assaults but is really a great competitive level i love it so i say download this level its great
(Unsupported rating (8) removal. You did try when writing this review, but it’s still a little short – your two points, as far as I can tell, are “this is smaller than some Assaults” and “this is a good competitive level”. You didn’t quite explain how the first affects the rating or back up the second. And your review isn’t three lines long. Try a little harder. ~Violet)