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|Betrayed ReadMe.txt||1.17 kB||19 May 2005|
|BIntro.j2l||Betrayed-Intro||2.88 kB||20 May 2005|
|BPart1.j2l||The palace||6.29 kB||19 May 2005|
|BPart2.j2l||Central Dungeon||2.68 kB||15 May 2005|
|BPart3.j2l||Guards' Barracks||8.82 kB||15 May 2005|
|BPart4.j2l||Central Dungeon||2.71 kB||14 May 2005|
|BPart5.j2l||The KeyMaster||4.33 kB||18 May 2005|
|BPart6.j2l||Central Dungeon||2.66 kB||18 May 2005|
|BPart7.j2l||Ending||1.03 kB||20 May 2005|
|Desert.j2t||Desert||50.83 kB||16 Feb 2003|
|Wasteland.j2t||Wasteland||38.49 kB||22 Feb 2003|
|Waz18.j2t||Dark Reign (waz18)||51.71 kB||08 Aug 2004|
|Try17.j2b||Try 17 Beta / Queek||204.40 kB||14 Jun 2000|
A little story with lots of puzzles & enemies.
Why nobody reviews this pack?
The first short level of the pack uses the Wasteland tileset. The eyecandy is ok, but it only uses layer 4 and maybe layer 3. It took me a while to figure out you have to shoot invisible tiles to create blocks, and some of these invisible blocks lock you in easily.
This level uses the Dark Reign tileset. There are more enemies in this level and and some trigger crates. To get one of this crates, you must first shoot those invisible blocks. There are a few cool traps in this level, like a small room with raven generators. After a while you’ll have to buttstomp-climb on float suckers above an insta-death pit, being very hard. The eyecandy improved a bit.
This very short level uses again the Dark Reign tileset and has the same meaning as the Central Cave of Tomb Rabbit. There’s an annoying slow sucker tube at the start.
This level uses the castle tileset and has a lot of warps. This level is a complete maze and you must find trigger crates to open doors. Eyecandy is a bit poor in this level. The level is ok but there are a few warps leading to death, making this level taking lots of lives.
This time you need to collect coins to continue.
This level uses the Desert tileset. Eyecandy improved a lot but there’s again a stupid insta-death pit with float suckers. You’ll have to find the key and return to the start of the level. There is a cool obstacle in this level with collapsing blocks, but there’s no save point out there.
This level is just a short straigt walk to the exit of the dungeon.
Just a little cutscene and the credits, using E.E.H Ending Credits tileset.
This is a nice levelpack, but at some points it could be improved a lot. Like removing the buttstomp-climb on enemies and filling up the not used part of the levels with ground, to make it look nicer. Also dont use hundreds of enemies at the same place. It is harder to place enemies at hard places then placing a lot of enemies. Some of the traps you used are cool, but some of them cost a lot of lives/health. There is hardly any ammo added, making it harder, but a bit more boring.
Event Placement: 3/6
I’ll give you a 6.5
Eat your lima beans, Johnny.