JJ2 1.23 Mouse support v1.0

Rating
8.5
Reviews:
8
Downloads:
1134
Date uploaded:
4 Jan 2008 at 21:57

Download details

Re-upload/Edit Download
Author
Grytolle (More uploads by Grytolle)
Type
Utility
Credits
Neobeo
Satisfaction
100%
Screenshots

No screenshots yet.

mouse.zip (112.74 kB)

File contents

mouse.dll 117.50 kB 04 Jan 2008
mouse.exe 121.00 kB 04 Jan 2008

Description

This year’s christmas gift!!!!

JJ2 Mouse support!!! No, it’s real, however not perfect!

1) Place all content in your JJ2 folder.
2) Open Jazz2 1.23
3) Open mouse.exe
4) Enjoy! (instructions in program)

This shouldn’t interfere with carrotade, nor the latest private release of 1.23+.

I will be monitoring this page closely, in case I’ve yet again messed up when compiling.

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Quick Reviews Average: 8.6

RecommendedUnhit rated 8.5

Pretty useless I’d say. But super damn cool :DDDD i experienced some minor flaws with controlling but who cares. This rocks :D
another cool hax 4 me

RecommendedGhOsTf4Ce rated 8.7

cool!


User Reviews (Sort by Helpful Index or Date Posted) Average: 8.4

RecommendedReview by n00b

Posted:
5 Jan 2008, 00:23 (edited 5 Jan 08, 20:10)
Spaz Slackrabbit (165 Points)
Number of reviews with ratings78 Featured reviews13 Average helpfulness83%
Rating
8.5

EDIT- Hey other reviewers, could you like, and I’m sorry if this is asking too much, list more than just two things about when you used the program?

As per usual, once a month or so I get an MSN message asking me to review something if I have been on MSN that month for a considerable amount of time. This time the plea for a review came from Gry who didnt specify what he wanted me to review but left a link nonetheless. I clicked the link and was intrigued. I then took out some trash (not a metaphor mind you), came back and got to work on reviewing this rather nifty utility.

Now right off the bat, I’m going to say that this is not idiot-proof. I know so because I’m an idiot. The rundown of the controls does not specify how to move exactly, so when it said “running is left to the keyboard” I assumed it meant the arrow keys (or whatever you use) and the shift key (again, whatever other key you use). Had this been a year ago the neutrons in my brain would have clicked a bit sooner since the actual movement control scheme works much like the way one would have had to rig up a flash platformer for use on the wii before the API came out.

It’s quite simple and intuitive actually once you know how it works. When the mouse is in the center Jazz (or your bunny of choice) stands still. When the cursor veers to the left or right, your rabbit moves in that direction. Moving the cursor upwards on your screen makes your rabbit of choice look up, and likewise moving downwards makes him duck. These can also be used with the right mousebutton (which does jumping just in case you didnt read the instructions) to pull off special moves such as the sidekick or uppercut, and also to buttstomp if in midair. Now that I’ve gotten all the controls out of the way for my fellow mooks, let’s talk about how the program feels during gameplay.

Being a single player JJ2 gamer, my first priority was to see how the program would fare in SP territory. It holds up fairly well, actually. It was quite fun playing through levels using the mouse though movement felt a bit slippery. This slipperiness made it a bit hard to aim making enemies like dragons, fencers, and floating lizards much more of a pain than with just the keyboard alone. Spaz’s double jump felt wonky to pull off which probably affects MP players a heck lot more than it does SP players. All of Jazz’s moves, however, worked fine.

I then attempted a multiplayer game using the program and found that activating and deactivating the mouse mode prompts a little message to appear in the chatstring. I found that nifty, though I guess players used to using programs during MP matches would have already expected it would do that. Unfortunately for me the only server I had access to was the Long RF Jump or whatever it was called. Its a rather popular level where you use rfs and a double jump to propel you as far as possible. I couldn’t turn fast enough to make any real progress in the level, though that may be because of me not moving the mouse quickly enough instead of a problem caused by the program. Since the level wasn’t really a competitive one in the regular sense I couldn’t get a real feel of how the mouse worked in an MP match.

Which was why I later asked Odin to host one for me. The level hosted was battle 1, played in battle mode. I found that, once again, the mouse controls were a bit too slippery to efficiently roast someone (although thats all well and good for something like a public server). There were some major revelations during my playtime however. Well more specifically one- Copters (and theoretically jetboards) play much better with mouse support. If a level extensively used these vehicles (term loosely used, mind you), I think mouse support would be the best play method. Another thing I found during the battle match was that I was longing for a way to utilize the scroll wheel to scroll through weapons. I’m positive that most, if not all, wheels can be clicked and used as a third button and its a shame it wasn’t put to good use since using the keyboard for weapon switching with the mouse feels annoying.

From the time I spent with the program, I found it to be an amusing gimmick but not something that can fully replace the tightness of pure keyboard play save for a few niche situations. Its great for when you’re tired and just want to easily goof around, or the aforementioned copter example, but for anything serious it doesn’t seem like a good match. That being said, the program was crafted quite well and works like a charm. There is no reason not to own it since it is quite nifty initially, though you may find later on that you have little reason to actually use it again. That initial time is time well spent however, and enough fun (while it lasts) to bump the score up to an 8 with a .5 added for the ease of control it adds to flying machines.

2 of 2 users found this a good review. Did you? Yes/No

RecommendedReview by FawFul

Posted:
5 Jan 2008, 09:50 (edited 5 Jan 08, 09:53 by FawFulcc)
Turtle Goon (63 Points)
Number of reviews with ratings22 Featured reviews8 Average helpfulness85%
Rating
8.2

Mouse Control, here we go

it’s very funny :)
i played with it in sp levels..
but it was hard =(
it’s brilliant how u got this idea.. but sometimes i moved a bit buggy =

1)jumpĂ­ng don’t work well, if u speed up and jump (sometimes u don’t even jump) u jump very low

2)moving around was also hard for me.
if u hold run with shift or caps it’s hard to move around.. in castle the queen boss i just ran into the spikes when the blocks fell down..
it’s a bit high sensitive for me =/

anyway, after this bugs it’s still brilliant and it’s actually very Funny to have controls that are hard to use =p

tip = you shouldnt put everything in the mouse, you putted shooting,jumping + moving around in the mouse controls

imo you should place the movement just in the arrows at the keyboard. because it’s hard to handle all in the mouse .. btw the movement was very buggy (high sensitivexD)

DOWNLOAD RECOMMENDATION?

yes, it is brilliant, and u still can get a higher rating if u follow the tips :), but for now on for you an good mark 8.2

~Faw

0 of 0 users found this a good review. Did you? Yes/No

RecommendedReview by SPAZ18

Posted:
5 Jan 2008, 18:06 (edited 5 Jan 08, 19:40)
Spaz Slackrabbit (162 Points)
Number of reviews with ratings111 Featured reviews6 Average helpfulness73%
Rating
8.5

This is an interesting utility. I have used it in both SP & MP.
I attempted to complete the first level of TSF using only the mouse. I managed to do that, though it did take about 5-10 minutes longer than usual.

To activate it all you have to do is have JJ2 open and run the mouse.exe file. Press 0 (that’s zero on the number keys) to turn it on. You are then able too control your chosen Rabbit using the mouse.
When you move the mouse in a direction the Rabbit will go in that direction.
To do other moves like buttstomping you jump and move the mouse down. For Jazz’s Uppercut or Side-kick move you move the mouse down the screen and right click.
The mouse I used was an optical type. It was very sensitive. I don’t know what it’s like for regular mice.

When you activate the mouse support in MP a message comes up saying the mouse support is now on. If you want to switch back to keyboard, joypad or whatever control method you use, you only have to press 0 again.

I did have two problems when using this utility:
1. Double jumping and using the copter ears is difficult to do.
2. When running it is hard to control your Rabbit.

Aside from those two problems this is a very good utility, even though I probably wouldn’t use it much I would still recommend downloading this.
It is also good for things like flying or copters.
Ermm… a rating? Have an 8.5! :D

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Review by FreeFull

Posted:
8 Jan 2008, 19:23
CTF Bug (1 Points)
Number of reviews with ratings1 Featured reviews0 Average helpfulness0%
Rating
N/A

Interesting. Too bad it only works when the utility window is focused.

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Review by Cake_008

Posted:
24 Jun 2009, 21:25
CTF Bug (0 Points)
Number of reviews with ratings0 Featured reviews0 Average helpfulness0
Rating
N/A

I cant install it. :(

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Review by mao

Posted:
12 Aug 2010, 19:10
CTF Bug (1 Points)
Number of reviews with ratings1 Featured reviews0 Average helpfulness50%
Rating
N/A

Doesn’t seems to work for me on wine _

Loading… err:virtual:NtAllocateVirtualMemory Unsupported on other process
err:thread:RtlCreateUserThread Unsupported on other process

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