Date uploaded:
25 May 2005 at 08:55

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Reggen (More uploads by Reggen)
Single player
by Reggen

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File contents

Betrayed ReadMe.txt 1.17 kB 19 May 2005
BIntro.j2l Betrayed-Intro 2.88 kB 20 May 2005
BPart1.j2l The palace 6.29 kB 19 May 2005
BPart2.j2l Central Dungeon 2.68 kB 15 May 2005
BPart3.j2l Guards' Barracks 8.82 kB 15 May 2005
BPart4.j2l Central Dungeon 2.71 kB 14 May 2005
BPart5.j2l The KeyMaster 4.33 kB 18 May 2005
BPart6.j2l Central Dungeon 2.66 kB 18 May 2005
BPart7.j2l Ending 1.03 kB 20 May 2005
Desert.j2t Desert 50.83 kB 16 Feb 2003
Wasteland.j2t Wasteland 38.49 kB 22 Feb 2003
Waz18.j2t Dark Reign (waz18) 51.71 kB 08 Aug 2004
Try17.j2b Try 17 Beta / Queek 204.40 kB 14 Jun 2000


A little story with lots of puzzles & enemies.


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User Reviews (Sort by Helpful Index or Date Posted) Average: 6.5

Review by KboutR

5 Jun 2005, 11:54
Frog (14 Points)
Number of reviews with ratings10 Featured reviews1 Average helpfulness77%

Why nobody reviews this pack?

The first short level of the pack uses the Wasteland tileset. The eyecandy is ok, but it only uses layer 4 and maybe layer 3. It took me a while to figure out you have to shoot invisible tiles to create blocks, and some of these invisible blocks lock you in easily.

The palace
This level uses the Dark Reign tileset. There are more enemies in this level and and some trigger crates. To get one of this crates, you must first shoot those invisible blocks. There are a few cool traps in this level, like a small room with raven generators. After a while you’ll have to buttstomp-climb on float suckers above an insta-death pit, being very hard. The eyecandy improved a bit.

Central Dungeon
This very short level uses again the Dark Reign tileset and has the same meaning as the Central Cave of Tomb Rabbit. There’s an annoying slow sucker tube at the start.

Gaurd’s Barracks
This level uses the castle tileset and has a lot of warps. This level is a complete maze and you must find trigger crates to open doors. Eyecandy is a bit poor in this level. The level is ok but there are a few warps leading to death, making this level taking lots of lives.

Central Dungeon
This time you need to collect coins to continue.

The Keymaster
This level uses the Desert tileset. Eyecandy improved a lot but there’s again a stupid insta-death pit with float suckers. You’ll have to find the key and return to the start of the level. There is a cool obstacle in this level with collapsing blocks, but there’s no save point out there.

Central Dungeon
This level is just a short straigt walk to the exit of the dungeon.

Just a little cutscene and the credits, using E.E.H Ending Credits tileset.

This is a nice levelpack, but at some points it could be improved a lot. Like removing the buttstomp-climb on enemies and filling up the not used part of the levels with ground, to make it look nicer. Also dont use hundreds of enemies at the same place. It is harder to place enemies at hard places then placing a lot of enemies. Some of the traps you used are cool, but some of them cost a lot of lives/health. There is hardly any ammo added, making it harder, but a bit more boring.

Fun: 4/6
Eyecandy: 4/6
Gameplay: 3/6
Event Placement: 3/6

I’ll give you a 6.5
Nice work!

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Review by Reggen

26 May 2005, 08:50
CTF Bug (1 Points)
Number of reviews with ratings1 Featured reviews0 Average helpfulness11%
Place anything from the BetrayedOut folder to your Jazz_TSF folder, then this will work. Sorry, I did not have any time to place them correctly. And the name of the first level is: Betrayed Intro.

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