Deadly

Rating
1
Reviews:
5
Downloads:
302
Date uploaded:
10 Jul 2006 at 18:56

Download details

Re-upload/Edit Download
Author
Death Cild (More uploads by Death Cild)
Type
Single player
Version
TSF
Satisfaction
0%
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Death child.zip (1.93 kB)

File contents

Death child.j2l Deadly 1.92 kB 10 Jul 2006

Description

Is a cool level try it.Is very hard to done this level.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 1

Not recommendedReview by Janus aka Jahari

Posted:
10 Jul 2006, 21:08
Bee Boy Swarm (31 Points)
Number of reviews with ratings19 Featured reviews3 Average helpfulness70%
Rating
1

I’ve played much harder levels in the many years I have played JJ2. The only thing you did was put hurt events and baddies everywhere. It may be the “hardest” level ever, but it was also:

Short

Impossible to beat

Full of bugs (you didn’t animate the falling scenery properly, the trigger crate did nothing)

It had a distinct lack of eyecandy

The text strings wern’t in proper English, so the level lost whatever coolness it might have had

In short, you need to work on levels that are a challenge rather than a frustration. Make them bigger and add more scenery. Test your levels before submitting them, and use proper English.

3 of 3 users found this a good review. Did you? Yes/No

Review by Jimbob

Posted:
11 Jul 2006, 20:17
CTF Bug (4 Points)
Number of reviews with ratings4 Featured reviews0 Average helpfulness43%
Rating
N/A

Yes. You need actual TRIGGER SCENERY
to be able to end the level without cheating.

0 of 0 users found this a good review. Did you? Yes/No

Not recommendedReview by Sucka_Tube

Posted:
17 Jul 2006, 01:54
Frog (21 Points)
Number of reviews with ratings21 Featured reviews0 Average helpfulness57%
Rating
1

Im-bloody-possible, this level is simply hogwash, balderdash— you name it! I am extremely tired of the fact that nobody in this community knows how to speak english. The game was made in several different languages, and unless you’re 5 years old and can’t speak a single language, chances are you speak another and just don’t know English very well… at all. In this case, submit your levels in YOUR LANGUAGE to ANOTHER SERVER. That is all.

The level can last either a few seconds or an eternity. I say “an eternity” because there is no way to get past the first room without cheating. Once you do, you will be presented with a series of platforms onto which awaits your death… you simply cannot get past this point. Then you are confronted by a couple hundred sparkies that won’t move, considering the fact that you’re either facing them, or going the wrong way. If you manage to make it to the final chamber in one piece, you encounter 3 (yes, three) Devans and 3 regenerating sparkies (interval of a second or less).

There’s a difference between “fun and challenging” and “hard for the sake of being hard”. This being the second, saying that it is the hardest level isn’t exactly a good thing.

0 of 0 users found this a good review. Did you? Yes/No

Review by Jazz Hyper

Posted:
11 Jul 2006, 08:33
CTF Bug (0 Points)
Number of reviews with ratings0 Featured reviews0 Average helpfulness33%
Rating
N/A

Ok but the trigger scenery must do something.I think you didn’t search to much .

0 of 1 users found this a good review. Did you? Yes/No

Review by SPAZ18

Posted:
12 Jul 2006, 08:04 (edited 21 Jul 06, 18:37)
Spaz Slackrabbit (162 Points)
Number of reviews with ratings111 Featured reviews6 Average helpfulness73%
Rating
N/A

OK, I shall change this review.

Here goes:

1. The trigger crate at the start doesn’t work. Because of this the level was unable to be beaten. Possible causes of this could be:

A. The ID in the “Trig Scen” doesn’t match the ID in the “Trig Crate” or vice versa.

B. ID 0 was used.

POSSIBLE SOLUTIONS:

A. Make sure that the ID’s match in both the Trigger events.
B. Don’t use ID 0. It doesn’t work with that.

2. There were a bit too many Hurt events, spikes, spike balls and enemies. Yes, it was the hardest level ever but having too many of these frustrates people. Try to reduce them a bit.

EDIT: I have found the problem with the crate. The Animated Tile was used incorrectly. When you smash the crate the Tile doesn’t disappear but comes up with the next tile which isn’t a BLANK tile. What you need to do is choose the tile you want to use for a Trigger event, then choose the blank tile so that the tile will disappear when the crate is smashed.

3. I had to cheat in order to get through. When I did get past the door there were platforms with enemies, LOADS of spikes and THREE Devans. Hardest level doesn’t always mean it’s gonna be good.

0 of 3 users found this a good review. Did you? Yes/No

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