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Jazz's Oddysee.txt | 0.79 kB | 19 Nov 2006 | |
Jso1.j2l | §1Jazz Oddysee - Cramp Farms S1 | 3.42 kB | 15 Nov 2006 |
Jso10.j2l | §1Jazz Oddysee - Cave Temple | 2.63 kB | 18 Nov 2006 |
Jso11.j2l | §1Jazz Oddysee - Central City | 2.33 kB | 18 Nov 2006 |
Jso12.j2l | §1Jazz Oddysee - Fence | 3.84 kB | 18 Nov 2006 |
Jso13.j2l | §1Jazz Oddysee - Cramp Farms S1 | 4.57 kB | 18 Nov 2006 |
Jso14.j2l | §1Jazz Oddysee - Cramp Farms S1 | 6.47 kB | 18 Nov 2006 |
Jso15.j2l | §1Jazz Oddysee - Cramp Farms S2 | 4.29 kB | 19 Nov 2006 |
Jso16.j2l | §1Jazz Oddysee - Cramp Farms S3 | 4.12 kB | 19 Nov 2006 |
Jso17.j2l | §1Jazz Oddysee - Cramp Farms S4 | 2.74 kB | 18 Nov 2006 |
Jso18.j2l | §1Jazz Oddysee - Cramp Farms MS | 2.19 kB | 19 Nov 2006 |
Jso2.j2l | §1Jazz Oddysee - Cramp Farms S1 | 6.62 kB | 16 Nov 2006 |
Jso3.j2l | §1Jazz Oddysee - Fence | 4.22 kB | 16 Nov 2006 |
Jso4.j2l | §1Jazz Oddysee - Central City | 2.22 kB | 17 Nov 2006 |
Jso5.j2l | §1Jazz Oddysee - Spider Forest | 3.19 kB | 17 Nov 2006 |
Jso6.j2l | §1Jazz Oddysee - Forest Temple | 3.79 kB | 17 Nov 2006 |
Jso7.j2l | §1Jazz Oddysee - Wilderness | 3.36 kB | 17 Nov 2006 |
Jso8.j2l | §1Jazz Oddysee - Desert Temple | 3.17 kB | 18 Nov 2006 |
Jso9.j2l | §1Jazz Oddysee - Hang Cave | 3.05 kB | 18 Nov 2006 |
Jsoend.j2l | That's All Folks | 1.16 kB | 19 Nov 2006 |
JazzOddysee.j2t | Jazz's Oddysee | 32.92 kB | 19 Nov 2006 |
Jazz and the rabbitkind are slaves in Mick’s Cramp farms. (Mick is a nuclear little girl I made up first in Hungry For The Truth) They produce meat, but Jazz discovers a horrifying fact.
What would happen if there was Jazz instead of Abe?
EYECANDY
The backgrounds look OK but they are not the best I have ever seen. It’s good that you used your own tileset to make this but I wasn’t really that impressed with the eyecandy. Some of the tiles looked a bit grainy to me.
6 OUT OF 10
GAMEPLAY
The main objective in this episode is to rescue at least 50 Rabbits from Cramp Farms. Sorta like Abe’s Oddysee on the PS1 where you rescue slaves. There is 3 TNT right next to 3 of the Rabbits you rescue which is used in the end level. If you fail to rescue enough Rabbits then the episode is over and you end up in a room saying that you didn’t rescue enough rabbits.
It did get a bit repetitive in this episode though, some of the levels were EXACTLY the same and this did get a bit boring. I thought that there wasn’t enough Save Points in some of the levels. I spent about 10 minutes in LV 2 and then died and I was right back at the beginning.
6 OUT OF 10
PICKUPS
There are some Gems and food. There are also some Carrots to be found but there wasn’t really that many to be found. TNT could also be picked up for use in the end level as I mentioned in Gameplay. The items were placed OK but I didn’t think there were enough Carrots to find, I was at 1 Heart health most of the time.
5 OUT OF 10
ENEMIES/OBSTACLES
I liked the idea of the custom-made enemies (the robots and spiders), it adds more originality than just using the standard enemies. There were some obstacles that you had to get through by finding a lever/switch. No trigger crates. However, there wasn’t really that many to get me stuck.
7 OUT OF 10
TOTAL = 24/40 (6.0)
RANK: D = OK
DOWNLOAD RECOMMENDATION
Maybe.
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