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|Must... Read....txt||0.28 kB||12 Nov 2006|
|Roof fight 2.j2l||Beneath the haunted sky||8.63 kB||12 Nov 2006|
|HauntedH1Lite.j2t||Haunted House Lite||299.99 kB||16 Mar 2004|
|7days1week.xm||7 days and 1 week||377.07 kB||16 Sep 1998|
Behold! Roof fight 2 is here.
I think this level is better than the Roof fight 1, what do you think?
Make a review and save the day.
Not very much. When playing this level, you will see very little eyecandy. Just a lot of the same tile used over and over again. Where there is some eyecandy, it is too simple and nothing is new. There is a clock tower floating in mid-air! This looks incredibly stupid and ugly. I’d alos like to see something done with the background layers. I know that there is no defult BG tiles, but why not be creative with backgrounds like Dx?
This is much worse than the eyecandy. I found about 8 dead-ends, this is dead-end city. There should have been someway of getting out of these places other than simply jump about 10 times on platforms to get moving. This level is pretty much made up entirly random platforms, placed without any thought whatsoever. The ammo is placed randomly as well. There are way too many PU’s for such a small level, I found 4, and they are all extremely close to eachother, and they are all on the left side of the level.
*Eyecandy isn’t terrible at least
*EC was bad in most places
*Random Ammo Placement
*Too many PU’s
No Download recommendation.
BTW, this is much worse than Roof Fight 1. I have no idea why you think this is better.
Eat your lima beans, Johnny.