Commander Keen Level 1

Rating
4
Reviews:
2
Downloads:
477
Date uploaded:
17 Apr 2008 at 21:27

Download details

Re-upload/Edit Download
Author
IJskonIJn (More uploads by IJskonIJn)
Type
Single player
Credits
Me, Newspaz, and someone else for the music
Version
TSF
Satisfaction
N/A
Screenshots

No screenshots yet.

File contents

Keen.j2l Commander Keen 1 1.63 kB 17 Apr 2008
Commander Keen1.j2t Commander Keen1 29.68 kB 17 Dec 2001
Industrius.s3m 113.38 kB 08 May 2000

Description

After being nostalgic and playing Commander Keen again, i decided to look if there was a Commander Keen Tileset for jazz, i found one of Newspaz. But I was shocked to see no-one ever created an original keen level with it. So i made one in an evening. It’s the very 1st level of the Marooned on Mars episode of Commander Keen as a jazz jackrabbit level.

I’m busy with an other levelpack (no idea when it comes out) so i’m don’t gonna create other levels.

(I’m sorry if there are any spelling-mistakes)

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User Reviews (Sort by Helpful Index or Date Posted) Average: 4

Review by Puffie40

Posted:
18 Apr 2008, 05:44 (edited 18 Apr 08, 05:46)
Frog (16 Points)
Number of reviews with ratings16 Featured reviews0 Average helpfulness69%
Rating
4

meh, It’s fairly short, although accurate level.

At first, I didn’t think Industrius would have been a good music for the level, but upon playing it, I thought it was a reasonably nice choice.

Crossovers can be too accurate though, and it shows in this level. The goodies are just keen candy tiles with the jazz “Consumables” over it (Powerups for books, fast fire for the raygun, Coconuts? for the lollipops)

Warping the player back to the start is a nice move (I expected hurt tiles), but it is not a big enough deterrent from keeping the player from touching the stuff. I think using the “SP CTF Death trick” would work nicely here and add more accuracy to the level, in forcing the player to restart.

There are no enemies, and I think this hurt the level a little, which origionally was full of yorps. Just using regular JJ2 enemies in good spots would make the level a bit more entertaining that just being a obstacle course.

Masking could have been done a little differently, but this is only some mild issues so I can’t complain. (The masking around the exit was cool) As for eyecandy, Commander Keen had no multi-layer EC, and it is the same here.

Overall, I feel this level needs some polishing. I would remove the Keen1 goodies from the background completely, and just use the JJ2 equivalent (Coconuts? why coconuts? Why not the wrapped mints?).

Download recommendation? The jury’s still out on that. I believe small levels like these are better “Sold” in level packs, as the levels don’t provide much entertainment value on their own. If you want to give it a try, Go ahead…

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Review by sniffer.1

Posted:
22 Jun 2008, 05:40
CTF Bug (1 Points)
Number of reviews with ratings1 Featured reviews0 Average helpfulness0
Rating
N/A

I would love to see how this level is though i don’t have TSF.

I to loved commander keen and have recently started converting keen 4 levels to Jazz2, but when labrat-kid made he’s excellent tileset of grasslands, except that he forgot to include the animation of lifts moving up down left right or circular.

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