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|Death child.j2l||Deadly||1.92 kB||10 Jul 2006|
Is a cool level try it.Is very hard to done this level.
I’ve played much harder levels in the many years I have played JJ2. The only thing you did was put hurt events and baddies everywhere. It may be the “hardest” level ever, but it was also:
Impossible to beat
Full of bugs (you didn’t animate the falling scenery properly, the trigger crate did nothing)
It had a distinct lack of eyecandy
The text strings wern’t in proper English, so the level lost whatever coolness it might have had
In short, you need to work on levels that are a challenge rather than a frustration. Make them bigger and add more scenery. Test your levels before submitting them, and use proper English.
Yes. You need actual TRIGGER SCENERY
to be able to end the level without cheating.
Im-bloody-possible, this level is simply hogwash, balderdash— you name it! I am extremely tired of the fact that nobody in this community knows how to speak english. The game was made in several different languages, and unless you’re 5 years old and can’t speak a single language, chances are you speak another and just don’t know English very well… at all. In this case, submit your levels in YOUR LANGUAGE to ANOTHER SERVER. That is all.
The level can last either a few seconds or an eternity. I say “an eternity” because there is no way to get past the first room without cheating. Once you do, you will be presented with a series of platforms onto which awaits your death… you simply cannot get past this point. Then you are confronted by a couple hundred sparkies that won’t move, considering the fact that you’re either facing them, or going the wrong way. If you manage to make it to the final chamber in one piece, you encounter 3 (yes, three) Devans and 3 regenerating sparkies (interval of a second or less).
There’s a difference between “fun and challenging” and “hard for the sake of being hard”. This being the second, saying that it is the hardest level isn’t exactly a good thing.
Ok but the trigger scenery must do something.I think you didn’t search to much .
OK, I shall change this review.
1. The trigger crate at the start doesn’t work. Because of this the level was unable to be beaten. Possible causes of this could be:
A. The ID in the “Trig Scen” doesn’t match the ID in the “Trig Crate” or vice versa.
B. ID 0 was used.
A. Make sure that the ID’s match in both the Trigger events.
B. Don’t use ID 0. It doesn’t work with that.
2. There were a bit too many Hurt events, spikes, spike balls and enemies. Yes, it was the hardest level ever but having too many of these frustrates people. Try to reduce them a bit.
EDIT: I have found the problem with the crate. The Animated Tile was used incorrectly. When you smash the crate the Tile doesn’t disappear but comes up with the next tile which isn’t a BLANK tile. What you need to do is choose the tile you want to use for a Trigger event, then choose the blank tile so that the tile will disappear when the crate is smashed.
3. I had to cheat in order to get through. When I did get past the door there were platforms with enemies, LOADS of spikes and THREE Devans. Hardest level doesn’t always mean it’s gonna be good.
Eat your lima beans, Johnny.