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|Shameless Advertisement.txt||0.05 kB||13 Mar 2005|
|Wind Meister Trilogy.txt||1.45 kB||13 Mar 2005|
|Wind Meister.j2l||Wind Meister||6.75 kB||12 Mar 2004|
|Wind Meister2.j2l||Wind Meister2||8.45 kB||13 Mar 2005|
|Wind Meister3.j2l||Wind Meister3||10.22 kB||13 Mar 2005|
|CoolDay.j2t||Cool Day||79.20 kB||07 May 2001|
|top3.j2t||Top secret ][||95.97 kB||13 Feb 2005|
|3ddemo.mod||3d demo tune||143.39 kB||28 Oct 2004|
|Funny3.mod||mushed potatoes||90.32 kB||05 Aug 2001|
|Mission.s3m||Mission: Impossible||328.00 kB||20 May 2001|
This pack includes the first three Wind Meister levels. However, they are not going to be like you remember them. They have all been changed to remove bugs, add new tests, and also to improve their eye candy. This pack is to get people ready for the upcoming release of Wind Meister 4 (and 5), which is two .j2l files long and includes fancy ingame cinematics.
For people who have never played Wind Meister levels, here is a quick description. The first two levels are simply normal test levels with a few cheap extras thrown in. They were originally created to parody Violet CLM’s “Windy Tests”. Wind Meister 3 introduces somewhat of a plot to the action. That plot is continued in Wind Meister 4 and 5, which will be released soon.
For me, the Wind Meister tests have always been excellent, challenging (extremely Jazz-friendly :-)) tests and all 3 have provided great entertainment. Although I can hardly notice some of the new stuff when I look in JCS, I can see that everything has been revamped without changing much of the good stuff.
The eyecandy for the first 2 lvls are average and, for some tests (mainly lvl 5 in WM2 and the last few lvls in WM3), using low detail helps you out. I consider this to be cheating but there’s nothing to prevent ppl from doing this, which kinda lowers the difficulty. The 3rd Wind Meister is definitely the most awesome looking. There are plenty of cool stuff and the eyecandy there is way above average for a test lvl.
The gameplay for all 3 lvls are great, but it peaks at WM3 because of a more thoughtful layout and well-placed springs/warps/triggers, etc. In some places the areas can get a bit small if everyone tries to do the same test at the same time, but that’s Wind Meister for you.
Only WM3 has a story, which involves a frog with a computer (?). I don’t understand the story and I don’t see why it is important to the lvl but it’s still nice to actually have an objective for each test.
The difficulty varies for each WM lvl. WM3’s last lvls are surprisingly easy while the last lvls of the other two are really, really tricky. The whole test is long and they are quite varied, so no matter the difficulty, ppl will always find something they like (or hate). I also like some of the non-wind tests in WM1 and WM2.
Overall, all 3 tests are superb and each has got its own cool end-lvl rewards. Anyone who hasn’t played these superb test lvls must do so NOW and anyone who has should…well…do it again. :-P
Download recommendation and a 9.
Joseph Collins is cool man. His average rating sctrictness is -1.6 and his average rating is 4.1. His rating sctrictness would be much bigger if his rating wouldn’t count to all ratings. Just try to guess why everything what he rates has low rating.
Seriously, I think that “Helpful Rating” things should be disabled for N/A’s. Look at danyjel’s review helpfulness. It was a comment, not a review…
This has to be the most cruel, evil, and outright irritating set of “trick” levels known to this website.
I couldn’t get past Level 11, I think it was. The area with the Lit TNT. There’s “hard” and then there’s “throw-the-effing-controller-at-the-screen”.
Wind Meister 2
Couldn’t get past Level 6. I’m not stupid. . . I’m sure if I tried long enough, I could figure it out. There’s gotta be a reason for that Freeze Hourglass to be there. . .
Wind Meister 3
Almost finished this one. No Wind Tunnel stopped me. Nor a puzzle. No. . .what stopped me was. . .a freaking bug. On the “Final” map(I don’t trust that text for a minute), I apparently had enough velocity to throw myself directly through a wall. I tried to get out, but that only made me stick in the wall further. Jumping also made me sink. How throughly did you test this map? You apparently didn’t check to see if the level was Jazz 2-related bug proof. You should know by now if you get enough velocity, you can throw yourself through solid walls. With the combined wind and me Sprinting, it didn’t take much imagination for me to get jammed in a wall. Therefore, I am throughly disgusted with Jazz Jackrabbit 2 right now.
The documentation was little more than a “Have fun!” notice and a plug for your website. No file list? Some people like file lists in their documentation. . . It helps them host servers a lot easier, considering it’s sometimes hard to remember certain level names.
I hate each and every one of these levels. If it were personally up to me, I’d rate this thing a 3.2 and leave it at that. However, I have to be fair about how I rate this package. . . So. . . Based on the interesting and unique level, but buggy designs, and fair-to-poor documentation, I say a 6.7 is fair.
I also recommend this for download if you want to frustrate yourself trying to get through the various devilish and evil levels that “Windy Tests” hath spawned.
Edit II: Rating reinstated and first edit zonked for personal reasons.
Eat your lima beans, Johnny.