Minigame Madness v.1

Date uploaded:
9 Jul 2008 at 01:38 (Minor update on 9 Jul 2008)

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plunK (More uploads by plunK)
Custom / Concept

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5 Challenges - RCE.j2l MiniGame Madness v.6 12.27 kB 23 Dec 2007


This is a first version of a custom concpet gametype(ignore that the level says v.6). Hosted in race (designed for 2 players only) you race through a starter challenge phase, then pick from a selection of minigames. Every time you complete one, it counts as a lap. First to complete 5 minigames wins.

This is a quickly made map using a standard tileset and music to suite the first version. It is mostly just to see how much people like it. There are a few glitches which will be fixed in later versions. Please dont rate this but give feedback.


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Review by n00b

9 Jul 2008, 18:47 (edited 9 Jul 08, 22:25)
Spaz Slackrabbit (170 Points)
Number of reviews with ratings78 Featured reviews14 Average helpfulness83%

A minigame compilation pretty much lives or dies by its minigames. The concept of having to complete games to win a race is very cool, but many of the minigames here are pretty awful. Im not sure I completed mutation lab correctly (and it also felt quite slow), vault doesn’t seem to work right (and is impossible to return to the top to change the combination), the warp/spring one, the frog game, and moneybags are frustrating, dull, and far too time consuming, and the maze is kind of confusing (why are there two exits if only one works?).

Some people here will be like “focus on the eyecandy!” and I’m here to tell you “NO.” Do not listen to those people. They are bad. For two reasons: 1- This is an in progress proof of concept. 2- Even if they looked pretty, most of these games woukd still suck. I liked the signpost one although the final stage was a bit too complex (there was about 4 different ways those arrows could be interpreted) and I liked the water leveling one.

I think for a race-minigame hybrid to work, the minigames need to be challenging, but at the same time fast-paced. Adding some freeze events into the Signpost game would add some challenge and still keep the speed intact provided the player minded to avoid the hourglasses.

Axe everything but the signpost, water rise, and cat minigames (since those would work well, however at the same time all need some degree of fixing), and try coming up with some speedier concepts for minigames.

I have a seperate idea on how to change the minigame select mechanic although its not really necessary at this point and I doubt you’d want to hear me ramble about it anyways.

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Review by plunK

10 Jul 2008, 22:13
CTF Bug (9 Points)
Number of reviews with ratings9 Featured reviews0 Average helpfulness44%

thanks for the advice. this was mostly a test to see if the concept was good. When i made it i just used the first 10 minigames ideas i had, although i have about 25-30 to pick from for a final version. I will most likely do like 3 versions of the final product and get testers to pick out the best.

0 of 0 users found this a good review. Did you? Yes/No

Review by PT32

14 Sep 2008, 05:33
Jazz Jackrabbit (203 Points)
Number of reviews with ratings171 Featured reviews4 Average helpfulness61%

Well! nice level here, with some different “minigames”, ranging from find your way out, to get the coins, to climb the water tower [yes, WATER TOWER], there’s about ten different games. The tileset is a bit bland, as is the music, but the level itself, it’s pretty good quality stuff. Eyecandy would also have been appreciated, but it’s good for a preliminery run. Go ahead and DL, folks. It’s great!

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