Flooded Valley

Date uploaded:
13 Sep 2005 at 11:54 (Minor update on 13 Sep 2005)

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Michael (More uploads by Michael)

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michaelv.zip (67.31 kB)

File contents

michaelv.j2l Flooded Valley 7.51 kB 13 Sep 2005
Michael-CandyGrass.j2t Michael-CandyGrass 58.62 kB 28 Aug 2005


Hey I did some pallette job with the Candion tileset from JJ1 and came up with this set, but notice the file type…battle not a tileset, that means rate the level, not the tileset please. Enjoy.


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User Reviews (Sort by Helpful Index or Date Posted) Average: 5.5

RecommendedReview by The - Wrath

29 Oct 2005, 17:41 (edited 31 Oct 05, 23:42)
Frog (13 Points)
Number of reviews with ratings13 Featured reviews0 Average helpfulness50%

Your level is not bad at all, don’t listen to the previous guy, although ive rated it a 6.5 i nearly put a 7.

Good points to the level:
The tileset is nice and detailed and appropriate,
The name “flooded valley” is quite effective and a good name for the level,
The structure of the sprite layer is quite strategically laid out,
I just love that bit on the left where you can fall all the way down the level,

All in all its just a nice level, however you can make some improvements, ofcourse :P.

Bad points to the level:
The background is quite bad, and this is probably the level’s worst quality – it is really half-arsed done lol, one of your background layers only has a width of 1 block! However, on this kind of level a simple background is quite ideal, though not as simple as you’ve made it.

The level is also a bit platformy and veering towards being a capture the flag level. You could benefit from closing off a few passage ways and making the level more one-way style, but not too much.

Some parts are quite hard to jump to, especially with Jazz, you may want to make the jumps less extreme, however your springs are placed in really good locations and this kind of makes up for this.


Weldone, this is a level that I wouldn’t mind having a few battles in with 5-16 people, however its not suited much for one on one basis.

The background is its worst asset and the structure of the level is probably its best asset, but however with the size of the level you have chosen and the tileset’s simple nature, you would find it hard to make a level under this specification that goes beyond a 7.5


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Not recommendedReview by NovaStar

15 Sep 2005, 12:16
CTF Bug (5 Points)
Number of reviews with ratings5 Featured reviews0 Average helpfulness25%

OK. My review. Here it is:

Very short, -2. Short Battle levels are BAD.
Surprises! 3!
Just a few too many warp spots…0.

Um, the pre-historic Carrotus music? Really, you should of just used someone elses and given credit. -2.
It matches. 1.

Just an edited Jazz 2 one. And it even uses the Diamondus trees! -2
The colors go funny underwater. -1

Ha ha, found the Seeker Powerup too easily. 0.
Spaz only? Bow bow. Big disapointment to Jazz users. -0.5
Good use of the tube sucking effect, 2!
NO BUBBLES. >:( -5. Actually cross that out. -1
Good ammo placing. 3.
Fantasic colour editing! 4!
I ADORE the background. 3.

Overall: 3+1+3+4+3=14. 14 -2 -2 -1 -2 -1 -0.5 -1 =4.5. Sorry, it’s the way it was!

DOWNLOAD RECOMMENDATION: No. Not to sure if it’s even good enough to be considered as a battle level.
PLAYERS: 2-5. It’s too small for anything over 5.

0 of 5 users found this a good review. Did you? Yes/No

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