A Generic Single Player Level

Date uploaded:
31 Aug 2006 at 23:56 (Minor update on 31 Oct 2016)

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Blackraptor (More uploads by Blackraptor)
Single player
Spaztic for the nice tileset conversion, Xargon for the original tiles, music (neve.s3m) by Alexander Brandon, betatesting and various suggestions from Violet CLM, Spaztic, Cooba and EvilMike (Others probably saw this level in beta but didn't do enough to be credited).

No screenshots yet.

OLCGenSP.zip (764.72 kB)

File contents

GenericReadmeFile.txt 14.26 kB 31 Aug 2006
shoggoths.txt 0.04 kB 31 Aug 2006
BlackyGenSP1.j2l A Generic Single Player Level 56.35 kB 15 Aug 2006
BlackyGenSP2.j2l A Generic Single Player Level 58.68 kB 15 Aug 2006
Xargon Diurnal.j2t Xargon (Diurnal) 106.18 kB 26 May 2004
Xargon Gloaming.j2t Xargon (Gloaming) 106.15 kB 26 May 2004
Neve.s3m Neve's Crossing 687.78 kB 06 Aug 2001


EDIT 2016: This level has been recently remade and is much better, bigger and modernized now. Check it out instead of this one.

Just a rather large level you can kill time playing on a rainy day. In fact, it’s large enough that 1.23 refuses to play it and it has to be TSF instead. Lots of relevant information in the readme file (the larger one…). This didn’t take me long to make at all, and the majority of the level was made in under a week (betatesting took about an extra month or so, and being lazy took about…a year?) and I’m finally releasing it.

Try to enjoy, I guess. I’d appreciate reviews as well though.



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User Reviews (Sort by Helpful Index or Date Posted) Average: 8.9

RecommendedReview by Janus aka Jahari

1 Sep 2006, 07:58 (edited 4 Sep 06, 07:32)
Bee Boy Swarm (31 Points)
Number of reviews with ratings19 Featured reviews3 Average helpfulness70%

Granted I played in hard mode, but these levels were a bit frustrating. I didn’t finish them.

Eyecandy 4/5: Pretty good. I liked the cave areas, but some of the walls seemed plain. The food was well placed decoration-wise.

Gameplay 3/5: There were a few too many enemies, and some of them were placed in annoying spots (edges of cliffs, under the foreground layer, above springs). The part with the vines was simply frustrating. Once you get to the final vine and try to jump up to the next one, you end up jumping off completely because you don’t quite “Stick” to the next vine. There could have been more food/ammo, but that was used mostly for scenery purposes.

Originality Bonus: I didn’t get through much of the second level, but the design was nice. You did a good job making the player backtrack.

Fun Factor: I really thought I was going to like the level until I got frustrated and gave up. I may play it again someday, though. Good replayability.

times 42 divided by the speed of light and ground into pie shell crust = 7.7. You put some good effort into these levels, but I think you should use less enemies and more pickups to reward the player. You might try making the level design itself more challenging rather than putting enemies in tricky places.

Oh, one other thing: ADD CHECKPOINTS D:

Edit: You know, I keep playing this level, and it’s fun each time. I’m raising the rating for leet replayability.

6 of 7 users found this a good review. Did you? Yes/No

RecommendedReview by SPAZ18

3 Sep 2006, 11:51 (edited 11 Oct 06, 16:50 by Cooba)
Spaz Slackrabbit (162 Points)
Number of reviews with ratings111 Featured reviews6 Average helpfulness73%

OK, I finished it. So here’s the review.


EYECANDY: Tileset is from a fantastic game called Xargon. Backgrounds and foregrounds look like they would in Xargon. The lighting effects are cool. I love the use of the “Flicker Light” events. 10/10

GAMEPLAY: There are just 2 levels but these levels are HUGE and LONG. First one took me about an hour to finish. 10/10

PICKUPS: There’s not that much food but it was used for decoration to look like the food from the Xargon game. There was lots of coins in the levels. Finding them all would take you to a Bonus Area and they were hard to find. Not too many 1UPs and they are very well placed. 10/10

ENEMIES: There was a bit too many placed everywhere. Especially, in annoying places such as on end of cliffs. 8/10

OBSTACLES: There was 4 Trigger Crates to find in the first level and they were very well hidden. The doors opened EXACTLY like they did in Xargon. But there was a bug with 3 of the doors in the first level. When I was in that area with the trees and went into the warp, the first 3 doors didn’t seem to open. There was a problem with the Trigger Zone. But all the others opened correctly. 9/10

DIFFICULTY: I was playing this on easy and I still found it REALLY HARD. So that’s good. 9/10

MUSIC: Even though there wasn’t Xargon music, the music used here went very well with the levels. 9/10

TOTAL: 65/70 (9.2857142857142857142857142857143)
Rounded to 9.2 since scores like that are impossible. I would have done a 9.3 if I could.



[Rating edited to 9.3 upon review author’s request. You’re able to give such ratings with selecting Use a textbox for ratings in your user profile. ~Cooba]

4 of 4 users found this a good review. Did you? Yes/No

RecommendedReview by Ischa

1 Sep 2006, 15:32 (edited 2 Oct 09, 08:59)
Spaz Slackrabbit (108 Points)
Number of reviews with ratings102 Featured reviews2 Average helpfulness31%

Rating A Generic Single Player Level

To start:
Splendid level with all my requirements to be for good level: nicely, long, not too easy and with sufficient bonusses.

Eyecandy: (20 pts)
Although I didn’t see it in the levels, but this level does have a forefront. The paths are beautiful, but most beautiful nevertheless the context, it has been decorated with for example water falls, mounts and a splendid sky.
Result: 18 pts

Gameplay: (20 pts)
The level is gigantic. It is 700×175. in this level you must climb in trees, walk through caves and swim. At that last two you must really go through mazes. And enemies will make it very hard. That are the best levels!
Result: 19 pts

Story: (10 pts)
There is no story. So this factor does not count your end figure.
Result: N/A

Obstacle placement: (20 pts)
The enemies have been well placed. There are a bit many enemies, but not too much. Especially for experienced jazz Jackrabbit-players this is a real challenge.
Result: 17 pts

Bonus placement: (10 pts)
In difficult levels you need many bonusses. Well, and there are many bonusses. From food to extra lives. There are also lots of secrets hidden…
Result: 9 pts

Total points: 63
Maximum number of points: 80-10(story)=*70*
Calculating: 63/70*9+1
Mark: 9,1
Download recommendation:

4 of 7 users found this a good review. Did you? Yes/No

Review by Blackraptor

1 Sep 2006, 10:55
Way better than Aiko (862 Points)
Number of reviews with ratings464 Featured reviews35 Average helpfulness92%

Thanks for the review :). If you find the difficulty challenging, play in easy mode as there’s more carrots available to you. If anything, I’m happy that it turned out to be so hard because I didn’t want the level to be beaten in one try.

0 of 0 users found this a good review. Did you? Yes/No

Review by cooba

2 Sep 2006, 16:06 (edited 2 Sep 06, 16:08 by Cooba)
Carrot Juice Addict (325 Points)
Number of reviews with ratings112 Featured reviews32 Average helpfulness85%

LF, there is a boss battle at the end of Part 2. It appears only on Hard mode (my wonderful suggestion ).

0 of 0 users found this a good review. Did you? Yes/No

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