RedStation.j2l | Red Station | 3.74 kB | 27 Jul 2008 |
A small melee map that provides fast and shortly distanced battle action games.
Now I did look at the level and saw some cool tricks. Sucker tubes and things in that nature. Though it could be improved a lot. Some things to think about. Using layers 5/6/7 gives more appeal to the level. Making players WANT to play it. Not just look at it and say, meh, this is alright. What im talking about is adding forground and backround eyecandy. Now I don’t know if your completly new to this thing or not, but it seems you know the basic and how suckers, warps, warp tragets, and modifers work etc… But Gameplay and Eyecandy could be improved a bit. This is just a heads up when creating other levels. Overall, I’m not giving this a raiting because I think I’ve explained what can be improved. Good luck in your future levels WaterKnight.
I’d have to agree with Hitch. I mean, if you’re new [I’ve been here 3 months], you may not have fully grasped the basics of creating a good level [heh heh, no room to talk here], but I can give you a few pointers…
Like Hitch said, eye candy would be good. Your sucker tricks and whatnot were nice, but the level leaves a lot to be desired. In order to captivate a player, a level needs to be striking. In a good sense. So, go fix it, and I’ll get you a nice rating. But for now, n/a on rating, and n/a on dl recommendation.
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Eat your lima beans, Johnny.
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