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|c1.j2l||Lost in Space||2.39 kB||24 Jul 2006|
|j1Battleships.j2t||Jazz 1: Battleships||35.74 kB||20 Oct 2001|
|ROCKET.XM||Rocket Life||419.73 kB||03 Feb 1998|
This is my first ever finished ctf i have done.
The bases for the levels are slightly (or hugely) diffrent from each other. Red has a bigger base with more space to move about. Blue has sucker tubes. I’ll be uploading more of these but only one at a time for now becuase i’m working on a reduxe singleplayer. Enjoy!
Oh, yeah, I almost forgot.
The weapons Respawn a little Too Quickly
(that might make it a bit campy.)
[Useless edit from the author – review changed to quick review.]
Well thats a relief. I thought people would mind about the symmetrical bases.
Wow! A Battleships level! You don’t see that every day.
Good, nothing special. The whole level is very symmetrical, except some things like the suckertube at the left side of the level.
You don’t need to run at the whole level, the bases are on the down side of the level, blue on left and red on right. It doesn’t make sense.
Bouncers and Seekers. Don’t use Bouncers in an open level, they are affected by gravity (what gravity?). The crates are placed in a line. I’ve heard that crates cause lag. Don’t use only two types of the weapons, use all if you can.
Well, it’s good. It fits the level, I think.
Small, 10-15 players max.
Jazz 1 Battleships v1 by >CelL<. You should use version 2. It has more animations and tiles, and a better palette.
Final rating: 4.0
Download recommendation: Hmmm…
Comments: Try to make a larger and better level with more ammo types. Don’t make symmetrical levels.
Eat your lima beans, Johnny.