|xlmici.j2l||Ice Cream Island||12.92 kB||02 Jan 2007|
|xlmbeach1.j2t||Beach + Day||235.19 kB||01 Jan 2007|
|melon.mod||melon||205.46 kB||01 Jan 2007|
A CTF Level I made for the beach+ Set as an example level, but I’d also like a rating so…
This is an interesting level, with a solid theme and nice little touches, however the layout favours the red team quite a lot.
I heard Birdie a few days ago talking about this level. It was supposed to be called “Waffle Wetlands” but I guess he changed his mind and went with Ice Cream Island. Yesterday, Ds hosted the level. It was very unique and had some good ideas in it. Today we played a 3v3 with the level and it was pertty fun to play in.
Well the game play was actully very nice, it had a good flow to it. Teams where pretty even except sometimes you find one team having an advantage. If your the read team you almost have complete acess to the Seek powerup, but if your on the blue team you can shoot seeks into the red team with out getting pwnd as much.
Eyecandy was indeed very good. There where lots of tilebugs but what can I say, thats not Birdies fault, its the tileset. The Backround was perfect. It makes it look more like a Jungly beach. Layer 5 Was used good with all the cabins inside the sand.(Or whatever) The icecream made the level have alot more eyecandy and it fits the level. Overall, the tiles fit, It looks nice, and Im happy.
Before Birdie made the tileset he showed me the layout. It seemd confusing untill I actully step foot into the level. N/A
Weapon placement was very good. There are enough of seeks and rf’s. Same with bouncers. This level doesnt use annoying weapins such as Freeze and TNT. Carrot placement seemed like it was though out a bit. 1 Full NRG and 1 +1 carrot.
All I have to say is this music fits and it sounds good.
Overall I have to say this is one of Birdies best creations. Id like to see you make more levels like this. And the text string is also very nice. “Made with SNZSPPED”. With a TM.
Good job (and game) Birdie!
This a very nice level given that it’s made with a set mixing d*mn and beach.
The gameplay of the level is excellent, the layout is original, the music fits the level, the eyecandy is decent.
Very nice level.
I give the eyecandy of the level about a 8.5, because it’s decently made, though tilebuggy here and there (the tileset is to blame) and it’s been spread all over the level, there are no completely eyecandyless areas.
Gameplay is a 8.8, ‘cause the placement is thoughtful, the flow is good and there are only a few places where you need to jump.
I give the layout 8.2, since there’s some originality (as forementioned) here and there, for example the red base is somewhat original.
Though quite simple, the level is fun to play.
Placement: 8.5, the red base is original, which affects the rating.
Ammo is easy to collect and exists in necessary locations.
The power-up system (rf and bounce) isn’t badly designed either.
Music is very good. I give it a 9, since it fits the level.
Finally, the tileset isn’t easy to make decent levels with. Therefore “tileset used” is a 9.
Overall: I give the level a 8.7
Definate download recommendation.
(That is unfortunate. Rating (10) removal. ~Violet)
Eyecandy lvl have ,all Layer used (1/2/3/4/5/6/7/8) Animation Too use (water skull,mask to trigscen RF and Bouncer)mini error in lvl 71,48 79,43 83,40 27,19 and 76,4
Base Good Direction Text in §1 (good text)
Music Melon.Mod cool music orginal to lvl Water in Transal Carrot Full NRG in Centar + MiniCarrot (base have) Spring + One Way is good
+ 3 Carrot
+ Use all Layer
+ No Secret Area
- mini error in level
[Rating (8.5) clearance. This review is not really able to be understood. Please rewrite the review, with help of someone with decent English skills. Additionally, please give better reasons for high ratings. Like, what’s so good in the layers, aside from all of them being used? ~Cooba]
Eat your lima beans, Johnny.