Deadly D*mn

Rating
7.2
Reviews:
2
Downloads:
379
Date uploaded:
25 Oct 2006 at 22:29 (Minor update on 5 Aug 2009)

Download details

Re-upload/Edit Download
Author
PurpleJazz (More uploads by PurpleJazz)
Type
Tileset conversion
Credits
Epic for the original D*mn Tileset
Version
1.23
Satisfaction
N/A
Screenshots

File contents

Damn2d.j2l Bad Pitt 8.08 kB 26 Oct 2006
Deadly Damn.j2t Deadly Damn 205.46 kB 26 Oct 2006

Description

Welcome to the deadly d*mn! Jazz must search through devan’s secret lair, now with added evilness! Here are all the new features:

New colour scheme
Textured background
Lava falls
Lava rain tiles
It is better than the darn 3 tileset I made 1 month ago!

ENJOY!!!!!!!

P.S: There will be a SP pack coming soon using this set.

P.P.S: I was too lazy to make an example level:p

EDIT – Now avalible for 1.23!

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User Reviews (Sort by Helpful Index or Date Posted) Average: 7.2

Review by JelZe

Posted:
26 Oct 2006, 17:34 (edited 26 Oct 06, 17:52)
Spaz Slackrabbit (136 Points)
Number of reviews with ratings98 Featured reviews7 Average helpfulness86%
Rating
7.2

Purplejazz7 is learning well, I can tell you that. Compared to the Dam 3 set, this is a major improvement.

Colors
How evil can you get, everything a nice shade of red (I’m a poet and I don’t know it). Somehow the red reminds me of Bluez’ Blood tileset back in the early days of JJ2. The best thing is it’s uniform: no “wacky” or “out-of-place” colors show up through the entire set. What surprising is that the regular background (the one with the “face”) looks like a negative of the original: the brightness level have been switched around. Intentional or not, to me it gives it a bit of a glow effect if you’re used to the original. But I understand if it may irk a few.
I do have a little complaint: the bigger spires are a bit too bright compared to the rest of the set. That doesn’t really detract from the overall appeal.

Added stuff
I’d say this is a first for PurpleJazz7, and a nice go at that. First it’s a textured background, non-standard even. Those are always welcome. It doesn’t have to be Hell all the time you know, you can also make it into a gigantic Demonic Graveyard (don’t be stealing this name). Did I mention it works both in 8-bit and 16-bit?
The rest of the extras are mainly ripped. Starting with the lava fall from Kaven’s Thermal K.1 edit of Carrotus. The lava rain is just a single drop, but it points both left and right. Nice idea.

Mask
No changes here, he basically used Dam1’s mask for this conversion. No problem.

Miscellaneous Comments
PurpleJazz7, ever thought of compiling with a 1.23 JCS next time? You may not know this, but tilesets and levels done in TSF only work with TSF, and not everybody has that (yet). If you could convert it for use with 1.23, that would be really great :)

Final Verdict
Better keep an eye on him, guys. With this set he’s shown he’s capable of making good edits. It’s not on the level of Noka’s and BlurredD’s, but still worth a look. If only it was 1.23…

EDIT: And now it is! That was quick. Thanks! :)

1 of 1 users found this a good review. Did you? Yes/No

Review by n00b

Posted:
25 Oct 2006, 23:00 (edited 25 Oct 06, 23:02)
Spaz Slackrabbit (170 Points)
Number of reviews with ratings78 Featured reviews14 Average helpfulness83%
Rating
N/A

I’d REALLY want to see a tex bg that says I’m in hell. Thats what The Dam Nation tileset is, Hell.

Not some Samurai War (Which is what the tex bg conjures up for me), Hell.

Hell is down in the Earth, why is there SKY in hell? Before you pull the “Hell on Earth” card, I’m going to toss this: If it was Hell On Earth, why didn’t you do something more with that idea?

0 of 1 users found this a good review. Did you? Yes/No

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