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|chase.j2l||Frog Chase||5.80 kB||03 Jul 2005|
This was originally going to be apart of a level pack, but I didn’t have the time nowadays to make a complete level pack, so I will just submit this. And there is no definate story line. PM me for the level password if you need it. I assume there will be a number of glitches, but as in most frog levels it’s hard to make one glitch-free. I chose only to add the necessary powerups such as carrots. There should be a sufficient change in difficulty settings. You also will get hurt alot, but I think there is enough carrots to cover that. Enjoy!
Also, The level will seem a lot easier if you take your time.
First of all, the eyecandy didn’t really impress me. Background layers are all stolen from the official Carrottus levels (bad move), there’s no foreground, and sprite layer eyecandy isn’t all that pretty. Aside from the level being bland, there were barely any tilebugs, something which you don’t see often in Carrottus levels. My only complaint is that after the floor in the arena with Bubba collapses, the text sign still floats midair. Some items tend to float back and forth between layer 3 and 4, too.
As for gameplay… the idea of getting coins and getting back has been done before (in Carrots’ Hot Cross Bunnies or Blur’s Devan Express, for example), although mixing it with a frog-only level was a large leap in increasing this level’s originality factor. Add some push-a-crate-into-TNT things, and you have a nice semi-original level. However, the way your ideas were executed leaves much room for improvement, as following bugs pretty much destroy the gameplay.
The way events are spread around is nice as well. There are enough (maybe a bit too much) carrots to keep the player alive (something which you’ll need in the hard mode), and most of the enemies seem to be put strategically (dragons and bats, for example). There might be too little coins though, with the limit of 10 coins the level turns out to be a rather small one (pity).Summary:
Overall, this is a pretty nice level, a rather bland a short one though. Keep on making levels, you can get even better. =)
Cataclysms asked me to review this, and who am I to refuse? This is my first review after a long break, so don’t expect super duper quality ;)
[I played this in the Medium difficulty level]
Frog Chase (which is a rather unoriginal level name) is a level in which the player plays as a frog and has to collect coins to reach the level exit. The coins are either hidden or guarded with enemies (or both), and it’s quite a challenge to finish the level without dying once (at least it was for me).
The level itself is linear and rather short, even when travelling through it in a slow pace (e.g. when you try to find secrets). When you walked through the whole level, you will encounter Bubba, who is accompanied by a Tuf Turtle and a Bat. He’s standing on a floor that collapses after half a minute or so, so you’ll have to withstand him (remember you can not destroy or harm enemies while you’re a frog) until the floor collapses and you will be warped back to the level’s start, where you can either collect coins you didn’t collect yet (there are 10 coins, and you need all of them to finish the level) or warp to the level exit.
The level idea is quite original, I must admit – it’s all been done before, but together it’s a nice change from the usual run-through-the-level-and-kill-everything gameplay. However, the level suffers from several bugs. For example, you are chased by a floating lizard through the whole level, but you also encounter several exploding TNT bombs – a smart player will use it to destroy the lizard and make the level a lot easier. This might be an intended effect though, as the level is hard enough without the floating lizards – bats are a real pain in the (-) when you can’t destroy them. Another bug involves Bubba – as you know, he easily jumps through solid ceilings and that way he’ll probably disappear sooner or later while fighting him. The layer work could use some improvement too: you can see half-hidden events here and there, which looks strange. By the way, please always place one-way events on the large four-branch trees.
Apart from that, the level is pretty decent. Average eyecandy (nothing special, but it does the job – try to use tiles in ways they aren’t meant to be used next time, it usually turns out great), some bugs, a few easy puzzles, and a high score on the originality scale – a seven would fit. Download this if you like to play something different.
I played it, and now, the time has come to review it! :)
In the very beginning you turn into a frog. Seeming that you can’t attack, you must run from your enemies. When you found 10 coins, you can exit the level. Nice idea, but it needs some improvements, like a story (As you mentioned).
Not much eyecandy… And even a few tilebugs… Try to find the correct tiles for every corner and such.
In this level, loads of puzzles and other stuff I never saw before. Very nice on the sucker tube usage.
Frog levels aren’t that original, nowadays, and also since this level hasn’t got a story… Well, it’ll cost you some score…
Not a very bad level, but at least you had some creative points.
Push a crate on a TNT to explode it.
Scenery and Tilebugs
It is worth the try, and you could learn something from the idea’s used.
Eat your lima beans, Johnny.
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