|xlmeigustry.j2l||Relaxia Lakeside||5.36 kB||18 Jan 2008|
|Townsville2e.j2t||Townsville ][ Evening||170.21 kB||14 Mar 2004|
|creeper.s3m||"Point of Departure"||432.75 kB||01 Jun 1995|
So uh, well, this is my XLM Tryout Level. It’s a simple, symmetrical level using Townsville ][ Evening.
DarkSonic – for betatesting, hosting this online and letting me into XLM
SJ – for betatesting
Fawful – for betatesting
Disguise – for tileset
Necros – for the music file, Creeper.S3M – “Point of Departure”
EDIT [18.01.2008]: changed water below the mountains to non-translucent.
Seriously, guys, a 5? I really think 5 is underrating. Anyways, this is a really cool level with beautiful eyecandy. I think it deserves a download recommendation.
Seriously 7.8? Well I don’t say this level is bad but its not very good either. Level is linear and there are lot of empty space. Also platforms are way too big. Ammo placement is ok. Background is nice but overall eyecandy is too boring.
(BTW welcome to the XLM)
here we go
this level is kinda original. The mountians with the water are nice, first time it was like the mountains were floating in the air but after some time u see it ;).the bricks that flows from wall to wall are nice, ecially the translucent tile between the bricks.the level is still a bit small, and has a normally gameplay (platforms etc)
u did a good job here as well, the buildings give a nice city feeling and the mountains like a beautiful nature, u cmbinated these elements good in each other, although i think this is not the best part of your level. There is not much scenery in layer 5, the floor ur walking on is a bit boring. but there are bricks, but there could be some more scenery imo (floor [like trees]).(the forground rain is perfect it is much but not yet annoying)
placement is 1 of the best things of your level, i hardly had to jump for ammo or other stuff.Most ammo is set on ground floor, so if u run u pick it up automaticlyand about big placements, the bouncer and rf are hard to reach.. the platform is a bit high maybe u should put a float up or something. but overall this is really nice :D
really pwnage, the platforms are simple though but it has a perfect flow (only that reaching pu stuff) XD …. anyway, it’s nice and i like the base placement, it gives more possibilities to rts or capping the flag, not much possibilities for camping either ;) that’s very nice :D,but.. this level is easier to play with spaz than with jazz..
it’s very nice, it’s gives a warm feeling when playing, it fits :D
Tips:try to make no difference for character possibilities, and put some more stuff on the ground
Nice level, small, easy to learn, brilliant design :D,normal level,quite good eyecandy,good placement
i give u a =
u worked a lot for it and ur in xlm
(welcome btw) nice level and i think u will make many other good levels :D!
Keep it going EIGUS!:)
Yes, of course, this level is brilliant, and u must see this/have it
nice to host for a random time :) just small map but also fun :D ( or like u always says = IT’S FUN! haha)
i Hope ur happy with my review :D
** R3ptile, its not a bug.. it is water
No animated titles, no triggers.:(
When I started playing this level it looked very nice and of high quality. However, when I went to the top of the level, I saw that there was a huge space, in which can be jumped with springs. This space is way too big, you should have put a lot more titles there. Your level has one big platform at the bottom and a lot of little one’s floating above it. You should try to make less and bigger platforms, otherwise it’s just jumping from island to island when not standing on the lowest ground.
You’ve got rain, great! You also filled up the big space in the top of your level with background titles. Though it still looks very empty and boring. You used some foreground in your level, it’s not much but, at least, it is some. There are houses and mountains in the background which have a nice movement.
I couldn’t find anything original here, except for the music which fits quite to the level. You should really try to make more varity in your level. Also make something other levels don’t have. Like DW got it’s 2 warps to the carrot.
Final Grade: 5
Eat your lima beans, Johnny.