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|bomb maker devan.j2l||Stop the bomb!||25.31 kB||20 Jul 2005|
|Castle2E.j2t||Castle 2 Eclipse||199.53 kB||29 Mar 2002|
|Mindwalker.xm||<unnamed>||830.29 kB||19 Sep 1999|
I know, i know… it’s bad like all my levels..
but anyways, if you find some feedback or bugs
report them here… then i fix them.. level is little short, but i hope you enjoy..
FIXED: i fixed the queen boss flying thing
It looks like this is your third level. In that case it isn’t that bad. Go on and read my review!
You need to go from down to up on the tower until you reach the Devan Boss. The way up is a long way, so I would say that this level is big. Puny that you haven’t much freedom in levels where you only need to go up.
This level is not that standard. At the beginning there is a Queen Boss to defeat and after that you are able to continue playing the level! It also has some original parts with enemy’s. Well done!
There is no food placed. not much ammo. But still some good gameplay parts and enemy placement. but the main errors are the glitches, like the Queen Boss is standing one tile above the ground. The Devan boss jumps out of the level because you forgot the No Enemy events. And anyway, it’s impossible to finish this level as Jazz, and even with Spaz it’s frustrating hard! Try to fix those glitches and place some more pick ups next time.
It’s simple, the idea of this level is great. But it just has to much glitches and other not-right stuff. But don’t be sad. I know your levels will be great someday! Here is a 5.0! Download still recommed if you want a chalenge.
Not bad for a beginners level (which I assume it is from the other reviews). You have to get up a tower to stop Devan from dropping a bomb. There is no real time limit though, so you have as much time as you want to. There are many different challenges, like platforms that magically dissapear or well placed enemies. It was a bit short though. I died once, near the top where the fencers killed me, but it was not all that difficult. The Devan boss was a bit too standard, I had liked some change.
Few pickups and challenging enemies make this seem a bit tricky, but it’s not too hard for advanced players, due to the fact that it’s very short. Making it longer would improve this drastically.
Very creative for a first level. Usual first levels are like a straight line filled with enemies. This one has many nice ideas, but it fails due to the short size. A move advanced story would’ve been cool, too, but I’m guessing this was intended to be a little level to have fun with, not something you play for hours, and that job it did fairly well.
Creative use of the tileset, but it still looks a bit dull. I like the translucent background though. I’d appreciate a little more realism. Platforms just flying in the air for no reason don’t look good. Still, the eyecandy is better than most beginners stuff I’ve seen lately.
As a short level to have fun with it’s good enough, but if you are looking for something that gives you some hours of playtime, this isn’t reccommended.
A nice little level, nothing more, but nothing less either.
Hmmm… whatever happened to the bomb at the end?
Anyway, it’s an original level I guess. Lots of difficult jumps and a wide variety of enemies. But it was too short, and some parts got pretty boring. There were lots of tilebugs but I guess that’s expected in a beginner’s level.
A slightly below average level. I’ve played better, and worse ones. Keep it up.
Eat your lima beans, Johnny.