Grayiveris Hell

Date uploaded:
20 May 2007 at 22:40 (Major update on 21 May 2007)

Download details

Re-upload/Edit Download
FOX282 (More uploads by FOX282)
Single player
Disguise for the tileset

No screenshots yet. (136.44 kB)

File contents

Inferno2.j2l Grayiveris Hell 7.42 kB 21 May 2007
RagingInferno.j2t Raging Inferno 121.78 kB 30 May 2002
hyperlite.xm How Much is tha Bird 21.44 kB 26 Aug 1998


This is one of my first lvls.
I maked it before 4 1/2 months and now i fix it.
Playing with Jazz will help you to destroy Ravens easily, but you can play with every character.

Major Fix- the gameplay was very improved.

please rate if you can.


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User Reviews (Sort by Helpful Index or Date Posted) Average: 4.6

Not recommendedReview by SPAZ18

13 Jun 2007, 12:44 (edited 13 Jun 07, 12:46)
Spaz Slackrabbit (162 Points)
Number of reviews with ratings111 Featured reviews6 Average helpfulness73%

I felt like reviewing this because I had nothing else to do.


To start with, there are tilebugs in the ground in Layer 4 and the level looks empty because there are quite a few blank spaces.
Background isn’t that great. There is a BG in Layer 6 but I don’t see it until near the end. This level could use a better background as the Layer 6 one looks weird and confusing. It makes me think there are platforms there when there aren’t. A lot of the level looks repetitive.



The level is short, I finished it in about 2 minutes. There are no checkpoints which is not good if you die in the level. There was only one Bonus Area which isn’t hard to access. The pole near the warp catapults the player up rather than across. This is because you have used the wrong pole event. You should have used the “H-Pole” event.



Coin placement is poor as too many of these can be found out in the open. They need to be hidden so that the player cannot access the Bonus Area to easily. The Bonus Area has far too many items. There are TONS of Tacos. There were 5 1UPs in the level in total. Too many of these were found out in the open. There was a Shield right NEAR the end of the level with lots of Extra Time events which do not work. You need to use the “Stopwatch” event in Environment -> Objects for extra time on Shields though there were too many placed here. The Shield was useless as it wasn’t needed near the end of the level. The grouping of the weapons was too big. There were lots of Toaster weapons in the open. I would think a maximum of 6 items per group would be better. Also, don’t place them in square forms as this may look boring to some players. Overall, the item placement is not good and there are too many weapons & 1UPs in the open.



There were enough enemies to kill me in this level but placement of some of them wasn’t that great as the player could jump over them. Obstacles were OK but I think you could have put in some puzzles like Trigger Crates or Trigger Zones.


TOTAL SCORE: 15/40 = 3.75 = 3.8

RANK: F = Bad


The eyecandy is not good in this level. Tilebugs are everywhere and there is only one background which is in Layer 6 and looks confusing.
Items are poorly placed and there are too many of the weapons and 1UPs.
Your other level (The Middle Ages) was better so try making your levels like that. Since the score is lower than 5, my DR is NO.

1 of 1 users found this a good review. Did you? Yes/No

Review by FOX282

20 May 2007, 22:41
Frog (11 Points)
Number of reviews with ratings11 Featured reviews0 Average helpfulness40%


“Deserto/Deserto.j2b 71.66kb 12-18-01
Deserto/desoex.j2l – Jazz 1: Deserto 2.74kb 08-26-02
Deserto/JJ1Deserto.j2t – JJ1 Deserto 76.77kb 08-26-02
Deserto/ “

those files are not neccsessary in the pack!
my mistake!

0 of 0 users found this a good review. Did you? Yes/No

Not recommendedReview by Kalle[PoL]

21 May 2007, 14:07
CTF Bug (3 Points)
Number of reviews with ratings3 Featured reviews0 Average helpfulness0

Cuz you were a hard-working reviewer in the last time, I think it would be fair if someone rates your level.
So let’s start..
At the first sight I thought this is a good level with nice gameplay… But it’s way too easy in my opinion. At some places it looks like enemies are missing.. (e.g. the shield at the end).
The level is also very linear and there weren’t any spots where I didn’t know the way.
But what I really don’t like about the level, is that you uploaded it unfinished! Did you ever have a look at it or even played it before uploading?
There are many tiles which don’t fit and you forgot some hurt-events on spikes. At some spots it looks as if there was a secret, but there isn’t anything.
The weirdest thing I mentioned was that there was a v-pole on the ground…

These are of course very small things, but it’s a pity that you didn’t fix them before uploading.
For this reason and because the gameplay isn’t too great, I can give you just a 4.5.
If you fix the tile- and eventbugs I will change it to 5.

Download recommendation? Not yet, but when the level is improved.

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Not recommendedReview by IJskonIJn

22 May 2007, 21:55 (edited 22 May 07, 21:56)
CTF Bug (6 Points)
Number of reviews with ratings6 Featured reviews0 Average helpfulness45%

Normaly first levels suck, so did mine. but i think you did a good job.

Good things
the level is fun to play, if you improve creating levels, you will be a great levelmaker.

Bad things
I’m a major fan of eyecandy (look at my jungle level) and i think you didn’t take you time for it, you forgot to put tiles in the walls, and most of the time, the level feels ‘empty’. also the amount of extra lifes and carrots is to great for the level.
Use more food (not to much) in your levels, and use more eycandy, and it will be allright. and take you time for a level to create it.


Download recommendation
No, but i’m looking forward to your next level.

Sorry for the bad English.

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Not recommendedReview by sonicnathan 1

30 May 2007, 01:22
Spaz Slackrabbit (136 Points)
Number of reviews with ratings99 Featured reviews6 Average helpfulness70%

Now to the review

Not bad. The background looks a little dull. All there is are a sky and floating platforms. There’s no forground and the ground has tilebugs in it. Basically the level was boring to look at. Also because the author made it look like everything was floating in thin air the level looks bad.
Again not bad. There’s little traps but that’s ok. There’s a strange pole that goes up and down instead of side to side which is weird. There’s 1 secret but only an idiot can miss it. The secret warps has tons of things in it but considering how easy the coins are it’s really just overkill. Also the path was to liniere. I wish the level was more explorable. There was also a descent amount of destruct blocks which is good. The level was also to short
Pickup Placement:
TO MANY GEMS!! There were gems everywhere. The coins were way to easy to get. Plus there wasn’t enough food. I’d have to play that level about 15 times before I’d get a sugar rush. The ammo placement is good but there was to much ammo clumped together in some places. There was shield at the end for some weird reason and there was no save points. Also there were way to many carrots and extra lives.
Enemy placement:
Good. The enemies were put in good locations. There was enough to kill the player. (If there were less carrots) Some were put in walls so you can’t hit them until they attack. My only complain is that they were all clumped together in bigs groups.
Rank D
Final score:5.2

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