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|triggerfrenzy.j2l||Trigger Frenzy||5.71 kB||14 Jul 2005|
|WHITE_WOLVES.MOD||White Wolves||175.33 kB||02 Apr 1996|
A (very) small level I made in JCS, demonstrating how passwords on levels can be truly annoying in my eyes. I did put a fair bit of effort and thinking into this level. Brace yourself for a frustrating, but (hopefully) fun level.
Ok, I played halfway, then I put down my controller and decided the level sucked.
The enemy placement wasn’t very hard. More bees/tuf turfs in narrow areas would’ve made the game harder in that department.
The “puzzle” part of the game, if you can call it that, is simply jumping around and getting to crates. Smash the crates, scour the level for any changes, repeat. Not fun.
Item placement tries to make the level hard but fails.
In summary, the only thing that made the level “hard” was the puzzles. I put the hard in quotation marks because the level wasn’t fun at all. While I enjoy games that give a challenge (see Eternal Daughter, Tyrian, Kirby’s Dream Land 3), this level wasn’t very enjoyable. Hard levels are fun. Fustrating ones are not.
I give you a 6, + .5 for effort, -1.5 for passwording the level without releasing the password. Unless you want to keep a compendum of every JJ2 level that ever existed, skip this.
x1337 or whatever: A large cut from a good rating would give the author more incentive to not password his next level. Also, you’re lucky I gave you a .5 for effort, I would’ve left you with a 4.5 but I decided that wouldn’t be very nice.
This was… Interesting… Some parts were…
A puzzle level. Finally… Reminded me of QoB, by the way… Anyway, as I was hoping for some good stuff, this turned out to be VERY cheap stuff… The eyecandy was fine, the enemy placement wasn’t… The weapon puzzles were almost invisible, making it very annoying…
You morph into a frog during the battle with SchwartzenGuard. Find the crate to revert morph. Good idea.
Bonus Points: 1.0
Visibility of the weapon puzzles…
Bonus Points: No substraction.
No… If you are bored only.
Work for your levels. Something I used to lack in too, I didn’t WORK.
RoW_Odin314, I appreciate your review but -1.5 for passwording the level and not releasing the password? Do you do that to all the levels you review? You’re pretty obnoxious.
I don’t care about passwords since I am the proud owner of a TE*C*JCS! T*h*anks to who*e*ver posted the link on J2O a while b*a*ck.
Played the level, didn’t really lik*e* it. Some parts were longer than they should be because of constantly dodging a bee or two. Or maybe 4 *r*aipiers.Anyways, I could tell you all the pass right now but instead I have hidden it(Very poorly I might add).
It’s because many people release the password in a readme. By the way, if somebody REALLY wants to look at it the pass is CHEATER.
EDIT2- This comment is in need of so much repair, I’m going to leave it be and hope you forget about this level.
First of, minus 0.5 points for saying the level is 1.23 while it is for TSF only.
This level isn’t so bad actually. It’s very trigger based, you have to solve a lot of puzzles, like finding trigger crates, using the right ammo to blast a certain block or moving crates into TNTs while you’re Froggy or the bird. The problem: this has all been done before thousands of times. From the other reviews I expected worse though, and the level was quite challenging. I liked the bird part with bees chasing you (I managed to lure one into TNT though =P). The eyecandy was standard – just like any other diamondus level out there. No story or plot, but it was ok.
Overall this was an average level with some good ideas, which sadly, have been done before a lot. Puzzle friends will probably like this, fans of fast paced action won’t.
I would’ve given a 6.5, but I find it annoying how every third upload says it’s 1.23 while it’s for TSF only. A single click would have saved me some time.
Eat your lima beans, Johnny.