NLM April 2005

Rating
6.5
Reviews:
3
Downloads:
398
Date uploaded:
28 Apr 2005 at 00:40

Download details

Re-upload/Edit Download
Author
Nameless Level Makers (More uploads by Nameless Level Makers)
Type
Capture the flag
Credits
Epic, ET, Agama, Fritt, Melf and ZaphoD
Version
1.23
Satisfaction
0%
Screenshots
NLMapril2005.zip (469.35 kB)

File contents

nlm01.j2l Shockwave Strategy 9.35 kB 27 Apr 2005
nlm02.j2l Cave Connection 11.08 kB 27 Apr 2005
nlm03.j2l God's Garden 6.23 kB 27 Apr 2005
ETs Planet1 v3.j2t ETs Planet1 v3 149.17 kB 11 Nov 2001
SwampsD.j2t Swamps Day 196.30 kB 11 Nov 2001
nlm02.mod Cavern 127.82 kB 13 Jul 2000

Description

Hello. Behold, our first release on J2O! Featuring three Jazz2 CTF levels. Enjoy the alliteration.

Shockwave Strategy (nlm01.j2l)
Tileset: Tube Electric Night, by Epic
Music file: nlm01, by Fritt
A tactical level using a new system to capture the flag, making it almost impossible to defend base. The amount of coins the attacker has, will determine where he or she will end up after taking the flag. Five different power-ups are at your disposal to enable so-called “power gaming”.

Cave Connection (nlm02.j2l)
Tileset: ETs Planet1 v3, by ET
Music file: nlm02, by Melf
A level divided in four big caves, bases or areas (whatever you want to call them) and a little one in the middle. The two tubes with two 1h carrots in each both lead to the central area, turning this into a very dangerous zone. Both flag bases have a box below them (complete with cannons and small openings), which you can warp to from the other base. That way, you can “counter-defend” or assist your teammate with the attacking. The idea was born while playing a game called “dodgeball” in PE, where you get to backstab your enemies in a similiar way.

God’s Garden (nlm03.j2l)
Tileset: Swamps of The Sleeping Jaguar, by Agama
Music file: nlm03, by ZaphoD
One of us has started on this level a very long time ago, but never got far. We picked up the level and finished it. You can still see traces of the original version; the trees at the edges of the level with the suckers remained intact. God’s Garden is more like a standard CTF level than the other two levels, although it should still be original enough.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 6.5

Review by Past of Leveldesign

Posted:
28 Apr 2005, 11:46
CTF Bug (2 Points)
Number of reviews with ratings2 Featured reviews0 Average helpfulness100%
Rating
N/A

Interesting, a new lvlbuildinggroup (or sth like that)…
Plz write a short description about you, that would interest me! :D

-Nick [PoL]

1 of 1 users found this a good review. Did you? Yes/No

Review by Grytolle

Posted:
15 Sep 2007, 11:41
Bee Boy Swarm (28 Points)
Number of reviews with ratings7 Featured reviews5 Average helpfulness73%
Rating
N/A

Yay for underrating levels…

Shockwave Sanctuary
I found the level easy to learn, not worse than any other level atleast, maybe with the exception of the coinsystem that took some testing to understand, but once you have checked where the three warptargets, I think it adds some spice to the game. The more coins you have the faster you can score.

Good job on understanding the purpose of the getting-flag system, EM… I dont see why you dislike it though. Many people dislikes camping, and Defence would be the biggest part of camping, also the 3 ways of getting flags are differently fast, and the slowest one allows you to get flag safely.

The turret at base lets you defend against 2 warps so you can give E 1 or 2 hearts. Also, you can always camp warptarget, since most players dont have coins when they A.

The swastika you mention is a good area, since teams have differnt entries to carrot, and the outcome of the sucker is a great place for killing.

Cave Connection
From what I have seen of the pack (played the levels twice or thrice) this is the second best level, after Shockwave Sanctuary.

The carrotarea is good, possible to camp, but hard to. It is risky to go for the carrots but possible. The fact that it is 2 1h-carrots makes it more interesting, and requires good teamwork by telling your teammates how many carrots there are. If you dont teamchat, then it is a hazardry. Also, the fact that there are 2 carrots lessens the chance of no carrots at all due to respawnproblems.

God’s Garden
Not as good as the others but still a nice level, in my opinion.

EM complains about oneways and about seek-Pu in wall. Oneways make seekers effective, but when a precaution is made to lessen the amount of seekers, he dislikes it =O. Personally I think all the oneways are good for the flow and allows you to take more paths than you could without them. And… What’s wrong with seekers? It is the easiest weapon to dodge anyways.

The suckers sort of remind me of distopia, maybe they got some inspiraion there. Anyways, I like them. And the fact that the bases are at the same angle as powered up bouncers go makes it harder to RTS which I find good. Levels like sbv2 can be very annoying that way, when all the flag has to do is standing still at base and shoot seekers in a slow pace.

I dont comment eyecandy, since I dont know how to rate it. I think the levels look ok though. But on the other hand, I think KZ.races are good looking ;) Also, as long as the levels dont look terrible, then it doesnt matter for those who plays. I always play in low detail anayways. Gameplay is way more important than Eyecandy.

Overall I think this is a good pack with 2 really good and original levels and a mediocre one that might lower the rating a little.

0 of 1 users found this a good review. Did you? Yes/No

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