Ilu'z Jazz X: the Future incident

  • Rating: 7.7

Reviews and comments

    sonicnathan 1 17 Feb 2009, 18:35

    6Recommended:

    A pretty enjoyable pack, but needs lots of work.

    It’s been a while so this is all from memory

    Eyecandey:
    Eyecandey is average. The opening is average. The base levels were ok. I do think a little more work could have gone into the base levels as they looked average. Try some more animations or foreground. The jungle levels were ok. Good background but a little to dark in some areas. Also the layout made it hard not to get hit. Also the background stuff confused me at some points because I thought they were solid ground. The dimondus level looked good. Nice theme. Space levels again look good. More work could have been put into the base. Like more foreground. The cutscenes were really cool and I like how you used top secrets jazz sprites. Also the carrotus levels looked good. one big complain is that to many official tilesets were used. Overall, good eyecandey. Little average with top secret, but overall, passable.
    6/10

    Story:
    I’m not going the lie, the story was weird for me. Jazz gets dumped into a hole, into some weird base, and starts taking orders from a frog? Is there something I’m missing? Also the reasons are a little silly. Overall, I didn’t really like it as it didn’t make much sense.
    4/10

    Gameplay:
    Now we get to the gameplay. Pretty good. The puzzles were pretty hard to figure out. However, most of the challenge comes from just find and living thought the (/)in things. In the jungle level, you have to find 3 crates while donging wave after wave of monkeys. All with one checkpoint. If you die, you have to find them all again. BULL! Anyhow, keep going good gameplay. The carrotus level was ok. again you need to find crates but it’s not as bad as the jungle level. Base levels are good but I found a little to much repetition, having to go over the levels again and again. The bosses were hard as some of the arena’s seemed to give the boss a huge advantage with dozen of enemies and little room. Some of them, like the carrotus level were way to hard. I liked all the secrets in the levels. the one where you play as the frog is pretty cool. Most of the levels were pretty long. But one big problem, you can get stuck in the wall as Spaz when you spawn. Not good. Overall, good game gameplay.
    6/10

    Enemy placement:
    Good, but evil sometimes. The jungle level is hard becuase the enemies are put in hard-to-get locations. Then the next couple of levels are ok. The boss levels are hard becuase the enemies are overused to death. Then when you get into the base levels, the enemies are pretty easy. It goes, hard, medium the easy. Weird. But is was challenging. just wish a medium could have been kept all the way through.
    7/10

    Pickup placement:
    Not this is a big hitter.

    Savepoint: NOT ENOUGH. I found that most of the time I have the restart large portions of a level when I die. The jungle level is really bad becuase of this.

    Ammo:
    I think he just got lazy. you get to chose your own ammo at the base levels which is good. However, to save time, the author puts little to no ammo in the other levels. Just seems lazy.

    Carrots:
    Not enough. I was always down a lot of health. Add some more! Just not enough to live without lots of skill.

    Other pickups:
    Food is ok. The could be more. Can’t remember when I get a sugar rush. Gems are good to. Finding the little secrets with gems make exploring a little rewarding.
    Total pickup:3/10

    Final Score:26/50
    Rank:C
    Score:6
    D/R? This pack is good, but problems just make it so the experience isn’t as good. However, there is some innovation, so I’m giving a download Recommended.

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    OM2004 9 Apr 2006, 14:46 (edited 28 Jun 06, 13:22)

    8Recommended:

    This game is very good. I enjoyed it alot. There were a few problems with it that made it get a 8 instade of a 9.
    First the story line is a bit shaky. It’s like you didn’t know what you wanted to happinen in the first few levels. And how Jazz was put up against Daven wasn’t very good, and a bit confusing.
    What might help out your story line is if you spaced out your Text massages in the game. If you are walking down the level and Text appierers then you MUST stop to read it, because if you go on then you won’t have time to read it.
    Something else that would have helped is if you put in a boss more often like other reviews have said. I thought there were going to be a good amount of them after seeing two in a row, but that was it.
    The last thing I didn’t like was, NO SAVE POINTS. What I hate the most about long levels is when the creater puts in 1 save point and it’s at the end! Nothing is more fussterating then when you get close to the end and die by a hiddin monkey! Please add some to your long levels.
    Now the reason why I gave this a 8 instead of a 5 is because of two things:
    1. The music was some of the best Jazz game music I have heard in a long time.
    2. The last levels made. Closer to the end your story line stayed more consistent and that means, the levels also stayed consistent. The finile levels were some of the best levels I have seen. The background was great, the level was hard, but beatable. And it wasn’t a gaint puzzle game where you spend 5 hours trying to break 15 metel boxs in the right order. Loved it!
    So there you have it. Now since your story line is good, I look forward for the next set of levels, and I hope you fix problems.

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    Ischa 17 Jun 2006, 09:51 (edited 17 Jun 06, 09:52)

    6

    Rating Jazz X: the Future incident

    Good:
    A good episode. With a good number of bonusses and secrets the bonus-placement is super. Also a good eyecandy. This episode is also very long: 22 levels!

    Not good:
    Bosses are only in the first levels, in the rest of the game are no bosses at all. The story is also not clear and some levels are very easy.

    Conclusion:
    Ilu’z Jazz X: the Future incident is a good episode. But there were some things that could be better.

    Final Rating: 6,0
    Download recommendation: N/A (requires a 7½)

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    Axu285 28 Mar 2009, 17:59

    10Recommended:

    Awesome level pack! Great job iluz! :)

    This is a short review. It has less impact on the upload's score.

    chet208 19 Apr 2006, 00:53 (edited 22 Apr 06, 03:08)

    10Recommended:

    The levels where realy good.

    It had a good story that kept you wondering.It was good quality.It had realy good eyecandy, i never saw anything wrong with the eyecandy at all. The levels kept you thinking “ now what do i do?” Wich was good.It was nice and long.There these parts where it’s just like a movie (time to relaxe your fingers).

    overall it was awsome!

    i rated it 9.7 instead of 10 beacause 10 means perfect.

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    JazzBusters 8 Apr 2006, 16:00 (edited 9 Apr 06, 11:38)

    7

    Rating Jazz X: the Future incident

    Placements:
    Is good! A good number of bonusses and secrets. My favorite one was the suck-secret in the Diamondus-level.
    Rank: Good/Very Good

    Eyecandy:
    Background: Good. Path-adornment: Good. Foreground: Good. So, I think that you know which rank I will gave you for this part.
    Rank: Good

    Story:
    No story in the level-description, so I thought this episode doesn’t have a story. But after I’ve played this episode I discovered this episode DOES have an (good) story.
    Rank: Sufficient

    Obstacles:
    Lots of enemies, but not very much bosses for a big episode like this.
    Rank: Average/Sufficient

    Length:
    Twenty-two levels! This is a very long episode!
    Rank: Very Good

    Extra score:
    No extra score needed for this episode.
    Rank: No Rating

    Final Rating: 7.0
    Download recommendation: N/A (requires a 7½)

    Peter

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    Ðx 11 Apr 2006, 11:12 (edited 13 Apr 06, 10:25)

    Eh my friend? I’m making Jazz X, so change the name please?

    n00b ::

    Well then there will be two Jazz X’s.

    Jamster ::

    I made it first, so i won’t.

    n00b 11 Apr 2006, 18:36

    Dx, theres a big problem here:
    You’re asking a released thing to change the name because something still being worked on has the same name.

    Theres no logic to it, it’s like saying “Yo, Nintendo, we’re making a 2d platformer game with the name ‘Super Mario’, erm mind changing your series’ name for us?”

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    iluz 12 Apr 2006, 12:35 (edited 26 Nov 06, 10:28)

    I don’t change the name because (just like n00b said) I uploaded this pack first.

    I didn’t know Dx had started making his own Jazz X Before me. But I follow the rules of jungle: faster beats slower

    (later) Ok I changed the name a little bit. Happy now?

    cooba 12 Apr 2006, 13:59

    Dx’s Jazz X was started before you joined the community, actually.

    the jamster 13 Apr 2006, 08:53

    Oh this is the wrong jazz x,i think you should change the name because dx put a lot of hard work into it,you probebly have to.
    Dx i think you should change the name.

    Grytolle 15 Apr 2006, 02:06

    He shouldnt:o DX should have hurried up releasing.