Castlebattle

Rating
4.5
Reviews:
2
Downloads:
280
Date uploaded:
21 Sep 2005 at 16:06

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Author
Bad_Bunny (More uploads by Bad_Bunny)
Type
Battle
Version
TSF
Satisfaction
0%
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Castlebattle.zip (5.16 kB)

File contents

Castlebattle.j2l CastleBattle 4.98 kB 02 Sep 2005

Description

It’s one of my first Levels.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 4.5

Review by Bad_Bunny

Posted:
21 Sep 2005, 16:07
CTF Bug (0 Points)
Number of reviews with ratings0 Featured reviews0 Average helpfulness0
Rating
N/A

Sorry,
This Level works in 1.23 too.

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Not recommendedReview by KboutR

Posted:
25 Sep 2005, 09:11
Frog (14 Points)
Number of reviews with ratings10 Featured reviews1 Average helpfulness77%
Rating
4.5

This level has two areas. The right area is rectangle-shaped and every tile on the floor contains a blue spring. There are a few floating platforms with weapons on them, and some well hidden tunnels, taking you to the other area. This second area is called the Duel Arena, and contains nothing more but platforms with powerups and fastfires on them. There’s also a lizard-helicopter to fly you back to the first area.
This level isn’t really fun, too much springs in a battle level can get really annoying and it’s hard to get to the other area. The gameplay isn’t that good either. The reappearing time of the helicopter is too long, so you have to wait (I think) 30 seconds before you can get the next one. This wouldn’t have been too much trouble if the helicopter made you able to reach a secret, and not the main area of the level. The background eyecandy is ok, but there are a few bugs in it. There’s also a layer 5 eyecandy but this contains the tiles actually meant for layer 4, making the level confusing. The layer 4 eyecandy is just bad. There are a few parts where wall and floor tiles are used but the biggest part of the level only contains the bricks at the bottom part of the tileset. Sometimes there is layer 4 background, but also here are a lot mistakes. The event placement is ok, but there are too much powerups placed in the Duel Area.

Fun: 2/6
Eyecandy: 2/6
Gameplay: 3/6
Event placement: 3/6

This makes your final rating a 4,5

Don’t make boring rectangle-shaped rooms, but use diagonal floors and and walls. There are enough good battle-level showing you how a battle level could look like. Also, use more paths leading to the rooms. Springs are ok, but the best use of them is to gaurd weapons and powerups. Also try to avoid using passages just 1 tile high, becouse if you meet an enemy here you can’t avoid its shots. Look at the battle1 level and look at how the tileset is used. You can learn very much with looking at a level in JCS. Look at how the tileset is used, look at the different ways the player can take and the obstacles like shootable blocks and springs. I hope I can help you with this, but I can’t give you any higher than a 4.5

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