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|xlminsdark3.j2l||It's Over||11.09 kB||30 May 2005|
|DiambDay.j2t||Diamondus ? Day||247.22 kB||31 Mar 2005|
|basebos.it||Basement Boss||1817.47 kB||09 Jun 2002|
The last level in the Insomnia series (theoretically), as you can judge by the level name and its theme.
I’ve decided to review this level without a rating, because whatever is good or not is relative. Why else would one person percieve a level as good, and the other person would not see it as good or better?—Their sophistication? haha please; Standards are set depending on the majority of peoples tastes. The below is strictly my opinion. Wether or not you choose to agree with it and download the level is your choice alone.
Obviously the author took primary focus on the eyecandy. The level looks exceptional. The eyecandy isn’t very repetitive; There’s a lake at the bottom filled with coves and every area on land is densely covered with trees. In one area there is more variation with the “tall” trees (Seeker Woods) at the top right. Just when you thought the Diamondus Beta was used to its max.
The music is well chosen in my opinion. it’s a song by Alexander Brandon, so of course it sounds good. It fits with the theme and shouldn’t annoy most people. Overall, a very good first impression. This level is guaranteed to shock the newbies at first glance.
Normally, an average jj2 player would find the gameplay here quirky: There’s a full nrg, spaz-biasedness (though spaz players dominate jj2) the flow is off in some places, and the level doesn’t feel entirely polished. All of which people can adjust to with time. Although the level plays fast; the full nrg, various powerups, and a shield with the levels small size should make this level appeal to those who like some chaos in their fun. If you’re one of them I suggest you download this.
I can honestly say that I would play this level for a good few minutes of carnage, and then grow bored of it.
I played this in a server with Cooba, and I have to say, impressive.
Awesome flow. Everything goes together nicely. I’d like to point out one thing: Jazz need not use the coptor to reach the seeker forest, as was said before. 5 of 5.
Pretty good. The use of 1ups behind the gems really being them out. The bubbler events are really well done. The only complaint I have is the background eyecandy. It looks like you just mirrored the cave tiles over and over again. 4 of 5.
Pretty well done. There’s a good amount of weapons scattered about, with one full NRG in the middle. What’s really neat is the use of water. I find that lurking in the water shooting seekers out of the water can get me a lot of kills. 4.5 of 5.
5 + 4 + 4.5 = 13.5 / 3 = 4.5 * 2 = 9.
This level is good by my mind.
The background layers are well used.
For such eyecandy,its looking like a real forest.
The ammo is well spreaded troughout the level.
The thing that i really liked was the diamonds in the ground and that is good use of the Extra Live event.
The Water Shield is well hidden well in the level.
A lot of events are used for eyecandy in this level is what i saw.
The idea with that water event is really a good idea.
The tileset is really good too.
The arrangement of the tiles is good in this level.
I think this level is very good.
I also think the creator has thgout a lot to make this level.
For such a level,this deserves a 8.5
Well made level.
Eyecandy is especially good with use of layer 7,6 and 3 and those glowing diamonds have good use of Extra Live event.
Ammo is well spreaded too.
The music is well for this level.
Id say there is no problem in this level and its good.
8.0 from me and its wonderful for all players who like battle levels.
Eat your lima beans, Johnny.