Aquadute Town

Rating
8
Reviews:
2
Downloads:
570
Date uploaded:
31 Jul 2006 at 22:24 (Minor update on 2 Aug 2006)

Download details

Re-upload/Edit Download
Author
JustBurn (More uploads by JustBurn)
Type
Single player
Credits
Author of Tube.it Jazz3 [Alex Brandon. ~Cooba]
Version
TSF
Satisfaction
100%
Screenshots

No screenshots yet.

aquadute.zip (366.53 kB)

File contents

aquadute.j2l Aquadute Town 7.45 kB 02 Aug 2006
tube_l.it Green Target 390.88 kB 31 Jul 2006

Description

My first Jazz2 level released to public, so please be nice :)
The map is quite small (180×64), but since is based of some short of puzzle stage, it may take only a very few minutes to complete…

It took me about 1 day to finish, the stage has 3 difficulties:

(Easy)
Extra underground shortcuts.
More ammo and free power-ups.
Toaster & Gun9 only available in this mode.
A carrot next to each pair of coins.
Easy to beat :)

(Normal)
Limited ammo (some respaw over time).
No power-ups.
Recommended for a common Jazz2 player!
Turn’s quite challenging for new players.

(Hard)
Limited ammo (some respaw over time).
No power-ups.
More that double of enemies on screen (in wrong places, after all this is hard mode!!).
Perfect for average player that want some challenge… (to tell the trust, i can’t beat this mode) o_o’

Note that some of the enemies respaw about 31 seconds, so watch out!

About the music, it’s a low quality version (4 times smaller!) of “Tube.it” Jazz3.

Sorry about not making my own tileset… but Town1 worked perfectly for the stage!

PS: Try to find the secret room that is only available in hard mode, if you can reach there! :)

(Minor change)
Just correcting some graphics, no gameplay changed…

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User Reviews (Sort by Helpful Index or Date Posted) Average: 8

RecommendedReview by Mikau

Posted:
1 Aug 2006, 00:07
CTF Bug (1 Points)
Number of reviews with ratings1 Featured reviews0 Average helpfulness33%
Rating
8

Well, here is a little review about your level. :-)

I played as Spaz at Normal difficulty, and I quit after getting stuck at the part with the construction bars with all the dragons on it, and the blocked access to the next building right of there…

Eye Candy: 87%
I think the eye candy is nice. The only real flaw in Eye Candy I saw were the poles at the side of Nick’s Cafe’s doors. They were floating. O_o

Gameplay: 80%
I liked the gameplay too. The system where weapons served as ‘keys’ was pretty fun, but it forced me to use the blaster. But, the terrain was very nice.

Usage of enemies: 80%
The enemies were well placed, but some of the enemies didn’t suit in a city tileset at all, like the monkey and the dragons. Not too many nor too little enemies in the level.

Usage of items and weapons: 80%
The items and weapons are, like the enemies, not too many nor too little. Using weapons was wasting time, since I needed it to access certain areas.

Total rating = (87 + 80 + 80 + 80) / 4 = 81.75%

Nice first level post. :-)

1 of 1 users found this a good review. Did you? Yes/No

RecommendedReview by Janus aka Jahari

Posted:
1 Aug 2006, 00:30
Bee Boy Swarm (31 Points)
Number of reviews with ratings19 Featured reviews3 Average helpfulness70%
Rating
8

I really enjoyed this level.

Eyecandy 5/5 : Except for the pole thing mentioned about, it was excellent. You made good use of layers as well. I liked the “rain” that you created.

Item placement N/A: You need to add “useless” items and powerups like food to your levels. It will make them look better, and it will also keep the player entertained.

Monster placement 3/5: Some of the monsters WERE unusual to the level (the monkey, for example). Also, you placed a warp right where a bat spawned. I died twice to that >.> I honestly don’t like enemies that regenerate. It would be fine if you simply made one out of 6-8 enemies respawn rather than forcing the player to kill the whole mob over again.

Other than the item/monster placement, the level was great.

0 of 0 users found this a good review. Did you? Yes/No

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