No screenshots yet.
|Comments on A small part of the Diamdusts.txt||0.73 kB||20 Apr 2005|
|Diamdust 1.j2l||A small part of the Diamdusts||6.23 kB||20 Apr 2005|
|dd01.j2t||Diamond Dust 01||218.10 kB||07 Apr 2004|
|diamdust.s3m||Diamond Dust||892.08 kB||08 Apr 2004|
Accidentally, I sent the file wihout the zip, so here’s the true level.
It’s a small level that I tested a lot and has a fall-of-the-screen-and-die-muhahah-mechanism.
I don’t know if you can play this level with Lori, you can try it though.
Dx, since when you don’t have TSF?
Since this isn’t reviewed yet, I’ll be nice and give you a rating.
“Diamondusts” has some good points, but also some bad ones. The idea of the level is to manouver over floating platforms without falling down where there is no air so you die. That concept is not that bad, but when I played the level I was more feeling like it was a battle level instead of single player. There are dozens of ways to go, and a lot of pickups. The level is thus unlinear, that’s normally a good thing, but you shouldn’t overdo it. I was rather confused as where to go, as there was stuff everywhere. The objective is simple: Find the exit, which is hidden somewhere. As alternative you can also try to get enough coins for the coinwarp, or find seekers so you can open a passage with lots of useful goodies inside. I didn’t manage any of those two things, I maybe didn’t try hard enough, but I guess if you find enough coins you’ll get seekers so you can open the passage. Apart from that there was nothing which really stood out, just some random platforms with goodies and enemies. I quiet often fell down trying to catch evilish placed goodies, but I think the author wanted to do that to make the player think about what he does collect. I didn’t find enough coins for the warp, but apart from that it was fairly easy. Finding the exit can be a little tricky, as it’s very unlinear, but if you remember not to pick stuff which is near the bottom and makes you fall down, you’ll find it sooner or later. The enemies aren’t really difficult to beat, I think I got hit once or twice or so but that’s all. The eyecandy was not great, but not bad either. The background shows more floating platforms which gives a nice feel, and I found no tilebugs apart from a very tiny one. The story is not very huge, but it’s original. Once, before life existed on Carrotus the planet was moving very fast until it hit Diamondus and slowed down, which created the Diamondust place the level plays in. There’s no plot or whatsoever, but better than nothing.
I see potential in this level, but it lacks a plot, creativity and needs better layout. The author should try out making a battle level I think, he seems to be pretty good for that job. I’m not sure about a download recommendation, decide for yourself.
Its TSF change the version
No problem, i want to play but i cant cuz its TSF anyway :P
Eat your lima beans, Johnny.