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Episode 2 End | 1.71 kB | 30 Jun 2008 |
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Guardian 2 Bolly Problem | 1.80 kB | 30 Jun 2008 |
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Letni Level One | 8.53 kB | 27 Jun 2008 |
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Letni Level Two | 8.07 kB | 30 Jun 2008 |
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Orbitus Level One | 10.19 kB | 30 Jun 2008 |
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Orbitus Level Two | 6.07 kB | 01 Jul 2008 |
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Technoir Level One | 9.88 kB | 30 Jun 2008 |
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Technoir Level Two | 9.02 kB | 30 Jun 2008 |
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Technoir Secret Level | 5.81 kB | 30 Jun 2008 |
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E.E.H Ending Credits | 103.21 kB | 09 Mar 2007 |
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Jazz 1 Letni | 38.07 kB | 13 Aug 2001 |
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Jazz 1: Technoir | 22.20 kB | 12 Dec 2007 |
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JJ1 Orbitus | 67.73 kB | 04 Dec 2007 |
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29.03 kB | 09 Jun 2006 | |
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Jazz 2 Bonus Stage | 326.23 kB | 20 May 2008 |
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Boss Theme | 87.75 kB | 23 Mar 2004 |
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156.95 kB | 21 Feb 2001 | |
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70.52 kB | 15 May 2008 |
This is the last one,when I re-submit my episode (just little bug in Orbitus lvl 2 no more).
Finally this is the second episode of Jazz Jackrabbit 1 – Balistic Bunny.
Jazz will penetrate new planets finding Eva Earlong,who was kidnapped by Devan Shell!
This pack contains:
2 Letni levels
3 Technoir levels(one is secret level,try to find it)
2 Orbitus levels
1 Guardian level
1 Ending of Episode level
Sorry for Letni poor tileset,but I want make level with orginal set,so I didn’t choose NOKA’s set.
Very thanks for VioletCLM for nice Orbitus set and for PT32 for making Orbitus Level Two(I little corrected some stuffs).
Coming Soon:
Episode Three Rabbits Revenge
where Jazz penetrate next planets and one SECRET area.What’s this area?? You’ll know it when I’ll submit episode… ;))
PS:Don’t shoot to fast to Spike Bolls in Technoir,because you’ll rather regret that ;(
This stupid bolls causing Acces Violation,so you must shoot exactly 8 times!!!
Spike balls? OMG It’s really bug!
It’s causing some “Access Violation“s.
Letni is really good.
Orbitus? Hard. But sweet music.
Recommend? Yes, of couse.
Rate? 8, because I don’t like spike balls. :)
(Sorry my bad English.)
PS: I’m waitng Ep. 3. Be quick! xD
[Review changed to quick review. ~cooba]
Your remake to Letni 1, Technoir 2 and both Orbitus lvls-ROCKS :D
Nice!! Good to play the JJ1 levels
Ouuu this is quite not that you said,PT32…
Some thing to explain:
1.Float Lizards:Yes you say good! Too many of this,but I won’t change this now(I promise it won’t repeat in Episode Three)But not in whole episode in Technoir Float Lizards didn’t perform,but indeed variety of enemies was small.
2.Letni lvl 2 beginning stuff: It’s very simple thing to do. Only turn on helicopter and will be ok.
3.This is exactly that which I written in Technoir Secret Level:If you make any mistake in this puzzles press JJK to try again. You had to put Big Boxes in correct sequence but if you didn’t this it could be mistake ;).
It’s rather all,thanks for rate and goodbye again.
Okay, time to write a review! For this pack, anyway. Good job, Oloelo, Episode 2 is good. Not that it doesn’t have its problems, but that’s what the review is for.
QUALITY
Overall, it was nice. You put food items in [Yay!], plenty of ammo, throw in a couple jazz2 shields, plus loads of baddies. The secret level was average, but you need to hide it better. I found it by accident, before I found the main exit! Lolz. Anyways, there were some highlights [like the spike balls in TechNoir, the animations in Orbitus], and some downers [secret level too easy to find, float lizards in every level,]. But it was good.
TILES
Good job. You used the Letni tileset well, even though it lacks much variety. Same with TechNoir. Orbitus had good eyecandy, excellent anim’s, a somewhat large selection of different tiles, and more. Anyway, the sets were good, you used accurate music, so nice work. The Letni levels made good use of the set, which clearly needs to be redone. TechNoir’s set needs revision. Orbitus is fine.
BUGGYNESS
And here we are, and again, we have some minor buggage. In Letni, I noticed you foregrounded the magnets, which doesn’t make a whole lot of sense to me. In the TechNoir secret level [Find the level yourself, :) :) :)], I caught a major bug at the end. During the narrow passageway runs, there is a box in the endwall. I ended up on top of the box and promptly found myself stuck in the wall. Aw, man! So I used jjfly and jjnowall, and the world was saved. But this is a mojor problemo, so definitely fix that. There was one other place I got stuck in the wall, but as I can’t remember where, and it might have been on my stupidity, I won’t count it. But some things to work on, there are.
EYE CANDY
This was pretty good overall. You made good use of the cityscape of TechNoir, like in Jazz1, In Letni, you put plenty of yellow foreground-thingys, plus tv screens. In Orbitus, plenty of water….falls, for lack of a better phrase, plenty of detail in the blue “cave” walls, so you were not lacking in that department. Now I said plenty overall, not tons overall. It wouldn’t hurt to just touch it up just a little bit here and there. It’s always a good thing to add some eye candy. Just be sure not to make too much of it. If there’s more than you need, then players are either gonna sit and stare at your designs, or else get totally sick of it and quit. So, regulation is the key, watch the amounts of detail you put in.
PROBLEMS
It worked just fine in TSF, I don’t know whether or not it’ll run in 1.23, but it works in TSF. That’s always good.
THINGS I DIDN“T LIKE
I didn’t really like the amount of float lizards you put in your levels. Sure, maybe one area, but all three?! A little creativity goes a long way. I also didn’t like the part at the beginning of Letni level 2 with the one-way floor, the red springs, and the magnet. I’m beginning to believe that it isn’t humanly possible to avoid cheating at that part, and eventually it got to that point for me. Jazz1 had this, but they gave you a little room to jump. I got very frustrated on that part because of this. The so-called “puzzle” in the secret level really wasn’t a puzzle at all: I beat it fairly quickly. Without special moves. Maybe make that a little bit harder? And just a small thing that doesn’t really bug me, but might irritate spelling freaks is that your grammar was a tiny bit off. I personally don’t care, since you are from another country, and so likely don’t use English as well as an American might, but some people might get a little tight under the collar. Maybe find someone who could check grammar before you release so that it’s all set to go? Like I said, it’s really not important, so I’ll let you decide if you want to fiddle with that or not.
SUMMARY
So, what advice can I give you to end this review? Goodbye, good job, and better luck next time? No way! That’s just talk, not advice. Just remember to focus on quality and not quantity, pay attention to your details, and after some brushing up I thing you’ll be sitting pretty. My final verdict is this: You did a good job on this pack. Levels were done well, structured, easy to play [but not to beat :P], and while there were some things to consider repairing, it’s pretty nice. It deserves a good label. Readers, if you want to download this, you certainly can. I would recommend you do download it, if not because of the work that Oloelo did on it, then just because it’s a fun pack that is certainly playable, even if it has a few trouble spots that could use a good tune-up. Good work, but make your revisions, put it back up again, and watch the people flock to download Oloelo’s Episode Two:—Ballistic Bunny!
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Olo, helicopter was NOT present in Jazz1, so diehard fans might not appreciate it. I beat the secret level puzzle on my first try. There was no mistake, I didn’t uppercut or helicopter. It was too easy. My point about the lizards was there were too many. You can sue me about the levels they were in.
(I made Orbitus. Honestly. :( ~Violet)
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Eat your lima beans, Johnny.
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